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wine
wine-winehq
Commits
4d1379f6
Commit
4d1379f6
authored
Aug 25, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 25, 2009
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Plain Diff
d3d8: Remove stray tabs.
parent
83965884
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Showing
3 changed files
with
9 additions
and
9 deletions
+9
-9
d3d8_main.c
dlls/d3d8/d3d8_main.c
+2
-2
directx.c
dlls/d3d8/directx.c
+6
-6
device.c
dlls/d3d8/tests/device.c
+1
-1
No files found.
dlls/d3d8/d3d8_main.c
View file @
4d1379f6
...
...
@@ -77,7 +77,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
}
/***********************************************************************
*
ValidateVertexShader (D3D8.@)
*
ValidateVertexShader (D3D8.@)
*
* I've seen reserved1 and reserved2 always passed as 0's
* bool seems always passed as 0 or 1, but other values work as well....
...
...
@@ -108,7 +108,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
}
/***********************************************************************
*
ValidatePixelShader (D3D8.@)
*
ValidatePixelShader (D3D8.@)
*
* PARAMS
* toto result?
...
...
dlls/d3d8/directx.c
View file @
4d1379f6
...
...
@@ -221,9 +221,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 i
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
SurfaceFormat
,
BOOL
Windowed
,
D3DMULTISAMPLE_TYPE
MultiSampleType
)
{
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType
(
IDirect3D8
*
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
SurfaceFormat
,
BOOL
Windowed
,
D3DMULTISAMPLE_TYPE
MultiSampleType
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)-<(%d, %d, %d, %s, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
SurfaceFormat
,
Windowed
?
"true"
:
"false"
,
MultiSampleType
);
...
...
@@ -235,9 +235,9 @@ static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 if
return
hr
;
}
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDepthStencilMatch
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
AdapterFormat
,
D3DFORMAT
RenderTargetFormat
,
D3DFORMAT
DepthStencilFormat
)
{
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDepthStencilMatch
(
IDirect3D8
*
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
AdapterFormat
,
D3DFORMAT
RenderTargetFormat
,
D3DFORMAT
DepthStencilFormat
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"(%p)-<(%d, %d, %d, %d, %d)
\n
"
,
This
,
Adapter
,
DeviceType
,
AdapterFormat
,
RenderTargetFormat
,
DepthStencilFormat
);
...
...
dlls/d3d8/tests/device.c
View file @
4d1379f6
...
...
@@ -310,7 +310,7 @@ static void test_refcount(void)
D3DVSD_STREAM
(
0
),
D3DVSD_REG
(
D3DVSDE_POSITION
,
D3DVSDT_FLOAT3
),
/* D3DVSDE_POSITION, Register v0 */
D3DVSD_REG
(
D3DVSDE_DIFFUSE
,
D3DVSDT_D3DCOLOR
),
/* D3DVSDE_DIFFUSE, Register v5 */
D3DVSD_END
()
D3DVSD_END
()
};
pD3d
=
pDirect3DCreate8
(
D3D_SDK_VERSION
);
...
...
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