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wine
wine-winehq
Commits
4adb3423
Commit
4adb3423
authored
Dec 16, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 17, 2008
Browse files
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Browse Files
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Plain Diff
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
parent
0c9b2c32
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
34 additions
and
86 deletions
+34
-86
device.c
dlls/d3d8/device.c
+1
-2
device.c
dlls/d3d9/device.c
+12
-4
vertexdeclaration.c
dlls/d3d9/tests/vertexdeclaration.c
+21
-25
device.c
dlls/wined3d/device.c
+0
-34
stateblock.c
dlls/wined3d/stateblock.c
+0
-12
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-3
wined3d.idl
include/wine/wined3d.idl
+0
-6
No files found.
dlls/d3d8/device.c
View file @
4adb3423
...
@@ -1702,8 +1702,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
...
@@ -1702,8 +1702,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
TRACE
(
"(%p) : Relay
\n
"
,
This
);
TRACE
(
"(%p) : Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d8_cs
);
EnterCriticalSection
(
&
d3d8_cs
);
if
(
VS_HIGHESTFIXEDFXF
>=
pShader
)
{
if
(
VS_HIGHESTFIXEDFXF
>=
pShader
)
{
TRACE
(
"Setting FVF, %d %d
\n
"
,
VS_HIGHESTFIXEDFXF
,
pShader
);
TRACE
(
"Setting FVF, %#x
\n
"
,
pShader
);
IWineD3DDevice_SetFVF
(
This
->
WineD3DDevice
,
pShader
);
IWineD3DDevice_SetVertexDeclaration
(
This
->
WineD3DDevice
,
IWineD3DDevice_SetVertexDeclaration
(
This
->
WineD3DDevice
,
IDirect3DDevice8Impl_FindDecl
(
This
,
pShader
)
->
wined3d_vertex_declaration
);
IDirect3DDevice8Impl_FindDecl
(
This
,
pShader
)
->
wined3d_vertex_declaration
);
IWineD3DDevice_SetVertexShader
(
This
->
WineD3DDevice
,
NULL
);
IWineD3DDevice_SetVertexShader
(
This
->
WineD3DDevice
,
NULL
);
...
...
dlls/d3d9/device.c
View file @
4adb3423
...
@@ -1314,7 +1314,6 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
...
@@ -1314,7 +1314,6 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
return
hr
;
return
hr
;
}
}
}
}
hr
=
IWineD3DDevice_SetFVF
(
This
->
WineD3DDevice
,
FVF
);
LeaveCriticalSection
(
&
d3d9_cs
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
hr
;
return
hr
;
...
@@ -1322,12 +1321,21 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
...
@@ -1322,12 +1321,21 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
static
HRESULT
WINAPI
IDirect3DDevice9Impl_GetFVF
(
LPDIRECT3DDEVICE9EX
iface
,
DWORD
*
pFVF
)
{
static
HRESULT
WINAPI
IDirect3DDevice9Impl_GetFVF
(
LPDIRECT3DDEVICE9EX
iface
,
DWORD
*
pFVF
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
IDirect3DVertexDeclaration9
*
decl
;
HRESULT
hr
;
HRESULT
hr
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
hr
=
IDirect3DDevice9_GetVertexDeclaration
(
iface
,
&
decl
);
hr
=
IWineD3DDevice_GetFVF
(
This
->
WineD3DDevice
,
pFVF
);
if
(
FAILED
(
hr
))
LeaveCriticalSection
(
&
d3d9_cs
);
{
WARN
(
"Failed to get vertex declaration, %#x
\n
"
,
hr
);
*
pFVF
=
0
;
return
hr
;
}
*
pFVF
=
((
IDirect3DVertexDeclaration9Impl
*
)
decl
)
->
convFVF
;
TRACE
(
"Returning FVF %#x
\n
"
,
*
pFVF
);
return
hr
;
return
hr
;
}
}
...
...
dlls/d3d9/tests/vertexdeclaration.c
View file @
4adb3423
...
@@ -279,11 +279,8 @@ static HRESULT test_fvf_to_decl(
...
