Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
50a38645
Commit
50a38645
authored
May 28, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
May 28, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Just remove the D3DCMP_NOTEQUAL / D3DCMP_EQUAL FIXME in state_zfunc().
As far as I'm aware this just works, I'm not aware of any open issues related to it.
parent
97b6299e
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
15 deletions
+0
-15
state.c
dlls/wined3d/state.c
+0
-15
No files found.
dlls/wined3d/state.c
View file @
50a38645
...
...
@@ -267,21 +267,6 @@ static void state_zfunc(struct wined3d_context *context, const struct wined3d_st
if
(
!
depth_func
)
return
;
if
(
depth_func
==
GL_EQUAL
||
depth_func
==
GL_NOTEQUAL
)
{
static
BOOL
once
;
/* There are a few issues with this: First, our inability to
* select a proper Z depth, most of the time we're stuck with
* D24S8, even if the app selects D32 or D16. There seem to be
* some other precision problems which have to be debugged to
* make NOTEQUAL and EQUAL work properly. */
if
(
!
once
)
{
once
=
TRUE
;
FIXME
(
"D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
\n
"
);
}
}
gl_info
->
gl_ops
.
gl
.
p_glDepthFunc
(
depth_func
);
checkGLcall
(
"glDepthFunc"
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment