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wine
wine-winehq
Commits
559351ea
Commit
559351ea
authored
Sep 08, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 09, 2009
Browse files
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Plain Diff
d3d10: Implement ID3D10EffectVariable::GetType().
parent
7f886a2b
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Inline
Side-by-side
Showing
3 changed files
with
179 additions
and
5 deletions
+179
-5
d3d10_private.h
dlls/d3d10/d3d10_private.h
+18
-0
effect.c
dlls/d3d10/effect.c
+146
-5
utils.c
dlls/d3d10/utils.c
+15
-0
No files found.
dlls/d3d10/d3d10_private.h
View file @
559351ea
...
@@ -20,6 +20,7 @@
...
@@ -20,6 +20,7 @@
#define __WINE_D3D10_PRIVATE_H
#define __WINE_D3D10_PRIVATE_H
#include "wine/debug.h"
#include "wine/debug.h"
#include "wine/rbtree.h"
#define COBJMACROS
#define COBJMACROS
#include "winbase.h"
#include "winbase.h"
...
@@ -31,6 +32,10 @@
...
@@ -31,6 +32,10 @@
/* TRACE helper functions */
/* TRACE helper functions */
const
char
*
debug_d3d10_driver_type
(
D3D10_DRIVER_TYPE
driver_type
);
const
char
*
debug_d3d10_driver_type
(
D3D10_DRIVER_TYPE
driver_type
);
void
*
d3d10_rb_alloc
(
size_t
size
);
void
*
d3d10_rb_realloc
(
void
*
ptr
,
size_t
size
);
void
d3d10_rb_free
(
void
*
ptr
);
enum
d3d10_effect_object_type
enum
d3d10_effect_object_type
{
{
D3D10_EOT_VERTEXSHADER
=
6
,
D3D10_EOT_VERTEXSHADER
=
6
,
...
@@ -58,21 +63,33 @@ struct d3d10_effect_shader_variable
...
@@ -58,21 +63,33 @@ struct d3d10_effect_shader_variable
}
shader
;
}
shader
;
};
};
/* ID3D10EffectType */
struct
d3d10_effect_type
{
const
struct
ID3D10EffectTypeVtbl
*
vtbl
;
DWORD
id
;
struct
wine_rb_entry
entry
;
};
/* ID3D10EffectVariable */
/* ID3D10EffectVariable */
struct
d3d10_effect_variable
struct
d3d10_effect_variable
{
{
const
struct
ID3D10EffectVariableVtbl
*
vtbl
;
const
struct
ID3D10EffectVariableVtbl
*
vtbl
;
struct
d3d10_effect_local_buffer
*
buffer
;
char
*
name
;
char
*
name
;
DWORD
buffer_offset
;
DWORD
buffer_offset
;
DWORD
annotation_count
;
DWORD
annotation_count
;
DWORD
flag
;
DWORD
flag
;
struct
d3d10_effect_type
*
type
;
};
};
struct
d3d10_effect_local_buffer
struct
d3d10_effect_local_buffer
{
{
const
struct
ID3D10EffectConstantBufferVtbl
*
vtbl
;
const
struct
ID3D10EffectConstantBufferVtbl
*
vtbl
;
struct
d3d10_effect
*
effect
;
char
*
name
;
char
*
name
;
DWORD
data_size
;
DWORD
data_size
;
DWORD
variable_count
;
DWORD
variable_count
;
...
@@ -131,6 +148,7 @@ struct d3d10_effect
...
@@ -131,6 +148,7 @@ struct d3d10_effect
DWORD
shader_call_count
;
DWORD
shader_call_count
;
DWORD
shader_compile_count
;
DWORD
shader_compile_count
;
struct
wine_rb_tree
types
;
struct
d3d10_effect_local_buffer
*
local_buffers
;
struct
d3d10_effect_local_buffer
*
local_buffers
;
struct
d3d10_effect_technique
*
techniques
;
struct
d3d10_effect_technique
*
techniques
;
};
};
...
...
dlls/d3d10/effect.c
View file @
559351ea
...