@@ -279,11 +279,8 @@ static HRESULT test_fvf_to_decl(
return
E_FAIL
;
return
E_FAIL
;
}
}
static
HRESULT
test_decl_to_fvf
(
static
HRESULT
test_decl_to_fvf
(
IDirect3DDevice9
*
device
,
DWORD
default_fvf
,
IDirect3DDevice9
*
device
,
const
D3DVERTEXELEMENT9
test_decl
[],
DWORD
test_fvf
,
BOOL
todo
)
DWORD
default_fvf
,
CONST
D3DVERTEXELEMENT9
test_decl
[],
DWORD
test_fvf
)
{
{
HRESULT
hr
;
HRESULT
hr
;
...
@@ -310,9 +307,8 @@ static HRESULT test_decl_to_fvf(
...
@@ -310,9 +307,8 @@ static HRESULT test_decl_to_fvf(
hr
=
IDirect3DDevice9_GetFVF
(
device
,
&
result_fvf
);
hr
=
IDirect3DDevice9_GetFVF
(
device
,
&
result_fvf
);
ok
(
SUCCEEDED
(
hr
),
"GetFVF returned %#x, expected %#x
\n
"
,
hr
,
D3D_OK
);
ok
(
SUCCEEDED
(
hr
),
"GetFVF returned %#x, expected %#x
\n
"
,
hr
,
D3D_OK
);
if
(
FAILED
(
hr
))
goto
fail
;
if
(
FAILED
(
hr
))
goto
fail
;
todo_wine
{
if
(
todo
)
todo_wine
ok
(
test_fvf
==
result_fvf
,
"result FVF was: %#x, expected: %#x
\n
"
,
result_fvf
,
test_fvf
);
ok
(
test_fvf
==
result_fvf
,
"result FVF was: %#x, expected: %#x
\n
"
,
result_fvf
,
test_fvf
);
else
ok
(
test_fvf
==
result_fvf
,
"result FVF was: %#x, expected: %#x
\n
"
,
result_fvf
,
test_fvf
);
}
if
(
test_fvf
!=
result_fvf
)
goto
fail
;
if
(
test_fvf
!=
result_fvf
)
goto
fail
;
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
...
@@ -348,64 +344,64 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
...
@@ -348,64 +344,64 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_POSITION
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_POSITION
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
D3DFVF_XYZ
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
D3DFVF_XYZ
,
TRUE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_POSITIONT
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_POSITIONT
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
D3DFVF_XYZRHW
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
D3DFVF_XYZRHW
,
TRUE
));
}
}
for
(
i
=
0
;
i
<
4
;
i
++
)
{
for
(
i
=
0
;
i
<
4
;
i
++
)
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT1
+
i
,
0
,
D3DDECLUSAGE_BLENDWEIGHT
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT1
+
i
,
0
,
D3DDECLUSAGE_BLENDWEIGHT
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_UBYTE4
,
0
,
D3DDECLUSAGE_BLENDINDICES
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_UBYTE4
,
0
,
D3DDECLUSAGE_BLENDINDICES
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_NORMAL
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_NORMAL
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT1
,
0
,
D3DDECLUSAGE_PSIZE
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT1
,
0
,
D3DDECLUSAGE_PSIZE
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_D3DCOLOR
,
0
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_D3DCOLOR
,
0
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_D3DCOLOR
,
0
,
D3DDECLUSAGE_COLOR
,
1
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_D3DCOLOR
,
0
,
D3DDECLUSAGE_COLOR
,
1
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
/* Make sure textures of different sizes work */
/* Make sure textures of different sizes work */
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT1
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT1
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT2
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT2
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
/* Make sure the TEXCOORD index works correctly - try several textures */
/* Make sure the TEXCOORD index works correctly - try several textures */
...
@@ -415,25 +411,25 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
...
@@ -415,25 +411,25 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
{
0
,
4
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_TEXCOORD
,
1
},
{
0
,
4
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_TEXCOORD
,
1
},
{
0
,
16
,
D3DDECLTYPE_FLOAT2
,
0
,
D3DDECLUSAGE_TEXCOORD
,
2
},
{
0
,
16
,
D3DDECLTYPE_FLOAT2
,
0
,
D3DDECLUSAGE_TEXCOORD
,
2
},
{
0
,
24
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_TEXCOORD
,
3
},
D3DDECL_END
()
};
{
0
,
24
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_TEXCOORD
,
3
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
/* No FVF mapping available */
/* No FVF mapping available */
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_POSITION
,
1
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_POSITION
,
1
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_NORMAL
,
1
},
D3DDECL_END
()
};
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
0
,
D3DDECLUSAGE_NORMAL
,
1
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
/* Try empty declaration */
/* Try empty declaration */
{
{
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
D3DDECL_END
()
};
CONST
D3DVERTEXELEMENT9
test_buffer
[]
=
{
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
/* Now try a combination test */
/* Now try a combination test */
...
