Commit 5188edac authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Set "last_was_blit" unconditionally in context_apply_clear_state().

parent 78a945e7
...@@ -2695,8 +2695,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win ...@@ -2695,8 +2695,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
context_check_fbo_status(context, GL_FRAMEBUFFER); context_check_fbo_status(context, GL_FRAMEBUFFER);
} }
if (context->last_was_blit) context->last_was_blit = FALSE;
context->last_was_blit = FALSE;
/* Blending and clearing should be orthogonal, but tests on the nvidia /* Blending and clearing should be orthogonal, but tests on the nvidia
* driver show that disabling blending when clearing improves the clearing * driver show that disabling blending when clearing improves the clearing
......
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