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wine
wine-winehq
Commits
4f364870
Commit
4f364870
authored
Apr 04, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 05, 2016
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wined3d: Avoid surface_from_resource() in surface_load_ds_location().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
e6e89dbc
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1 changed file
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2 additions
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2 deletions
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-2
surface.c
dlls/wined3d/surface.c
+2
-2
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dlls/wined3d/surface.c
View file @
4f364870
...
...
@@ -2861,7 +2861,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
/* Note that we use depth_blt here as well, rather than glCopyTexImage2D
* directly on the FBO texture. That's because we need to flip. */
context_apply_fbo_state_blit
(
context
,
GL_FRAMEBUFFER
,
surface_from_resource
(
wined3d_texture_get_sub_resource
(
context
->
swapchain
->
front_buffer
,
0
))
,
wined3d_texture_get_sub_resource
(
context
->
swapchain
->
front_buffer
,
0
)
->
u
.
surface
,
NULL
,
WINED3D_LOCATION_DRAWABLE
);
if
(
surface
->
texture_target
==
GL_TEXTURE_RECTANGLE_ARB
)
{
...
...
@@ -2907,7 +2907,7 @@ static void surface_load_ds_location(struct wined3d_surface *surface, struct win
TRACE
(
"Copying depth texture to onscreen depth buffer.
\n
"
);
context_apply_fbo_state_blit
(
context
,
GL_FRAMEBUFFER
,
surface_from_resource
(
wined3d_texture_get_sub_resource
(
context
->
swapchain
->
front_buffer
,
0
))
,
wined3d_texture_get_sub_resource
(
context
->
swapchain
->
front_buffer
,
0
)
->
u
.
surface
,
NULL
,
WINED3D_LOCATION_DRAWABLE
);
surface_depth_blt
(
surface
,
context
,
texture
->
texture_rgb
.
name
,
0
,
surface
->
pow2Height
-
h
,
w
,
h
,
surface
->
texture_target
);
...
...
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