@@ -445,7 +441,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
...
@@ -445,7 +441,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
{
0
,
28
,
D3DDECLTYPE_D3DCOLOR
,
0
,
D3DDECLUSAGE_COLOR
,
1
},
{
0
,
28
,
D3DDECLTYPE_D3DCOLOR
,
0
,
D3DDECLUSAGE_COLOR
,
1
},
{
0
,
32
,
D3DDECLTYPE_FLOAT1
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
{
0
,
32
,
D3DDECLTYPE_FLOAT1
,
0
,
D3DDECLUSAGE_TEXCOORD
,
0
},
{
0
,
44
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_TEXCOORD
,
1
},
D3DDECL_END
()
};
{
0
,
44
,
D3DDECLTYPE_FLOAT4
,
0
,
D3DDECLUSAGE_TEXCOORD
,
1
},
D3DDECL_END
()
};
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
));
VDECL_CHECK
(
test_decl_to_fvf
(
pDevice
,
default_fvf
,
test_buffer
,
0
,
FALSE
));
}
}
/* Test conversions from FVF to a vertex declaration
/* Test conversions from FVF to a vertex declaration
...
...
dlls/wined3d/device.c
View file @
4adb3423
...
@@ -2538,36 +2538,6 @@ static UINT WINAPI IWineD3DDeviceImpl_GetAvailableTextureMem(IWineD3DDevice *ifa
...
@@ -2538,36 +2538,6 @@ static UINT WINAPI IWineD3DDeviceImpl_GetAvailableTextureMem(IWineD3DDevice *ifa
return
(
This
->
adapter
->
TextureRam
-
This
->
adapter
->
UsedTextureRam
);
return
(
This
->
adapter
->
TextureRam
-
This
->
adapter
->
UsedTextureRam
);
}
}
/*****
* Get / Set FVF
*****/
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetFVF
(
IWineD3DDevice
*
iface
,
DWORD
fvf
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
/* Update the current state block */
This
->
updateStateBlock
->
changed
.
fvf
=
TRUE
;
if
(
This
->
updateStateBlock
->
fvf
==
fvf
)
{
TRACE
(
"Application is setting the old fvf over, nothing to do
\n
"
);
return
WINED3D_OK
;
}
This
->
updateStateBlock
->
fvf
=
fvf
;
TRACE
(
"(%p) : FVF Shader FVF set to %x
\n
"
,
This
,
fvf
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_VDECL
);
return
WINED3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetFVF
(
IWineD3DDevice
*
iface
,
DWORD
*
pfvf
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : GetFVF returning %x
\n
"
,
This
,
This
->
stateBlock
->
fvf
);
*
pfvf
=
This
->
stateBlock
->
fvf
;
return
WINED3D_OK
;
}
/*****
/*****
* Get / Set Stream Source
* Get / Set Stream Source
*****/
*****/
...
@@ -7542,8 +7512,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
...
@@ -7542,8 +7512,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_GetCurrentTexturePalette
,
IWineD3DDeviceImpl_GetCurrentTexturePalette
,
IWineD3DDeviceImpl_SetDepthStencilSurface
,
IWineD3DDeviceImpl_SetDepthStencilSurface
,
IWineD3DDeviceImpl_GetDepthStencilSurface
,
IWineD3DDeviceImpl_GetDepthStencilSurface
,
IWineD3DDeviceImpl_SetFVF
,
IWineD3DDeviceImpl_GetFVF
,
IWineD3DDeviceImpl_SetGammaRamp
,
IWineD3DDeviceImpl_SetGammaRamp
,
IWineD3DDeviceImpl_GetGammaRamp
,
IWineD3DDeviceImpl_GetGammaRamp
,
IWineD3DDeviceImpl_SetIndices
,
IWineD3DDeviceImpl_SetIndices
,
...
@@ -7687,8 +7655,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_DirtyConst_Vtbl =
...
