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wine
wine-winehq
Commits
50a38645
Commit
50a38645
authored
May 28, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
May 28, 2013
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wined3d: Just remove the D3DCMP_NOTEQUAL / D3DCMP_EQUAL FIXME in state_zfunc().
As far as I'm aware this just works, I'm not aware of any open issues related to it.
parent
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state.c
dlls/wined3d/state.c
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dlls/wined3d/state.c
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50a38645
...
...
@@ -267,21 +267,6 @@ static void state_zfunc(struct wined3d_context *context, const struct wined3d_st
if
(
!
depth_func
)
return
;
if
(
depth_func
==
GL_EQUAL
||
depth_func
==
GL_NOTEQUAL
)
{
static
BOOL
once
;
/* There are a few issues with this: First, our inability to
* select a proper Z depth, most of the time we're stuck with
* D24S8, even if the app selects D32 or D16. There seem to be
* some other precision problems which have to be debugged to
* make NOTEQUAL and EQUAL work properly. */
if
(
!
once
)
{
once
=
TRUE
;
FIXME
(
"D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
\n
"
);
}
}
gl_info
->
gl_ops
.
gl
.
p_glDepthFunc
(
depth_func
);
checkGLcall
(
"glDepthFunc"
);
}
...
...
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