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wine
wine-winehq
Commits
4ff6946b
Commit
4ff6946b
authored
Aug 02, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 02, 2016
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wined3d: Use wined3d_texture_load_location() in draw_primitive().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
887bf435
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1 changed file
with
13 additions
and
14 deletions
+13
-14
drawprim.c
dlls/wined3d/drawprim.c
+13
-14
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dlls/wined3d/drawprim.c
View file @
4ff6946b
...
...
@@ -438,21 +438,20 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
for
(
i
=
0
;
i
<
gl_info
->
limits
.
buffers
;
++
i
)
{
struct
wined3d_rendertarget_view
*
rtv
=
fb
->
render_targets
[
i
];
struct
wined3d_
surface
*
target
=
wined3d_rendertarget_view_get_surface
(
rtv
)
;
struct
wined3d_
texture
*
rt
;
if
(
target
&&
rtv
->
format
->
id
!=
WINED3DFMT_NULL
)
if
(
!
rtv
||
rtv
->
format
->
id
==
WINED3DFMT_NULL
)
continue
;
rt
=
wined3d_texture_from_resource
(
rtv
->
resource
);
if
(
state
->
render_states
[
WINED3D_RS_COLORWRITEENABLE
])
{
if
(
state
->
render_states
[
WINED3D_RS_COLORWRITEENABLE
])
{
surface_load_location
(
target
,
context
,
rtv
->
resource
->
draw_binding
);
wined3d_texture_invalidate_location
(
target
->
container
,
rtv
->
sub_resource_idx
,
~
rtv
->
resource
->
draw_binding
);
}
else
{
wined3d_texture_prepare_location
(
target
->
container
,
rtv
->
sub_resource_idx
,
context
,
rtv
->
resource
->
draw_binding
);
}
wined3d_texture_load_location
(
rt
,
rtv
->
sub_resource_idx
,
context
,
rtv
->
resource
->
draw_binding
);
wined3d_texture_invalidate_location
(
rt
,
rtv
->
sub_resource_idx
,
~
rtv
->
resource
->
draw_binding
);
}
else
{
wined3d_texture_prepare_location
(
rt
,
rtv
->
sub_resource_idx
,
context
,
rtv
->
resource
->
draw_binding
);
}
}
...
...
@@ -482,7 +481,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
IntersectRect
(
&
r
,
&
draw_rect
,
&
current_rect
);
if
(
!
EqualRect
(
&
r
,
&
draw_rect
))
surface_load_location
(
ds
,
context
,
location
);
wined3d_texture_load_location
(
ds
->
container
,
dsv
->
sub_resource_idx
,
context
,
location
);
else
wined3d_texture_prepare_location
(
ds
->
container
,
dsv
->
sub_resource_idx
,
context
,
location
);
}
...
...
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