Commit 5213d9d0 authored by Mariusz Pluciński's avatar Mariusz Pluciński Committed by Alexandre Julliard

gameux: Add InstallGame implementation.

parent ef50af40
......@@ -73,7 +73,8 @@ void GAMEUX_uninitGameData(struct GAMEUX_GAME_DATA *GameData)
*
* Parameters:
* installScope [I] the scope which was used in AddGame/InstallGame call
* gameInstanceId [I] game instance GUID
* gameInstanceId [I] game instance GUID. If NULL, then only
* path to scope will be returned
* lpRegistryPath [O] pointer which will receive address to string
* containing expected registry path. Path
* is relative to HKLM registry key. It
......@@ -159,14 +160,17 @@ static HRESULT GAMEUX_buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
else
hr = E_INVALIDARG;
/* put game's instance id on the end of path */
if(SUCCEEDED(hr))
hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
/* put game's instance id on the end of path, only if instance id was given */
if(gameInstanceId)
{
lstrcatW(sRegistryPath, sBackslash);
lstrcatW(sRegistryPath, sInstanceId);
if(SUCCEEDED(hr))
hr = (StringFromGUID2(gameInstanceId, sInstanceId, sizeof(sInstanceId)/sizeof(sInstanceId[0])) ? S_OK : E_FAIL);
if(SUCCEEDED(hr))
{
lstrcatW(sRegistryPath, sBackslash);
lstrcatW(sRegistryPath, sInstanceId);
}
}
if(SUCCEEDED(hr))
......@@ -691,6 +695,90 @@ static HRESULT GAMEUX_UpdateGame(LPGUID InstanceID) {
return hr;
}
/*******************************************************************************
* GAMEUX_FindGameInstanceId
*
* Helper funtion. Searches for instance identifier of given game in given
* installation scope.
*
* Parameters:
* sGDFBinaryPath [I] path to binary containing GDF
* installScope [I] game install scope to search in
* pInstanceId [O] instance identifier of given game
*
* Returns:
* S_OK id was returned properly
* S_FALSE id was not found in the registry
* E_OUTOFMEMORY problem while memory allocation
*/
static HRESULT GAMEUX_FindGameInstanceId(
LPCWSTR sGDFBinaryPath,
GAME_INSTALL_SCOPE installScope,
GUID* pInstanceId)
{
static const WCHAR sConfigGDFBinaryPath[] =
{'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
HRESULT hr;
BOOL found = FALSE;
LPWSTR lpRegistryPath = NULL;
HKEY hRootKey;
DWORD dwSubKeys, dwSubKeyLen, dwMaxSubKeyLen, i;
LPWSTR lpName = NULL, lpValue = NULL;
hr = GAMEUX_buildGameRegistryPath(installScope, NULL, &lpRegistryPath);
if(SUCCEEDED(hr))
/* enumerate all subkeys of received one and search them for value "ConfigGGDFBinaryPath" */
hr = HRESULT_FROM_WIN32(RegOpenKeyExW(HKEY_LOCAL_MACHINE,
lpRegistryPath, 0, KEY_READ | KEY_WOW64_64KEY, &hRootKey));
if(SUCCEEDED(hr))
{
hr = HRESULT_FROM_WIN32(RegQueryInfoKeyW(hRootKey, NULL, NULL, NULL,
&dwSubKeys, &dwMaxSubKeyLen, NULL, NULL, NULL, NULL, NULL, NULL));
if(SUCCEEDED(hr))
{
++dwMaxSubKeyLen; /* for string terminator */
lpName = CoTaskMemAlloc(dwMaxSubKeyLen*sizeof(WCHAR));
if(!lpName) hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
{
for(i=0; i<dwSubKeys && !found; ++i)
{
dwSubKeyLen = dwMaxSubKeyLen;
hr = HRESULT_FROM_WIN32(RegEnumKeyExW(hRootKey, i, lpName, &dwSubKeyLen,
NULL, NULL, NULL, NULL));
if(SUCCEEDED(hr))
hr = GAMEUX_LoadRegistryString(hRootKey, lpName,
sConfigGDFBinaryPath, &lpValue);
if(SUCCEEDED(hr))
if(lstrcmpW(lpValue, sGDFBinaryPath)==0)
{
/* key found, let's copy instance id and exit */
hr = (GUIDFromStringW(lpName, pInstanceId) ? S_OK : E_FAIL);
found = TRUE;
}
HeapFree(GetProcessHeap(), 0, lpValue);
}
}
HeapFree(GetProcessHeap(), 0, lpName);
RegCloseKey(hRootKey);
}
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
if((SUCCEEDED(hr) && !found) || hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND))
hr = S_FALSE;
return hr;
}
/*******************************************************************************
* GameExplorer implementation
*/
......@@ -872,9 +960,31 @@ static HRESULT WINAPI GameExplorer2Impl_InstallGame(
LPCWSTR installDirectory,
GAME_INSTALL_SCOPE installScope)
{
HRESULT hr;
GUID instanceId;
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
FIXME("stub (%p, %s, %s, 0x%x)\n", This, debugstr_w(binaryGDFPath), debugstr_w(installDirectory), installScope);
return E_NOTIMPL;
TRACE("(%p, %s, %s, 0x%x)\n", This, debugstr_w(binaryGDFPath), debugstr_w(installDirectory), installScope);
if(!binaryGDFPath)
return E_INVALIDARG;
hr = GAMEUX_FindGameInstanceId(binaryGDFPath, GIS_CURRENT_USER, &instanceId);
if(hr == S_FALSE)
hr = GAMEUX_FindGameInstanceId(binaryGDFPath, GIS_ALL_USERS, &instanceId);
if(hr == S_FALSE)
{
/* if game isn't yet registered, then install it */
instanceId = GUID_NULL;
hr = GAMEUX_RegisterGame(binaryGDFPath, installDirectory, installScope, &instanceId);
}
else if(hr == S_OK)
/* otherwise, update game */
hr = GAMEUX_UpdateGame(&instanceId);
return hr;
}
static HRESULT WINAPI GameExplorer2Impl_UninstallGame(
......
......@@ -491,7 +491,7 @@ static void _findGameInstanceId(int line,
}
CoTaskMemFree(lpRegistryPath);
todo_wine ok_(__FILE__, line)(found==TRUE, "cannot find game with GDF path %s in scope %d\n",
ok_(__FILE__, line)(found==TRUE, "cannot find game with GDF path %s in scope %d\n",
wine_dbgstr_w(sGDFBinaryPath), installScope);
}
/*******************************************************************************
......@@ -636,20 +636,20 @@ void test_install_uninstall_game(void)
hr = IGameExplorer2_InstallGame(ge2, sExeName, sExePath, GIS_CURRENT_USER);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer2::InstallGame failed (error 0x%08x)\n", hr);
ok(SUCCEEDED(hr), "IGameExplorer2::InstallGame failed (error 0x%08x)\n", hr);
/* in comparision to AddGame, InstallGame does not return instance ID,
* so we need to find it manually */
_findGameInstanceId(__LINE__, sExeName, GIS_CURRENT_USER, &guid);
if(SUCCEEDED(hr))
{
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
hr = IGameExplorer2_UninstallGame(ge2, sExeName);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer2::UninstallGame failed (error 0x%08x)\n", hr);
}
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
IGameExplorer2_Release(ge2);
}
......
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