@@ -47,12 +47,14 @@ static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
...
@@ -47,12 +47,14 @@ static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
static
const
struct
ID3D10EffectPassVtbl
d3d10_effect_pass_vtbl
;
static
const
struct
ID3D10EffectPassVtbl
d3d10_effect_pass_vtbl
;
static
const
struct
ID3D10EffectVariableVtbl
d3d10_effect_variable_vtbl
;
static
const
struct
ID3D10EffectVariableVtbl
d3d10_effect_variable_vtbl
;
static
const
struct
ID3D10EffectConstantBufferVtbl
d3d10_effect_constant_buffer_vtbl
;
static
const
struct
ID3D10EffectConstantBufferVtbl
d3d10_effect_constant_buffer_vtbl
;
static
const
struct
ID3D10EffectTypeVtbl
d3d10_effect_type_vtbl
;
/* null objects - needed for invalid calls */
/* null objects - needed for invalid calls */
static
struct
d3d10_effect_technique
null_technique
=
{
&
d3d10_effect_technique_vtbl
,
NULL
,
NULL
,
0
,
0
,
NULL
};
static
struct
d3d10_effect_technique
null_technique
=
{
&
d3d10_effect_technique_vtbl
,
NULL
,
NULL
,
0
,
0
,
NULL
};
static
struct
d3d10_effect_pass
null_pass
=
{
&
d3d10_effect_pass_vtbl
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
};
static
struct
d3d10_effect_pass
null_pass
=
{
&
d3d10_effect_pass_vtbl
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
};
static
struct
d3d10_effect_local_buffer
null_local_buffer
=
{
&
d3d10_effect_constant_buffer_vtbl
,
NULL
,
0
,
0
,
0
,
NULL
};
static
struct
d3d10_effect_local_buffer
null_local_buffer
=
static
struct
d3d10_effect_variable
null_variable
=
{
&
d3d10_effect_variable_vtbl
,
NULL
,
0
,
0
};
{
&
d3d10_effect_constant_buffer_vtbl
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
};
static
struct
d3d10_effect_variable
null_variable
=
{
&
d3d10_effect_variable_vtbl
,
NULL
,
NULL
,
0
,
0
,
0
,
NULL
};
static
inline
void
read_dword
(
const
char
**
ptr
,
DWORD
*
d
)
static
inline
void
read_dword
(
const
char
**
ptr
,
DWORD
*
d
)
{
{
...
@@ -485,6 +487,39 @@ static void parse_fx10_type(const char *ptr, const char *data)
...
@@ -485,6 +487,39 @@ static void parse_fx10_type(const char *ptr, const char *data)
}
}
}
}
static
struct
d3d10_effect_type
*
get_fx10_type
(
struct
d3d10_effect
*
effect
,
const
char
*
data
,
DWORD
offset
)
{
struct
d3d10_effect_type
*
type
;
struct
wine_rb_entry
*
entry
;
entry
=
wine_rb_get
(
&
effect
->
types
,
&
offset
);
if
(
entry
)
{
TRACE
(
"Returning existing type.
\n
"
);
return
WINE_RB_ENTRY_VALUE
(
entry
,
struct
d3d10_effect_type
,
entry
);
}
type
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
type
));
if
(
!
type
)
{
ERR
(
"Failed to allocate type memory.
\n
"
);
return
NULL
;
}
type
->
vtbl
=
&
d3d10_effect_type_vtbl
;
type
->
id
=
offset
;
parse_fx10_type
(
data
+
offset
,
data
);
if
(
wine_rb_put
(
&
effect
->
types
,
&
offset
,
&
type
->
entry
)
==
-
1
)
{
ERR
(
"Failed to insert type entry.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
type
);
return
NULL
;
}
return
type
;
}
static
HRESULT
parse_fx10_variable
(
struct
d3d10_effect_variable
*
v
,
const
char
**
ptr
,
const
char
*
data
)
static
HRESULT
parse_fx10_variable
(
struct
d3d10_effect_variable
*
v
,
const
char
**
ptr
,
const
char
*
data
)
{
{
DWORD
offset
;
DWORD
offset
;
...