@@ -7687,8 +7655,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_DirtyConst_Vtbl =
IWineD3DDeviceImpl_GetCurrentTexturePalette
,
IWineD3DDeviceImpl_GetCurrentTexturePalette
,
IWineD3DDeviceImpl_SetDepthStencilSurface
,
IWineD3DDeviceImpl_SetDepthStencilSurface
,
IWineD3DDeviceImpl_GetDepthStencilSurface
,
IWineD3DDeviceImpl_GetDepthStencilSurface
,
IWineD3DDeviceImpl_SetFVF
,
IWineD3DDeviceImpl_GetFVF
,
IWineD3DDeviceImpl_SetGammaRamp
,
IWineD3DDeviceImpl_SetGammaRamp
,
IWineD3DDeviceImpl_GetGammaRamp
,
IWineD3DDeviceImpl_GetGammaRamp
,
IWineD3DDeviceImpl_SetIndices
,
IWineD3DDeviceImpl_SetIndices
,
...
...
dlls/wined3d/stateblock.c
View file @
4adb3423
...
@@ -82,7 +82,6 @@ static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *
...
@@ -82,7 +82,6 @@ static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *
/* Single values */
/* Single values */
dest
->
indices
=
source
->
indices
;
dest
->
indices
=
source
->
indices
;
dest
->
material
=
source
->
material
;
dest
->
material
=
source
->
material
;
dest
->
fvf
=
source
->
fvf
;
dest
->
viewport
=
source
->
viewport
;
dest
->
viewport
=
source
->
viewport
;
dest
->
vertexDecl
=
source
->
vertexDecl
;
dest
->
vertexDecl
=
source
->
vertexDecl
;
dest
->
pixelShader
=
source
->
pixelShader
;
dest
->
pixelShader
=
source
->
pixelShader
;
...
@@ -120,7 +119,6 @@ void stateblock_savedstates_set(
...
@@ -120,7 +119,6 @@ void stateblock_savedstates_set(
/* Single values */
/* Single values */
states
->
indices
=
value
;
states
->
indices
=
value
;
states
->
material
=
value
;
states
->
material
=
value
;
states
->
fvf
=
value
;
states
->
viewport
=
value
;
states
->
viewport
=
value
;
states
->
vertexDecl
=
value
;
states
->
vertexDecl
=
value
;
states
->
pixelShader
=
value
;
states
->
pixelShader
=
value
;
...
@@ -167,7 +165,6 @@ void stateblock_copy(
...
@@ -167,7 +165,6 @@ void stateblock_copy(
stateblock_savedstates_copy
(
source
,
&
Dest
->
changed
,
&
This
->
changed
);
stateblock_savedstates_copy
(
source
,
&
Dest
->
changed
,
&
This
->
changed
);
/* Single items */
/* Single items */
Dest
->
fvf
=
This
->
fvf
;
Dest
->
vertexDecl
=
This
->
vertexDecl
;
Dest
->
vertexDecl
=
This
->
vertexDecl
;
Dest
->
vertexShader
=
This
->
vertexShader
;
Dest
->
vertexShader
=
This
->
vertexShader
;
Dest
->
streamIsUP
=
This
->
streamIsUP
;
Dest
->
streamIsUP
=
This
->
streamIsUP
;
...
@@ -504,10 +501,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
...
@@ -504,10 +501,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
This
->
vertexDecl
=
targetStateBlock
->
vertexDecl
;
This
->
vertexDecl
=
targetStateBlock
->
vertexDecl
;
}
}
if
(
This
->
changed
.
fvf
&&
This
->
fvf
!=
targetStateBlock
->
fvf
){
This
->
fvf
=
targetStateBlock
->
fvf
;
}
if
(
This
->
changed
.
material
&&
memcmp
(
&
targetStateBlock
->
material
,
if
(
This
->
changed
.
material
&&
memcmp
(
&
targetStateBlock
->
material
,
&
This
->
material
,
&
This
->
material
,
sizeof
(
WINED3DMATERIAL
))
!=
0
)
{
sizeof
(
WINED3DMATERIAL
))
!=
0
)
{
...
@@ -810,10 +803,6 @@ should really perform a delta so that only the changes get updated*/
...
