Commit 4caf450a authored by Alexandre Julliard's avatar Alexandre Julliard

d3d10: Build with msvcrt.

parent 239499a5
...@@ -2,6 +2,8 @@ MODULE = d3d10.dll ...@@ -2,6 +2,8 @@ MODULE = d3d10.dll
IMPORTLIB = d3d10 IMPORTLIB = d3d10
IMPORTS = dxguid uuid d3d10core d3dcompiler dxgi IMPORTS = dxguid uuid d3d10core d3dcompiler dxgi
EXTRADLLFLAGS = -mno-cygwin
C_SRCS = \ C_SRCS = \
d3d10_main.c \ d3d10_main.c \
effect.c \ effect.c \
......
...@@ -20,9 +20,6 @@ ...@@ -20,9 +20,6 @@
* *
*/ */
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h" #include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10); WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
......
...@@ -19,6 +19,8 @@ ...@@ -19,6 +19,8 @@
#ifndef __WINE_D3D10_PRIVATE_H #ifndef __WINE_D3D10_PRIVATE_H
#define __WINE_D3D10_PRIVATE_H #define __WINE_D3D10_PRIVATE_H
#include <math.h>
#include "wine/debug.h" #include "wine/debug.h"
#include "wine/rbtree.h" #include "wine/rbtree.h"
#include "wine/heap.h" #include "wine/heap.h"
......
...@@ -18,9 +18,6 @@ ...@@ -18,9 +18,6 @@
* *
*/ */
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h" #include "d3d10_private.h"
#include <float.h> #include <float.h>
......
...@@ -18,9 +18,6 @@ ...@@ -18,9 +18,6 @@
* *
*/ */
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h" #include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10); WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
......
...@@ -17,9 +17,6 @@ ...@@ -17,9 +17,6 @@
* *
*/ */
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h" #include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10); WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
......
...@@ -17,9 +17,6 @@ ...@@ -17,9 +17,6 @@
* *
*/ */
#include "config.h"
#include "wine/port.h"
#include "d3d10_private.h" #include "d3d10_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10); WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
......
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