@@ -503,7 +538,12 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
...
@@ -503,7 +538,12 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
read_dword
(
ptr
,
&
offset
);
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Variable type info at offset %#x.
\n
"
,
offset
);
TRACE
(
"Variable type info at offset %#x.
\n
"
,
offset
);
parse_fx10_type
(
data
+
offset
,
data
);
v
->
type
=
get_fx10_type
(
v
->
buffer
->
effect
,
data
,
offset
);
if
(
!
v
->
type
)
{
ERR
(
"Failed to get variable type.
\n
"
);
return
E_FAIL
;
}
skip_dword_unknown
(
ptr
,
1
);
skip_dword_unknown
(
ptr
,
1
);
...
@@ -569,6 +609,7 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
...
@@ -569,6 +609,7 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
HRESULT
hr
;
HRESULT
hr
;
v
->
vtbl
=
&
d3d10_effect_variable_vtbl
;
v
->
vtbl
=
&
d3d10_effect_variable_vtbl
;
v
->
buffer
=
l
;
hr
=
parse_fx10_variable
(
v
,
ptr
,
data
);
hr
=
parse_fx10_variable
(
v
,
ptr
,
data
);
if
(
FAILED
(
hr
))
return
hr
;
if
(
FAILED
(
hr
))
return
hr
;
...
@@ -577,12 +618,43 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
...
@@ -577,12 +618,43 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
return
S_OK
;
return
S_OK
;
}
}
static
int
d3d10_effect_type_compare
(
const
void
*
key
,
const
struct
wine_rb_entry
*
entry
)
{
const
struct
d3d10_effect_type
*
t
=
WINE_RB_ENTRY_VALUE
(
entry
,
const
struct
d3d10_effect_type
,
entry
);
const
DWORD
*
id
=
key
;
return
*
id
-
t
->
id
;
}
static
void
d3d10_effect_type_destroy
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
{
struct
d3d10_effect_type
*
t
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
d3d10_effect_type
,
entry
);
TRACE
(
"effect type %p.
\n
"
,
t
);
HeapFree
(
GetProcessHeap
(),
0
,
t
);
}
static
const
struct
wine_rb_functions
d3d10_effect_type_rb_functions
=
{
d3d10_rb_alloc
,
d3d10_rb_realloc
,
d3d10_rb_free
,
d3d10_effect_type_compare
,
};
static
HRESULT
parse_fx10_body
(
struct
d3d10_effect
*
e
,
const
char
*
data
,
DWORD
data_size
)
static
HRESULT
parse_fx10_body
(
struct
d3d10_effect
*
e
,
const
char
*
data
,
DWORD
data_size
)
{
{
const
char
*
ptr
=
data
+
e
->
index_offset
;
const
char
*
ptr
=
data
+
e
->
index_offset
;
unsigned
int
i
;
unsigned
int
i
;
HRESULT
hr
;
HRESULT
hr
;
if
(
wine_rb_init
(
&
e
->
types
,
&
d3d10_effect_type_rb_functions
)
==
-
1
)
{
ERR
(
"Failed to initialize type rbtree.
\n
"
);
return
E_FAIL
;
}
e
->
local_buffers
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
e
->
local_buffer_count
*
sizeof
(
*
e
->
local_buffers
));
e
->
local_buffers
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
e
->
local_buffer_count
*
sizeof
(
*
e
->
local_buffers
));
if
(
!
e
->
local_buffers
)
if
(
!
e
->
local_buffers
)
{
{
...
@@ -601,6 +673,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
...
@@ -601,6 +673,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
{
{
struct
d3d10_effect_local_buffer
*
l
=
&
e
->
local_buffers
[
i
];
struct
d3d10_effect_local_buffer
*
l
=
&
e
->
local_buffers
[
i
];
l
->
vtbl
=
&
d3d10_effect_constant_buffer_vtbl
;
l
->
vtbl
=
&
d3d10_effect_constant_buffer_vtbl
;
l
->
effect
=
e
;
hr
=
parse_fx10_local_buffer
(
l
,
&
ptr
,
data
);
hr
=
parse_fx10_local_buffer
(
l
,
&
ptr
,
data
);
if
(
FAILED
(
hr
))
return
hr
;
if
(
FAILED
(
hr
))
return
hr
;
...
