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wine
wine-winehq
Commits
4d0a6094
Commit
4d0a6094
authored
Jan 08, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 14, 2008
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wined3d: Reset the shader state on shader_*_destroy.
parent
09bf3d5a
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2 changed files
with
6 additions
and
0 deletions
+6
-0
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+4
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
4d0a6094
...
...
@@ -1733,6 +1733,10 @@ static void shader_arb_cleanup(IWineD3DDevice *iface) {
}
static
void
shader_arb_destroy
(
IWineD3DBaseShader
*
iface
)
{
IWineD3DBaseShaderImpl
*
This
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
This
->
baseShader
.
prgId
=
0
;
This
->
baseShader
.
is_compiled
=
FALSE
;
}
const
shader_backend_t
arb_program_shader_backend
=
{
...
...
dlls/wined3d/glsl_shader.c
View file @
4d0a6094
...
...
@@ -3278,6 +3278,8 @@ static void shader_glsl_destroy(IWineD3DBaseShader *iface) {
TRACE
(
"Deleting shader object %u
\n
"
,
This
->
baseShader
.
prgId
);
GL_EXTCALL
(
glDeleteObjectARB
(
This
->
baseShader
.
prgId
));
checkGLcall
(
"glDeleteObjectARB"
);
This
->
baseShader
.
prgId
=
0
;
This
->
baseShader
.
is_compiled
=
FALSE
;
}
const
shader_backend_t
glsl_shader_backend
=
{
...
...
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