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wine
wine-winehq
Commits
4f1acfeb
Commit
4f1acfeb
authored
May 17, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
May 18, 2016
Browse files
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Plain Diff
wined3d: Rename MAX_CONST_I to WINED3D_MAX_CONSTS_I.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
25b90769
Hide whitespace changes
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Side-by-side
Showing
5 changed files
with
34 additions
and
34 deletions
+34
-34
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+10
-10
device.c
dlls/wined3d/device.c
+8
-8
glsl_shader.c
dlls/wined3d/glsl_shader.c
+5
-5
stateblock.c
dlls/wined3d/stateblock.c
+2
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+9
-9
No files found.
dlls/wined3d/arb_program_shader.c
View file @
4f1acfeb
...
...
@@ -165,7 +165,7 @@ struct arb_ps_compile_args
struct
ps_compile_args
super
;
WORD
bools
;
WORD
clip
;
/* only a boolean, use a WORD for alignment */
unsigned
char
loop_ctrl
[
MAX_CONST
_I
][
3
];
unsigned
char
loop_ctrl
[
WINED3D_MAX_CONSTS
_I
][
3
];
};
struct
stb_const_desc
...
...
@@ -180,7 +180,7 @@ struct arb_ps_compiled_shader
struct
arb_ps_np2fixup_info
np2fixup_info
;
struct
stb_const_desc
bumpenvmatconst
[
MAX_TEXTURES
];
struct
stb_const_desc
luminanceconst
[
MAX_TEXTURES
];
UINT
int_consts
[
MAX_CONST
_I
];
UINT
int_consts
[
WINED3D_MAX_CONSTS
_I
];
GLuint
prgId
;
UINT
ycorrection
;
unsigned
char
numbumpenvmatconsts
;
...
...
@@ -206,14 +206,14 @@ struct arb_vs_compile_args
unsigned
char
samplers
[
4
];
DWORD
samplers_compare
;
}
vertex
;
unsigned
char
loop_ctrl
[
MAX_CONST
_I
][
3
];
unsigned
char
loop_ctrl
[
WINED3D_MAX_CONSTS
_I
][
3
];
};
struct
arb_vs_compiled_shader
{
struct
arb_vs_compile_args
args
;
GLuint
prgId
;
UINT
int_consts
[
MAX_CONST
_I
];
UINT
int_consts
[
WINED3D_MAX_CONSTS
_I
];
char
num_int_consts
;
char
need_color_unclamp
;
UINT
pos_fixup
;
...
...
@@ -590,7 +590,7 @@ static void shader_arb_ps_local_constants(const struct arb_ps_compiled_shader *g
if
(
!
gl_shader
->
num_int_consts
)
return
;
for
(
i
=
0
;
i
<
MAX_CONST_I
;
i
++
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS_I
;
++
i
)
{
if
(
gl_shader
->
int_consts
[
i
]
!=
WINED3D_CONST_NUM_UNUSED
)
{
...
...
@@ -620,7 +620,7 @@ static void shader_arb_vs_local_constants(const struct arb_vs_compiled_shader *g
if
(
!
gl_shader
->
num_int_consts
)
return
;
for
(
i
=
0
;
i
<
MAX_CONST_I
;
i
++
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS_I
;
++
i
)
{
if
(
gl_shader
->
int_consts
[
i
]
!=
WINED3D_CONST_NUM_UNUSED
)
{
...
...
@@ -3842,7 +3842,7 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
i
,
compiled
->
luminanceconst
[
bump_const
].
const_num
);
}
for
(
i
=
0
;
i
<
MAX_CONST_I
;
i
++
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS_I
;
++
i
)
{
compiled
->
int_consts
[
i
]
=
WINED3D_CONST_NUM_UNUSED
;
if
(
reg_maps
->
integer_constants
&
(
1u
<<
i
)
&&
priv_ctx
.
target_version
>=
NV2
)
...
...
@@ -4290,7 +4290,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
shader_generate_arb_declarations
(
shader
,
reg_maps
,
buffer
,
gl_info
,
&
priv_ctx
.
vs_clipplanes
,
&
priv_ctx
);
for
(
i
=
0
;
i
<
MAX_CONST_I
;
i
++
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS_I
;
++
i
)
{
compiled
->
int_consts
[
i
]
=
WINED3D_CONST_NUM_UNUSED
;
if
(
reg_maps
->
integer_constants
&
(
1u
<<
i
)
&&
priv_ctx
.
target_version
>=
NV2
)
...
...
