Commit 4f3d66e2 authored by Zhiyi Zhang's avatar Zhiyi Zhang Committed by Alexandre Julliard

dxgi: Implement dxgi_output_ReleaseOwnership().

parent 50f2aa92
...@@ -371,7 +371,16 @@ static HRESULT STDMETHODCALLTYPE dxgi_output_TakeOwnership(IDXGIOutput4 *iface, ...@@ -371,7 +371,16 @@ static HRESULT STDMETHODCALLTYPE dxgi_output_TakeOwnership(IDXGIOutput4 *iface,
static void STDMETHODCALLTYPE dxgi_output_ReleaseOwnership(IDXGIOutput4 *iface) static void STDMETHODCALLTYPE dxgi_output_ReleaseOwnership(IDXGIOutput4 *iface)
{ {
FIXME("iface %p stub!\n", iface); struct dxgi_output *output = impl_from_IDXGIOutput4(iface);
struct wined3d_output *wined3d_output;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
if ((wined3d_output = wined3d_get_adapter_output(output->adapter->factory->wined3d,
output->adapter->ordinal)))
wined3d_output_release_ownership(wined3d_output);
wined3d_mutex_unlock();
} }
static HRESULT STDMETHODCALLTYPE dxgi_output_GetGammaControlCapabilities(IDXGIOutput4 *iface, static HRESULT STDMETHODCALLTYPE dxgi_output_GetGammaControlCapabilities(IDXGIOutput4 *iface,
......
...@@ -62,6 +62,56 @@ const GLenum magLookup[] = ...@@ -62,6 +62,56 @@ const GLenum magLookup[] =
GL_NEAREST, GL_NEAREST, GL_LINEAR, GL_NEAREST, GL_NEAREST, GL_LINEAR,
}; };
void CDECL wined3d_output_release_ownership(const struct wined3d_output *output)
{
D3DKMT_SETVIDPNSOURCEOWNER set_owner_desc = {0};
TRACE("output %p.\n", output);
set_owner_desc.hDevice = output->kmt_device;
D3DKMTSetVidPnSourceOwner(&set_owner_desc);
}
static void wined3d_output_cleanup(const struct wined3d_output *output)
{
D3DKMT_DESTROYDEVICE destroy_device_desc;
D3DKMT_CLOSEADAPTER close_adapter_desc;
TRACE("output %p.\n", output);
destroy_device_desc.hDevice = output->kmt_device;
D3DKMTDestroyDevice(&destroy_device_desc);
close_adapter_desc.hAdapter = output->kmt_adapter;
D3DKMTCloseAdapter(&close_adapter_desc);
}
static HRESULT wined3d_output_init(struct wined3d_output *output, const WCHAR *device_name)
{
D3DKMT_OPENADAPTERFROMGDIDISPLAYNAME open_adapter_desc;
D3DKMT_CREATEDEVICE create_device_desc = {{0}};
D3DKMT_CLOSEADAPTER close_adapter_desc;
TRACE("output %p, device_name %s.\n", output, wine_dbgstr_w(device_name));
lstrcpyW(open_adapter_desc.DeviceName, device_name);
if (D3DKMTOpenAdapterFromGdiDisplayName(&open_adapter_desc))
return E_INVALIDARG;
create_device_desc.u.hAdapter = open_adapter_desc.hAdapter;
if (D3DKMTCreateDevice(&create_device_desc))
{
close_adapter_desc.hAdapter = open_adapter_desc.hAdapter;
D3DKMTCloseAdapter(&close_adapter_desc);
return E_FAIL;
}
output->kmt_adapter = open_adapter_desc.hAdapter;
output->kmt_device = create_device_desc.hDevice;
output->vidpn_source_id = open_adapter_desc.VidPnSourceId;
return WINED3D_OK;
}
/* Adjust the amount of used texture memory */ /* Adjust the amount of used texture memory */
UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
{ {
...@@ -74,6 +124,7 @@ UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) ...@@ -74,6 +124,7 @@ UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
{ {
wined3d_output_cleanup(&adapter->output);
heap_free(adapter->formats); heap_free(adapter->formats);
} }
...@@ -827,6 +878,16 @@ HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned in ...@@ -827,6 +878,16 @@ HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned in
return WINED3D_OK; return WINED3D_OK;
} }
struct wined3d_output * CDECL wined3d_get_adapter_output(const struct wined3d *wined3d, unsigned int adapter_idx)
{
TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
if (adapter_idx >= wined3d->adapter_count)
return NULL;
return &wined3d->adapters[adapter_idx]->output;
}
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
of the same bpp but different resolutions */ of the same bpp but different resolutions */
...@@ -2715,6 +2776,7 @@ BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, ...@@ -2715,6 +2776,7 @@ BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
const struct wined3d_adapter_ops *adapter_ops) const struct wined3d_adapter_ops *adapter_ops)
{ {
DISPLAY_DEVICEW display_device; DISPLAY_DEVICEW display_device;
HRESULT hr;
adapter->ordinal = ordinal; adapter->ordinal = ordinal;
...@@ -2722,10 +2784,16 @@ BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, ...@@ -2722,10 +2784,16 @@ BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal,
EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName)); TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName));
strcpyW(adapter->device_name, display_device.DeviceName); strcpyW(adapter->device_name, display_device.DeviceName);
if (FAILED(hr = wined3d_output_init(&adapter->output, adapter->device_name)))
{
ERR("Failed to initialise output, hr %#x.\n", hr);
return FALSE;
}
if (!AllocateLocallyUniqueId(&adapter->luid)) if (!AllocateLocallyUniqueId(&adapter->luid))
{ {
ERR("Failed to set adapter LUID (%#x).\n", GetLastError()); ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
wined3d_output_cleanup(&adapter->output);
return FALSE; return FALSE;
} }
TRACE("Allocated LUID %08x:%08x for adapter %p.\n", TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
......
