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wine
wine-winehq
Commits
4aa0591c
Commit
4aa0591c
authored
Feb 10, 2009
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 24, 2009
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Plain Diff
d3d9: Add an alpha blending test.
parent
6012475e
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1 changed file
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-0
visual.c
dlls/d3d9/tests/visual.c
+128
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dlls/d3d9/tests/visual.c
View file @
4aa0591c
...
...
@@ -9898,6 +9898,133 @@ static void zwriteenable_test(IDirect3DDevice9 *device) {
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState failed with 0x%08x
\n
"
,
hr
);
}
static
void
alphatest_test
(
IDirect3DDevice9
*
device
)
{
#define ALPHATEST_PASSED 0x0000ff00
#define ALPHATEST_FAILED 0x00ff0000
struct
{
D3DCMPFUNC
func
;
DWORD
color_less
;
DWORD
color_equal
;
DWORD
color_greater
;
}
testdata
[]
=
{
{
D3DCMP_NEVER
,
ALPHATEST_FAILED
,
ALPHATEST_FAILED
,
ALPHATEST_FAILED
},
{
D3DCMP_LESS
,
ALPHATEST_PASSED
,
ALPHATEST_FAILED
,
ALPHATEST_FAILED
},
{
D3DCMP_EQUAL
,
ALPHATEST_FAILED
,
ALPHATEST_PASSED
,
ALPHATEST_FAILED
},
{
D3DCMP_LESSEQUAL
,
ALPHATEST_PASSED
,
ALPHATEST_PASSED
,
ALPHATEST_FAILED
},
{
D3DCMP_GREATER
,
ALPHATEST_FAILED
,
ALPHATEST_FAILED
,
ALPHATEST_PASSED
},
{
D3DCMP_NOTEQUAL
,
ALPHATEST_PASSED
,
ALPHATEST_FAILED
,
ALPHATEST_PASSED
},
{
D3DCMP_GREATEREQUAL
,
ALPHATEST_FAILED
,
ALPHATEST_PASSED
,
ALPHATEST_PASSED
},
{
D3DCMP_ALWAYS
,
ALPHATEST_PASSED
,
ALPHATEST_PASSED
,
ALPHATEST_PASSED
},
};
unsigned
int
i
,
j
;
HRESULT
hr
;
DWORD
color
;
struct
vertex
quad
[]
=
{
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
ALPHATEST_PASSED
|
0x80000000
},
{
1
.
0
,
-
1
.
0
,
0
.
1
,
ALPHATEST_PASSED
|
0x80000000
},
{
-
1
.
0
,
1
.
0
,
0
.
1
,
ALPHATEST_PASSED
|
0x80000000
},
{
1
.
0
,
1
.
0
,
0
.
1
,
ALPHATEST_PASSED
|
0x80000000
},
};
D3DCAPS9
caps
;
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ALPHATESTENABLE
,
TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetFVF failed with 0x%08x
\n
"
,
hr
);
for
(
j
=
0
;
j
<
2
;
j
++
)
{
if
(
j
==
1
)
{
/* Try a pixel shader instead of fixed function. The wined3d code may emulate
* the alpha test either for performance reasons(floating point RTs) or to work
* around driver bugs(Geforce 7x00 cards on MacOS). There may be a different
* codepath for ffp and shader in this case, and the test should cover both
*/
IDirect3DPixelShader9
*
ps
;
DWORD
shader_code
[]
=
{
0xffff0101
,
/* ps_1_1 */
0x00000001
,
0x800f0000
,
0x90e40000
,
/* mov r0, v0 */
0x0000ffff
/* end */
};
memset
(
&
caps
,
0
,
sizeof
(
caps
));
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_GetDeviceCaps failed with 0x%08x
\n
"
,
hr
);
if
(
caps
.
PixelShaderVersion
<
D3DPS_VERSION
(
1
,
1
))
{
break
;
}
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code
,
&
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader failed with 0x%08x
\n
"
,
hr
);
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed with 0x%08x
\n
"
,
hr
);
IDirect3DPixelShader9_Release
(
ps
);
}
for
(
i
=
0
;
i
<
(
sizeof
(
testdata
)
/
sizeof
(
testdata
[
0
]));
i
++
)
{
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ALPHAFUNC
,
testdata
[
i
].
func
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
ALPHATEST_FAILED
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ALPHAREF
,
0x90
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed with 0x%08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed with 0x%08x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Present failed with 0x%08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
testdata
[
i
].
color_less
,
1
),
"Alphatest failed. Got color 0x%08x, expected 0x%08x. alpha < ref, func %u
\n
"
,
color
,
testdata
[
i
].
color_less
,
testdata
[
i
].
func
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
ALPHATEST_FAILED
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ALPHAREF
,
0x80
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed with 0x%08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed with 0x%08x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Present failed with 0x%08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
testdata
[
i
].
color_equal
,
1
),
"Alphatest failed. Got color 0x%08x, expected 0x%08x. alpha == ref, func %u
\n
"
,
color
,
testdata
[
i
].
color_equal
,
testdata
[
i
].
func
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
ALPHATEST_FAILED
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ALPHAREF
,
0x70
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene failed with 0x%08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed with 0x%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene failed with 0x%08x
\n
"
,
hr
);
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_Present failed with 0x%08x
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
testdata
[
i
].
color_greater
,
1
),
"Alphatest failed. Got color 0x%08x, expected 0x%08x. alpha > ref, func %u
\n
"
,
color
,
testdata
[
i
].
color_greater
,
testdata
[
i
].
func
);
}
}
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ALPHATESTENABLE
,
FALSE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState failed with 0x%08x
\n
"
,
hr
);
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed with 0x%08x
\n
"
,
hr
);
}
START_TEST
(
visual
)
{
IDirect3DDevice9
*
device_ptr
;
...
...
@@ -9995,6 +10122,7 @@ START_TEST(visual)
np2_stretch_rect_test
(
device_ptr
);
yuv_color_test
(
device_ptr
);
zwriteenable_test
(
device_ptr
);
alphatest_test
(
device_ptr
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
1
,
1
))
{
...
...
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