@@ -4588,7 +4588,7 @@ static void find_arb_ps_compile_args(const struct wined3d_state *state,
return
;
}
for
(
i
=
0
;
i
<
MAX_CONST
_I
;
++
i
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS
_I
;
++
i
)
{
if
(
int_skip
&
(
1u
<<
i
))
{
...
...
@@ -4665,7 +4665,7 @@ static void find_arb_vs_compile_args(const struct wined3d_state *state,
return
;
}
for
(
i
=
0
;
i
<
MAX_CONST_I
;
i
++
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS_I
;
++
i
)
{
if
(
int_skip
&
(
1u
<<
i
))
{
...
...
dlls/wined3d/device.c
View file @
4f1acfeb
...
...
@@ -2421,13 +2421,13 @@ HRESULT CDECL wined3d_device_get_vs_consts_b(const struct wined3d_device *device
HRESULT
CDECL
wined3d_device_set_vs_consts_i
(
struct
wined3d_device
*
device
,
UINT
start_register
,
const
int
*
constants
,
UINT
vector4i_count
)
{
UINT
count
=
min
(
vector4i_count
,
MAX_CONST
_I
-
start_register
);
UINT
count
=
min
(
vector4i_count
,
WINED3D_MAX_CONSTS
_I
-
start_register
);
UINT
i
;
TRACE
(
"device %p, start_register %u, constants %p, vector4i_count %u.
\n
"
,
device
,
start_register
,
constants
,
vector4i_count
);
if
(
!
constants
||
start_register
>=
MAX_CONST
_I
)
if
(
!
constants
||
start_register
>=
WINED3D_MAX_CONSTS
_I
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
device
->
update_state
->
vs_consts_i
[
start_register
*
4
],
constants
,
count
*
sizeof
(
int
)
*
4
);
...
...
@@ -2452,12 +2452,12 @@ HRESULT CDECL wined3d_device_set_vs_consts_i(struct wined3d_device *device,
HRESULT
CDECL
wined3d_device_get_vs_consts_i
(
const
struct
wined3d_device
*
device
,
UINT
start_register
,
int
*
constants
,
UINT
vector4i_count
)
{
UINT
count
=
min
(
vector4i_count
,
MAX_CONST
_I
-
start_register
);
UINT
count
=
min
(
vector4i_count
,
WINED3D_MAX_CONSTS
_I
-
start_register
);
TRACE
(
"device %p, start_register %u, constants %p, vector4i_count %u.
\n
"
,
device
,
start_register
,
constants
,
vector4i_count
);
if
(
!
constants
||
start_register
>=
MAX_CONST
_I
)
if
(
!
constants
||
start_register
>=
WINED3D_MAX_CONSTS
_I
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
constants
,
&
device
->
state
.
vs_consts_i
[
start_register
*
4
],
count
*
sizeof
(
int
)
*
4
);
...
...
@@ -2648,13 +2648,13 @@ HRESULT CDECL wined3d_device_get_ps_consts_b(const struct wined3d_device *device
HRESULT
CDECL
wined3d_device_set_ps_consts_i
(
struct
wined3d_device
*
device
,
UINT
start_register
,
const
int
*
constants
,
UINT
vector4i_count
)
{
UINT
count
=
min
(
vector4i_count
,
MAX_CONST
_I
-
start_register
);
UINT
count
=
min
(
vector4i_count
,
WINED3D_MAX_CONSTS
_I
-
start_register
);
UINT
i
;
TRACE
(
"device %p, start_register %u, constants %p, vector4i_count %u.
\n
"
,
device
,
start_register
,
constants
,
vector4i_count
);
if
(
!
constants
||
start_register
>=
MAX_CONST
_I
)
if
(
!
constants
||
start_register
>=
WINED3D_MAX_CONSTS
_I
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
device
->
update_state
->
ps_consts_i
[
start_register
*
4
],
constants
,
count
*
sizeof
(
int
)
*
4
);
...
...
@@ -2679,12 +2679,12 @@ HRESULT CDECL wined3d_device_set_ps_consts_i(struct wined3d_device *device,
HRESULT
CDECL
wined3d_device_get_ps_consts_i
(
const
struct
wined3d_device
*
device
,
UINT
start_register
,
int
*
constants
,
UINT
vector4i_count
)
{
UINT
count
=
min
(
vector4i_count
,
MAX_CONST
_I
-
start_register
);
UINT
count
=
min
(
vector4i_count
,
WINED3D_MAX_CONSTS
_I
-
start_register
);
TRACE
(
"device %p, start_register %u, constants %p, vector4i_count %u.
