Commit 4a32062f authored by Dylan Smith's avatar Dylan Smith Committed by Alexandre Julliard

d3dx9/tests: Add tests for D3DXLoadMeshFromXInMemory.

parent c6f5f104
......@@ -1882,6 +1882,47 @@ static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = {
};
static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl };
#define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \
test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \
index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \
check_adjacency);
static void test_LoadMeshFromX_(int line, IDirect3DDevice9 *device, const char *xfile_str, size_t xfile_strlen,
const void *vertices, DWORD num_vertices, DWORD fvf, const void *indices, DWORD num_indices, size_t index_size,
const D3DXMATERIAL *expected_materials, DWORD expected_num_materials, BOOL check_adjacency)
{
HRESULT hr;
ID3DXBuffer *materials = NULL;
ID3DXBuffer *effects = NULL;
ID3DXBuffer *adjacency = NULL;
ID3DXMesh *mesh = NULL;
DWORD num_materials = 0;
/* Adjacency is not checked when the X file contains multiple meshes,
* since calling GenerateAdjacency on the merged mesh is not equivalent
* to calling GenerateAdjacency on the individual meshes and then merging
* the adjacency data. */
hr = D3DXLoadMeshFromXInMemory(xfile_str, xfile_strlen, D3DXMESH_MANAGED, device,
check_adjacency ? &adjacency : NULL, &materials, &effects, &num_materials, &mesh);
ok_(__FILE__,line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr)) {
D3DXMATERIAL *materials_ptr = materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL;
D3DXEFFECTINSTANCE *effects_ptr = effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL;
DWORD *adjacency_ptr = check_adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL;
check_vertex_buffer_(line, mesh, vertices, num_vertices, fvf);
check_index_buffer_(line, mesh, indices, num_indices, index_size);
check_materials_(line, materials_ptr, num_materials, expected_materials, expected_num_materials);
check_generated_effects_(line, materials_ptr, num_materials, effects_ptr);
if (check_adjacency)
check_generated_adjacency_(line, mesh, adjacency_ptr, 0.0f);
if (materials) ID3DXBuffer_Release(materials);
if (effects) ID3DXBuffer_Release(effects);
if (adjacency) ID3DXBuffer_Release(adjacency);
IUnknown_Release(mesh);
}
}
static void D3DXLoadMeshTest(void)
{
static const char empty_xfile[] = "xof 0303txt 0032";
......@@ -1926,6 +1967,13 @@ static void D3DXLoadMeshTest(void)
{{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}},
{{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}},
};
static const WORD merged_index_buffer[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
/* frame transforms accumulates for D3DXLoadMeshFromX */
static const D3DXVECTOR3 merged_vertex_buffer[] = {
{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0},
{0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0},
{0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0},
};
const DWORD framed_fvf = D3DFVF_XYZ;
/*________________________*/
static const char box_xfile[] =
......@@ -2088,6 +2136,18 @@ static void D3DXLoadMeshTest(void)
};
const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
/*________________________*/
static const D3DXMATERIAL default_materials[] = {
{
{
{0.5, 0.5, 0.5, 0.0}, /* Diffuse */
{0.0, 0.0, 0.0, 0.0}, /* Ambient */
{0.5, 0.5, 0.5, 0.0}, /* Specular */
{0.0, 0.0, 0.0, 0.0}, /* Emissive */
0.0, /* Power */
},
NULL, /* pTextureFilename */
}
};
HRESULT hr;
HWND wnd = NULL;
IDirect3D9 *d3d = NULL;
......@@ -2223,6 +2283,41 @@ static void D3DXLoadMeshTest(void)
frame_hier = NULL;
}
hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
NULL, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr);
hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
device, NULL, NULL, NULL, NULL, &mesh);
ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
if (SUCCEEDED(hr))
IUnknown_Release(mesh);
test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE);
test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE);
test_LoadMeshFromX(device, framed_xfile, merged_vertex_buffer, framed_fvf, merged_index_buffer, default_materials, FALSE);
cleanup:
if (device) IDirect3DDevice9_Release(device);
if (d3d) IDirect3D9_Release(d3d);
......
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