@@ -810,10 +803,6 @@ should really perform a delta so that only the changes get updated*/
IWineD3DDevice_SetBaseVertexIndex
(
pDevice
,
This
->
baseVertexIndex
);
IWineD3DDevice_SetBaseVertexIndex
(
pDevice
,
This
->
baseVertexIndex
);
}
}
if
(
This
->
changed
.
fvf
)
{
IWineD3DDevice_SetFVF
(
pDevice
,
This
->
fvf
);
}
if
(
This
->
changed
.
vertexDecl
)
{
if
(
This
->
changed
.
vertexDecl
)
{
IWineD3DDevice_SetVertexDeclaration
(
pDevice
,
This
->
vertexDecl
);
IWineD3DDevice_SetVertexDeclaration
(
pDevice
,
This
->
vertexDecl
);
}
}
...
@@ -986,7 +975,6 @@ should really perform a delta so that only the changes get updated*/
...
@@ -986,7 +975,6 @@ should really perform a delta so that only the changes get updated*/
}
}
IWineD3DDevice_SetIndices
(
pDevice
,
This
->
pIndexData
);
IWineD3DDevice_SetIndices
(
pDevice
,
This
->
pIndexData
);
IWineD3DDevice_SetBaseVertexIndex
(
pDevice
,
This
->
baseVertexIndex
);
IWineD3DDevice_SetBaseVertexIndex
(
pDevice
,
This
->
baseVertexIndex
);
IWineD3DDevice_SetFVF
(
pDevice
,
This
->
fvf
);
IWineD3DDevice_SetVertexDeclaration
(
pDevice
,
This
->
vertexDecl
);
IWineD3DDevice_SetVertexDeclaration
(
pDevice
,
This
->
vertexDecl
);
IWineD3DDevice_SetMaterial
(
pDevice
,
&
This
->
material
);
IWineD3DDevice_SetMaterial
(
pDevice
,
&
This
->
material
);
IWineD3DDevice_SetViewport
(
pDevice
,
&
This
->
viewport
);
IWineD3DDevice_SetViewport
(
pDevice
,
&
This
->
viewport
);
...
...
dlls/wined3d/wined3d_private.h
View file @
4adb3423
...
@@ -1737,7 +1737,6 @@ extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
...
@@ -1737,7 +1737,6 @@ extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
typedef
struct
SAVEDSTATES
{
typedef
struct
SAVEDSTATES
{
BOOL
indices
;
BOOL
indices
;
BOOL
material
;
BOOL
material
;
BOOL
fvf
;
BOOL
streamSource
[
MAX_STREAMS
];
BOOL
streamSource
[
MAX_STREAMS
];
BOOL
streamFreq
[
MAX_STREAMS
];
BOOL
streamFreq
[
MAX_STREAMS
];
BOOL
textures
[
MAX_COMBINED_SAMPLERS
];
BOOL
textures
[
MAX_COMBINED_SAMPLERS
];
...
@@ -1786,8 +1785,6 @@ struct IWineD3DStateBlockImpl
...
@@ -1786,8 +1785,6 @@ struct IWineD3DStateBlockImpl
struct
list
set_vconstantsF
;
struct
list
set_vconstantsF
;
struct
list
set_pconstantsF
;
struct
list
set_pconstantsF
;
/* Drawing - Vertex Shader or FVF related */
DWORD
fvf
;
/* Vertex Shader Declaration */
/* Vertex Shader Declaration */
IWineD3DVertexDeclaration
*
vertexDecl
;
IWineD3DVertexDeclaration
*
vertexDecl
;
...
...
include/wine/wined3d.idl
View file @
4adb3423
...
@@ -3070,12 +3070,6 @@ interface IWineD3DDevice : IWineD3DBase
...
@@ -3070,12 +3070,6 @@ interface IWineD3DDevice : IWineD3DBase
HRESULT
GetDepthStencilSurface
(
HRESULT
GetDepthStencilSurface
(
[
out
]
IWineD3DSurface
**
depth_stencil
[
out
]
IWineD3DSurface
**
depth_stencil
)
;
)
;
HRESULT
SetFVF
(
[
in
]
DWORD
fvf
)
;
HRESULT
GetFVF
(
[
out
]
DWORD
*
fvf
)
;
void
SetGammaRamp
(
void
SetGammaRamp
(
[
in
]
UINT
swapchain_idx
,
[
in
]
UINT
swapchain_idx
,
[
in
]
DWORD
flags
,
[
in
]
DWORD
flags
,
...
...
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