\n
"
,
device
,
start_register
,
constants
,
vector4i_count
);
if
(
!
constants
||
start_register
>=
MAX_CONST
_I
)
if
(
!
constants
||
start_register
>=
WINED3D_MAX_CONSTS
_I
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
constants
,
&
device
->
state
.
ps_consts_i
[
start_register
*
4
],
count
*
sizeof
(
int
)
*
4
);
...
...
dlls/wined3d/glsl_shader.c
View file @
4f1acfeb
...
...
@@ -118,7 +118,7 @@ struct glsl_vs_program
GLuint
id
;
GLenum
vertex_color_clamp
;
GLint
uniform_f_locations
[
WINED3D_MAX_VS_CONSTS_F
];
GLint
uniform_i_locations
[
MAX_CONST
_I
];
GLint
uniform_i_locations
[
WINED3D_MAX_CONSTS
_I
];
GLint
uniform_b_locations
[
MAX_CONST_B
];
GLint
pos_fixup_location
;
...
...
@@ -166,7 +166,7 @@ struct glsl_ps_program
struct
list
shader_entry
;
GLuint
id
;
GLint
uniform_f_locations
[
WINED3D_MAX_PS_CONSTS_F
];
GLint
uniform_i_locations
[
MAX_CONST
_I
];
GLint
uniform_i_locations
[
WINED3D_MAX_CONSTS
_I
];
GLint
uniform_b_locations
[
MAX_CONST_B
];
GLint
bumpenv_mat_location
[
MAX_TEXTURES
];
GLint
bumpenv_lum_scale_location
[
MAX_TEXTURES
];
...
...
@@ -729,7 +729,7 @@ static void shader_glsl_load_constants_f(const struct wined3d_shader *shader, co
/* Context activation is done by the caller. */
static
void
shader_glsl_load_constantsI
(
const
struct
wined3d_shader
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
,
const
GLint
locations
[
MAX_CONST
_I
],
const
int
*
constants
,
WORD
constants_set
)
const
GLint
locations
[
WINED3D_MAX_CONSTS
_I
],
const
int
*
constants
,
WORD
constants_set
)
{
unsigned
int
i
;
struct
list
*
ptr
;
...
...
@@ -7020,7 +7020,7 @@ static void shader_glsl_init_vs_uniform_locations(const struct wined3d_gl_info *
}
memset
(
&
vs
->
uniform_f_locations
[
vs_c_count
],
0xff
,
(
WINED3D_MAX_VS_CONSTS_F
-
vs_c_count
)
*
sizeof
(
GLuint
));
for
(
i
=
0
;
i
<
MAX_CONST
_I
;
++
i
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS
_I
;
++
i
)
{
string_buffer_sprintf
(
name
,
"vs_i[%u]"
,
i
);
vs
->
uniform_i_locations
[
i
]
=
GL_EXTCALL
(
glGetUniformLocation
(
program_id
,
name
->
buffer
));
...
...
@@ -7102,7 +7102,7 @@ static void shader_glsl_init_ps_uniform_locations(const struct wined3d_gl_info *
}
memset
(
&
ps
->
uniform_f_locations
[
ps_c_count
],
0xff
,
(
WINED3D_MAX_PS_CONSTS_F
-
ps_c_count
)
*
sizeof
(
GLuint
));
for
(
i
=
0
;
i
<
MAX_CONST
_I
;
++
i
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS
_I
;
++
i
)
{
string_buffer_sprintf
(
name
,
"ps_i[%u]"
,
i
);
ps
->
uniform_i_locations
[
i
]
=
GL_EXTCALL
(
glGetUniformLocation
(
program_id
,
name
->
buffer
));
...
...
dlls/wined3d/stateblock.c
View file @
4f1acfeb
...
...
@@ -321,7 +321,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
}
}
for
(
i
=
0
;
i
<
MAX_CONST
_I
;
++
i
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS
_I
;
++
i
)
{
if
(
stateblock
->
changed
.
vertexShaderConstantsI
&
(
1u
<<
i
))
{
...
...
@@ -348,7 +348,7 @@ void stateblock_init_contained_states(struct wined3d_stateblock *stateblock)
}
}
for
(
i
=
0
;
i
<
MAX_CONST
_I
;
++
i
)
for
(
i
=
0
;
i
<
WINED3D_MAX_CONSTS
_I
;
++
i
)
{
if
(
stateblock
->
changed
.
pixelShaderConstantsI
&
(
1u
<<
i
))
{
...
...
dlls/wined3d/wined3d_private.h
View file @
4f1acfeb
...
...
