Commit 4adb3423 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.

parent 0c9b2c32
...@@ -1702,8 +1702,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa ...@@ -1702,8 +1702,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 ifa
TRACE("(%p) : Relay\n", This); TRACE("(%p) : Relay\n", This);
EnterCriticalSection(&d3d8_cs); EnterCriticalSection(&d3d8_cs);
if (VS_HIGHESTFIXEDFXF >= pShader) { if (VS_HIGHESTFIXEDFXF >= pShader) {
TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader); TRACE("Setting FVF, %#x\n", pShader);
IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration); IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
......
...@@ -1314,7 +1314,6 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO ...@@ -1314,7 +1314,6 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
return hr; return hr;
} }
} }
hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
LeaveCriticalSection(&d3d9_cs); LeaveCriticalSection(&d3d9_cs);
return hr; return hr;
...@@ -1322,12 +1321,21 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO ...@@ -1322,12 +1321,21 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) { static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9 *decl;
HRESULT hr; HRESULT hr;
TRACE("(%p) Relay\n" , This); TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs); hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF); if (FAILED(hr))
LeaveCriticalSection(&d3d9_cs); {
WARN("Failed to get vertex declaration, %#x\n", hr);
*pFVF = 0;
return hr;
}
*pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
TRACE("Returning FVF %#x\n", *pFVF);
return hr; return hr;
} }
......
...@@ -279,11 +279,8 @@ static HRESULT test_fvf_to_decl( ...@@ -279,11 +279,8 @@ static HRESULT test_fvf_to_decl(
return E_FAIL; return E_FAIL;
} }
static HRESULT test_decl_to_fvf( static HRESULT test_decl_to_fvf(IDirect3DDevice9* device, DWORD default_fvf,
IDirect3DDevice9* device, const D3DVERTEXELEMENT9 test_decl[], DWORD test_fvf, BOOL todo)
DWORD default_fvf,
CONST D3DVERTEXELEMENT9 test_decl[],
DWORD test_fvf)
{ {
HRESULT hr; HRESULT hr;
...@@ -310,9 +307,8 @@ static HRESULT test_decl_to_fvf( ...@@ -310,9 +307,8 @@ static HRESULT test_decl_to_fvf(
hr = IDirect3DDevice9_GetFVF( device, &result_fvf); hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK); ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail; if (FAILED(hr)) goto fail;
todo_wine { if (todo) todo_wine ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf); else ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
}
if (test_fvf != result_fvf) goto fail; if (test_fvf != result_fvf) goto fail;
IDirect3DDevice9_SetVertexDeclaration ( device, NULL ); IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
...@@ -348,64 +344,64 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice) ...@@ -348,64 +344,64 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ, TRUE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW, TRUE));
} }
for (i = 0; i < 4; i++) { for (i = 0; i < 4; i++) {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
/* Make sure textures of different sizes work */ /* Make sure textures of different sizes work */
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
/* Make sure the TEXCOORD index works correctly - try several textures */ /* Make sure the TEXCOORD index works correctly - try several textures */
...@@ -415,25 +411,25 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice) ...@@ -415,25 +411,25 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, { 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 }, { 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() }; { 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
/* No FVF mapping available */ /* No FVF mapping available */
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() }; { { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
/* Try empty declaration */ /* Try empty declaration */
{ {
CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() }; CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
/* Now try a combination test */ /* Now try a combination test */
...@@ -445,7 +441,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice) ...@@ -445,7 +441,7 @@ static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, { 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, { 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() }; { 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0)); VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0, FALSE));
} }
/* Test conversions from FVF to a vertex declaration /* Test conversions from FVF to a vertex declaration
......