...@@ -15,6 +15,7 @@ ...@@ -15,6 +15,7 @@
@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr) @ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr)
@ cdecl wined3d_get_adapter_identifier(ptr long long ptr) @ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
@ cdecl wined3d_get_adapter_mode_count(ptr long long long) @ cdecl wined3d_get_adapter_mode_count(ptr long long long)
@ cdecl wined3d_get_adapter_output(ptr long ptr)
@ cdecl wined3d_get_adapter_raster_status(ptr long ptr) @ cdecl wined3d_get_adapter_raster_status(ptr long ptr)
@ cdecl wined3d_get_device_caps(ptr long long ptr) @ cdecl wined3d_get_device_caps(ptr long long ptr)
@ cdecl wined3d_get_output_desc(ptr long ptr) @ cdecl wined3d_get_output_desc(ptr long ptr)
...@@ -191,6 +192,8 @@ ...@@ -191,6 +192,8 @@
@ cdecl wined3d_device_update_texture(ptr ptr ptr) @ cdecl wined3d_device_update_texture(ptr ptr ptr)
@ cdecl wined3d_device_validate_device(ptr ptr) @ cdecl wined3d_device_validate_device(ptr ptr)
@ cdecl wined3d_output_release_ownership(ptr)
@ cdecl wined3d_palette_create(ptr long long ptr ptr) @ cdecl wined3d_palette_create(ptr long long ptr ptr)
@ cdecl wined3d_palette_decref(ptr) @ cdecl wined3d_palette_decref(ptr)
@ cdecl wined3d_palette_get_entries(ptr long long long ptr) @ cdecl wined3d_palette_get_entries(ptr long long long ptr)
......
...@@ -2860,6 +2860,13 @@ struct wined3d_adapter_ops ...@@ -2860,6 +2860,13 @@ struct wined3d_adapter_ops
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value); struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
}; };
struct wined3d_output
{
D3DKMT_HANDLE kmt_adapter;
D3DKMT_HANDLE kmt_device;
D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
};
/* The adapter structure */ /* The adapter structure */
struct wined3d_adapter struct wined3d_adapter
{ {
...@@ -2870,6 +2877,7 @@ struct wined3d_adapter ...@@ -2870,6 +2877,7 @@ struct wined3d_adapter
struct wined3d_gl_info gl_info; struct wined3d_gl_info gl_info;
struct wined3d_d3d_info d3d_info; struct wined3d_d3d_info d3d_info;
struct wined3d_driver_info driver_info; struct wined3d_driver_info driver_info;
struct wined3d_output output;
UINT64 vram_bytes_used; UINT64 vram_bytes_used;
GUID driver_uuid; GUID driver_uuid;
GUID device_uuid; GUID device_uuid;
......
...@@ -2115,11 +2115,12 @@ struct wined3d_parent_ops ...@@ -2115,11 +2115,12 @@ struct wined3d_parent_ops
}; };
struct wined3d; struct wined3d;
struct wined3d_blend_state;
struct wined3d_buffer; struct wined3d_buffer;
struct wined3d_device; struct wined3d_device;
struct wined3d_output;
struct wined3d_palette; struct wined3d_palette;
struct wined3d_query; struct wined3d_query;
struct wined3d_blend_state;
struct wined3d_rasterizer_state; struct wined3d_rasterizer_state;
struct wined3d_rendertarget_view; struct wined3d_rendertarget_view;
struct wined3d_resource; struct wined3d_resource;
...@@ -2205,6 +2206,7 @@ HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UI ...@@ -2205,6 +2206,7 @@ HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UI
DWORD flags, struct wined3d_adapter_identifier *identifier); DWORD flags, struct wined3d_adapter_identifier *identifier);
UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering); enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
struct wined3d_output * __cdecl wined3d_get_adapter_output(const struct wined3d *wined3d, unsigned int adapter_idx);
HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
struct wined3d_raster_status *raster_status); struct wined3d_raster_status *raster_status);
HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, unsigned int adapter_idx, HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, unsigned int adapter_idx,
...@@ -2487,6 +2489,8 @@ HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device, ...@@ -2487,6 +2489,8 @@ HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture); struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes); HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
void __cdecl wined3d_output_release_ownership(const struct wined3d_output *output);
HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags, HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette); unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette); ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
......
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