@@ -510,9 +510,9 @@ enum wined3d_shader_rel_op
#define MAX_REG_TEXCRD 8
#define MAX_REG_INPUT 32
#define MAX_REG_OUTPUT 32
#define MAX_CONST_I 16
#define MAX_CONST_B 16
#define WINED3D_MAX_CBS 15
#define WINED3D_MAX_CONSTS_I 16
#define WINED3D_MAX_VS_CONSTS_F 256
#define WINED3D_MAX_PS_CONSTS_F 224
...
...
@@ -762,9 +762,9 @@ struct wined3d_shader_reg_maps
}
u
;
DWORD
input_registers
;
/* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
DWORD
output_registers
;
/* MAX_REG_OUTPUT, 32 */
WORD
integer_constants
;
/*
MAX_CONST
_I, 16 */
WORD
integer_constants
;
/*
WINED3D_MAX_CONSTS
_I, 16 */
WORD
boolean_constants
;
/* MAX_CONST_B, 16 */
WORD
local_int_consts
;
/*
MAX_CONST
_I, 16 */
WORD
local_int_consts
;
/*
WINED3D_MAX_CONSTS
_I, 16 */
WORD
local_bool_consts
;
/* MAX_CONST_B, 16 */
UINT
cb_sizes
[
WINED3D_MAX_CBS
];
...
...
@@ -2213,11 +2213,11 @@ struct wined3d_state
struct
wined3d_shader_resource_view
*
shader_resource_view
[
WINED3D_SHADER_TYPE_COUNT
][
MAX_SHADER_RESOURCE_VIEWS
];
BOOL
vs_consts_b
[
MAX_CONST_B
];
INT
vs_consts_i
[
MAX_CONST
_I
*
4
];
INT
vs_consts_i
[
WINED3D_MAX_CONSTS
_I
*
4
];
struct
wined3d_vec4
vs_consts_f
[
WINED3D_MAX_VS_CONSTS_F
];
BOOL
ps_consts_b
[
MAX_CONST_B
];
INT
ps_consts_i
[
MAX_CONST
_I
*
4
];
INT
ps_consts_i
[
WINED3D_MAX_CONSTS
_I
*
4
];
struct
wined3d_vec4
ps_consts_f
[
WINED3D_MAX_PS_CONSTS_F
];
struct
wined3d_texture
*
textures
[
MAX_COMBINED_SAMPLERS
];
...
...
@@ -2777,10 +2777,10 @@ struct wined3d_saved_states
WORD
samplerState
[
MAX_COMBINED_SAMPLERS
];
/* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
DWORD
clipplane
;
/* WINED3DMAXUSERCLIPPLANES, 32 */
WORD
pixelShaderConstantsB
;
/* MAX_CONST_B, 16 */
WORD
pixelShaderConstantsI
;
/*
MAX_CONST
_I, 16 */
WORD
pixelShaderConstantsI
;
/*
WINED3D_MAX_CONSTS
_I, 16 */
BOOL
ps_consts_f
[
WINED3D_MAX_PS_CONSTS_F
];
WORD
vertexShaderConstantsB
;
/* MAX_CONST_B, 16 */
WORD
vertexShaderConstantsI
;
/*
MAX_CONST
_I, 16 */
WORD
vertexShaderConstantsI
;
/*
WINED3D_MAX_CONSTS
_I, 16 */
BOOL
vs_consts_f
[
WINED3D_MAX_VS_CONSTS_F
];
DWORD
textures
:
20
;
/* MAX_COMBINED_SAMPLERS, 20 */
DWORD
primitive_type
:
1
;
...
...
@@ -2813,13 +2813,13 @@ struct wined3d_stateblock
unsigned
int
num_contained_render_states
;
DWORD
contained_transform_states
[
HIGHEST_TRANSFORMSTATE
+
1
];
unsigned
int
num_contained_transform_states
;
DWORD
contained_vs_consts_i
[
MAX_CONST
_I
];
DWORD
contained_vs_consts_i
[
WINED3D_MAX_CONSTS
_I
];
unsigned
int
num_contained_vs_consts_i
;
DWORD
contained_vs_consts_b
[
MAX_CONST_B
];
unsigned
int
num_contained_vs_consts_b
;
DWORD
contained_vs_consts_f
[
WINED3D_MAX_VS_CONSTS_F
];
unsigned
int
num_contained_vs_consts_f
;
DWORD
contained_ps_consts_i
[
MAX_CONST
_I
];
DWORD
contained_ps_consts_i
[
WINED3D_MAX_CONSTS
_I
];
unsigned
int
num_contained_ps_consts_i
;
DWORD
contained_ps_consts_b
[
MAX_CONST_B
];
unsigned
int
num_contained_ps_consts_b
;
...
...
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