...@@ -2538,36 +2538,6 @@ static UINT WINAPI IWineD3DDeviceImpl_GetAvailableTextureMem(IWineD3DDevice *ifa ...@@ -2538,36 +2538,6 @@ static UINT WINAPI IWineD3DDeviceImpl_GetAvailableTextureMem(IWineD3DDevice *ifa
return (This->adapter->TextureRam - This->adapter->UsedTextureRam); return (This->adapter->TextureRam - This->adapter->UsedTextureRam);
} }
/*****
* Get / Set FVF
*****/
static HRESULT WINAPI IWineD3DDeviceImpl_SetFVF(IWineD3DDevice *iface, DWORD fvf) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
/* Update the current state block */
This->updateStateBlock->changed.fvf = TRUE;
if(This->updateStateBlock->fvf == fvf) {
TRACE("Application is setting the old fvf over, nothing to do\n");
return WINED3D_OK;
}
This->updateStateBlock->fvf = fvf;
TRACE("(%p) : FVF Shader FVF set to %x\n", This, fvf);
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetFVF(IWineD3DDevice *iface, DWORD *pfvf) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : GetFVF returning %x\n", This, This->stateBlock->fvf);
*pfvf = This->stateBlock->fvf;
return WINED3D_OK;
}
/***** /*****
* Get / Set Stream Source * Get / Set Stream Source
*****/ *****/
...@@ -7542,8 +7512,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl = ...@@ -7542,8 +7512,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_GetCurrentTexturePalette, IWineD3DDeviceImpl_GetCurrentTexturePalette,
IWineD3DDeviceImpl_SetDepthStencilSurface, IWineD3DDeviceImpl_SetDepthStencilSurface,
IWineD3DDeviceImpl_GetDepthStencilSurface, IWineD3DDeviceImpl_GetDepthStencilSurface,
IWineD3DDeviceImpl_SetFVF,
IWineD3DDeviceImpl_GetFVF,
IWineD3DDeviceImpl_SetGammaRamp, IWineD3DDeviceImpl_SetGammaRamp,
IWineD3DDeviceImpl_GetGammaRamp, IWineD3DDeviceImpl_GetGammaRamp,
IWineD3DDeviceImpl_SetIndices, IWineD3DDeviceImpl_SetIndices,
...@@ -7687,8 +7655,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_DirtyConst_Vtbl = ...@@ -7687,8 +7655,6 @@ const IWineD3DDeviceVtbl IWineD3DDevice_DirtyConst_Vtbl =
IWineD3DDeviceImpl_GetCurrentTexturePalette, IWineD3DDeviceImpl_GetCurrentTexturePalette,
IWineD3DDeviceImpl_SetDepthStencilSurface, IWineD3DDeviceImpl_SetDepthStencilSurface,
IWineD3DDeviceImpl_GetDepthStencilSurface, IWineD3DDeviceImpl_GetDepthStencilSurface,
IWineD3DDeviceImpl_SetFVF,
IWineD3DDeviceImpl_GetFVF,
IWineD3DDeviceImpl_SetGammaRamp, IWineD3DDeviceImpl_SetGammaRamp,
IWineD3DDeviceImpl_GetGammaRamp, IWineD3DDeviceImpl_GetGammaRamp,
IWineD3DDeviceImpl_SetIndices, IWineD3DDeviceImpl_SetIndices,
......
...@@ -82,7 +82,6 @@ static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES * ...@@ -82,7 +82,6 @@ static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *
/* Single values */ /* Single values */
dest->indices = source->indices; dest->indices = source->indices;
dest->material = source->material; dest->material = source->material;
dest->fvf = source->fvf;
dest->viewport = source->viewport; dest->viewport = source->viewport;
dest->vertexDecl = source->vertexDecl; dest->vertexDecl = source->vertexDecl;
dest->pixelShader = source->pixelShader; dest->pixelShader = source->pixelShader;
...@@ -120,7 +119,6 @@ void stateblock_savedstates_set( ...@@ -120,7 +119,6 @@ void stateblock_savedstates_set(
/* Single values */ /* Single values */
states->indices = value; states->indices = value;
states->material = value; states->material = value;
states->fvf = value;
states->viewport = value; states->viewport = value;
states->vertexDecl = value; states->vertexDecl = value;
states->pixelShader = value; states->pixelShader = value;
...@@ -167,7 +165,6 @@ void stateblock_copy( ...@@ -167,7 +165,6 @@ void stateblock_copy(
stateblock_savedstates_copy(source, &Dest->changed, &This->changed); stateblock_savedstates_copy(source, &Dest->changed, &This->changed);
