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wine
wine-winehq
Commits
50de4cda
Commit
50de4cda
authored
Mar 24, 2014
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 24, 2014
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Plain Diff
d3d9: Use the private store api for surfaces.
parent
6121393d
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1 changed file
with
3 additions
and
27 deletions
+3
-27
surface.c
dlls/d3d9/surface.c
+3
-27
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dlls/d3d9/surface.c
View file @
50de4cda
...
...
@@ -143,52 +143,28 @@ static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFG
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
struct
d3d9_surface
*
surface
=
impl_from_IDirect3DSurface9
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
,
flags
);
wined3d_mutex_lock
();
resource
=
wined3d_surface_get_resource
(
surface
->
wined3d_surface
);
hr
=
wined3d_resource_set_private_data
(
resource
,
guid
,
data
,
data_size
,
flags
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d9_resource_set_private_data
(
&
surface
->
resource
,
guid
,
data
,
data_size
,
flags
);
}
static
HRESULT
WINAPI
d3d9_surface_GetPrivateData
(
IDirect3DSurface9
*
iface
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
struct
d3d9_surface
*
surface
=
impl_from_IDirect3DSurface9
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data
,
data_size
);
wined3d_mutex_lock
();
resource
=
wined3d_surface_get_resource
(
surface
->
wined3d_surface
);
hr
=
wined3d_resource_get_private_data
(
resource
,
guid
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d9_resource_get_private_data
(
&
surface
->
resource
,
guid
,
data
,
data_size
);
}
static
HRESULT
WINAPI
d3d9_surface_FreePrivateData
(
IDirect3DSurface9
*
iface
,
REFGUID
guid
)
{
struct
d3d9_surface
*
surface
=
impl_from_IDirect3DSurface9
(
iface
);
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
guid
));
wined3d_mutex_lock
();
resource
=
wined3d_surface_get_resource
(
surface
->
wined3d_surface
);
hr
=
wined3d_resource_free_private_data
(
resource
,
guid
);
wined3d_mutex_unlock
();
return
hr
;
return
d3d9_resource_free_private_data
(
&
surface
->
resource
,
guid
);
}
static
DWORD
WINAPI
d3d9_surface_SetPriority
(
IDirect3DSurface9
*
iface
,
DWORD
priority
)
...
...
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