@@ -872,6 +945,8 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
...
@@ -872,6 +945,8 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
HeapFree
(
GetProcessHeap
(),
0
,
This
->
local_buffers
);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
local_buffers
);
}
}
wine_rb_destroy
(
&
This
->
types
,
d3d10_effect_type_destroy
,
NULL
);
ID3D10Device_Release
(
This
->
device
);
ID3D10Device_Release
(
This
->
device
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
}
...
@@ -1336,9 +1411,11 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable
...
@@ -1336,9 +1411,11 @@ static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable
static
struct
ID3D10EffectType
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetType
(
ID3D10EffectVariable
*
iface
)
static
struct
ID3D10EffectType
*
STDMETHODCALLTYPE
d3d10_effect_variable_GetType
(
ID3D10EffectVariable
*
iface
)
{
{
FIXME
(
"iface %p stub!
\n
"
,
iface
)
;
struct
d3d10_effect_variable
*
This
=
(
struct
d3d10_effect_variable
*
)
iface
;
return
NULL
;
TRACE
(
"iface %p
\n
"
,
iface
);
return
(
ID3D10EffectType
*
)
This
->
type
;
}
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc
(
ID3D10EffectVariable
*
iface
,
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc
(
ID3D10EffectVariable
*
iface
,
...
@@ -1819,3 +1896,67 @@ static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_
...
@@ -1819,3 +1896,67 @@ static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_
d3d10_effect_constant_buffer_SetTextureBuffer
,
d3d10_effect_constant_buffer_SetTextureBuffer
,
d3d10_effect_constant_buffer_GetTextureBuffer
,
d3d10_effect_constant_buffer_GetTextureBuffer
,
};
};
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_type_IsValid
(
ID3D10EffectType
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
FALSE
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_type_GetDesc
(
ID3D10EffectType
*
iface
,
D3D10_EFFECT_TYPE_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
struct
ID3D10EffectType
*
STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex
(
ID3D10EffectType
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectType
*
STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName
(
ID3D10EffectType
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name %s stub!
\n
"
,
iface
,
debugstr_a
(
name
));
return
NULL
;
}
static
struct
ID3D10EffectType
*
STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic
(
ID3D10EffectType
*
iface
,
LPCSTR
semantic
)
{
FIXME
(
"iface %p, semantic %s stub!
\n
"
,
iface
,
debugstr_a
(
semantic
));
return
NULL
;
}
static
LPCSTR
STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName
(
ID3D10EffectType
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
LPCSTR
STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic
(
ID3D10EffectType
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
const
struct
ID3D10EffectTypeVtbl
d3d10_effect_type_vtbl
=
{
/* ID3D10EffectType */
d3d10_effect_type_IsValid
,
d3d10_effect_type_GetDesc
,
d3d10_effect_type_GetMemberTypeByIndex
,
d3d10_effect_type_GetMemberTypeByName
,
d3d10_effect_type_GetMemberTypeBySemantic
,
d3d10_effect_type_GetMemberName
,
d3d10_effect_type_GetMemberSemantic
,
};
dlls/d3d10/utils.c
View file @
559351ea
...
@@ -41,3 +41,18 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
...
@@ -41,3 +41,18 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
}
}
#undef WINE_D3D10_TO_STR
#undef WINE_D3D10_TO_STR
void
*
d3d10_rb_alloc
(
size_t
size
)
{
return
HeapAlloc
(
GetProcessHeap
(),
0
,
size
);
}
void
*
d3d10_rb_realloc
(
void
*
ptr
,
size_t
size
)
{
return
HeapReAlloc
(
GetProcessHeap
(),
0
,
ptr
,
size
);
}
void
d3d10_rb_free
(
void
*
ptr
)
{
HeapFree
(
GetProcessHeap
(),
0
,
ptr
);
}
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