/* Single items */ /* Single items */
Dest->fvf = This->fvf;
Dest->vertexDecl = This->vertexDecl; Dest->vertexDecl = This->vertexDecl;
Dest->vertexShader = This->vertexShader; Dest->vertexShader = This->vertexShader;
Dest->streamIsUP = This->streamIsUP; Dest->streamIsUP = This->streamIsUP;
...@@ -504,10 +501,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface) ...@@ -504,10 +501,6 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
This->vertexDecl = targetStateBlock->vertexDecl; This->vertexDecl = targetStateBlock->vertexDecl;
} }
if(This->changed.fvf && This->fvf != targetStateBlock->fvf){
This->fvf = targetStateBlock->fvf;
}
if (This->changed.material && memcmp(&targetStateBlock->material, if (This->changed.material && memcmp(&targetStateBlock->material,
&This->material, &This->material,
sizeof(WINED3DMATERIAL)) != 0) { sizeof(WINED3DMATERIAL)) != 0) {
...@@ -810,10 +803,6 @@ should really perform a delta so that only the changes get updated*/ ...@@ -810,10 +803,6 @@ should really perform a delta so that only the changes get updated*/
IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex); IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
} }
if (This->changed.fvf) {
IWineD3DDevice_SetFVF(pDevice, This->fvf);
}
if (This->changed.vertexDecl) { if (This->changed.vertexDecl) {
IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl); IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
} }
...@@ -986,7 +975,6 @@ should really perform a delta so that only the changes get updated*/ ...@@ -986,7 +975,6 @@ should really perform a delta so that only the changes get updated*/
} }
IWineD3DDevice_SetIndices(pDevice, This->pIndexData); IWineD3DDevice_SetIndices(pDevice, This->pIndexData);
IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex); IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
IWineD3DDevice_SetFVF(pDevice, This->fvf);
IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl); IWineD3DDevice_SetVertexDeclaration(pDevice, This->vertexDecl);
IWineD3DDevice_SetMaterial(pDevice, &This->material); IWineD3DDevice_SetMaterial(pDevice, &This->material);
IWineD3DDevice_SetViewport(pDevice, &This->viewport); IWineD3DDevice_SetViewport(pDevice, &This->viewport);
......
...@@ -1737,7 +1737,6 @@ extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl; ...@@ -1737,7 +1737,6 @@ extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl;
typedef struct SAVEDSTATES { typedef struct SAVEDSTATES {
BOOL indices; BOOL indices;
BOOL material; BOOL material;
BOOL fvf;
BOOL streamSource[MAX_STREAMS]; BOOL streamSource[MAX_STREAMS];
BOOL streamFreq[MAX_STREAMS]; BOOL streamFreq[MAX_STREAMS];
BOOL textures[MAX_COMBINED_SAMPLERS]; BOOL textures[MAX_COMBINED_SAMPLERS];
...@@ -1786,8 +1785,6 @@ struct IWineD3DStateBlockImpl ...@@ -1786,8 +1785,6 @@ struct IWineD3DStateBlockImpl
struct list set_vconstantsF; struct list set_vconstantsF;
struct list set_pconstantsF; struct list set_pconstantsF;
/* Drawing - Vertex Shader or FVF related */
DWORD fvf;
/* Vertex Shader Declaration */ /* Vertex Shader Declaration */
IWineD3DVertexDeclaration *vertexDecl; IWineD3DVertexDeclaration *vertexDecl;
......
...@@ -3070,12 +3070,6 @@ interface IWineD3DDevice : IWineD3DBase ...@@ -3070,12 +3070,6 @@ interface IWineD3DDevice : IWineD3DBase
HRESULT GetDepthStencilSurface( HRESULT GetDepthStencilSurface(
[out] IWineD3DSurface **depth_stencil [out] IWineD3DSurface **depth_stencil
); );
HRESULT SetFVF(
[in] DWORD fvf
);
HRESULT GetFVF(
[out] DWORD *fvf
);
void SetGammaRamp( void SetGammaRamp(
[in] UINT swapchain_idx, [in] UINT swapchain_idx,
[in] DWORD flags, [in] DWORD flags,
......
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