Commit 56c8a82a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3dx9_36: Implement D3DXGetDeclVertexSize().

parent dcc490e8
......@@ -148,7 +148,7 @@
@ stub D3DXGenerateOutputDecl
@ stdcall D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) d3dx8.D3DXGeneratePMesh
@ stub D3DXGetDeclLength
@ stub D3DXGetDeclVertexSize
@ stdcall D3DXGetDeclVertexSize(ptr long)
@ stdcall D3DXGetDriverLevel(ptr)
@ stdcall D3DXGetFVFVertexSize(long)
@ stdcall D3DXGetImageInfoFromFileA(str ptr)
......
......@@ -19,10 +19,13 @@
*/
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
#include "windef.h"
#include "wingdi.h"
#include "d3dx9.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/*************************************************************************
* D3DXComputeBoundingBox
......@@ -128,6 +131,55 @@ UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF)
}
/*************************************************************************
* D3DXGetFVFVertexSize
*/
UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx)
{
const D3DVERTEXELEMENT9 *element;
UINT size = 0;
TRACE("decl %p, stream_idx %u\n", decl, stream_idx);
if (!decl) return 0;
for (element = decl; element->Stream != 0xff; ++element)
{
UINT type_size;
if (element->Stream != stream_idx) continue;
switch (element->Type)
{
case D3DDECLTYPE_FLOAT1: type_size = 1 * 4; break;
case D3DDECLTYPE_FLOAT2: type_size = 2 * 4; break;
case D3DDECLTYPE_FLOAT3: type_size = 3 * 4; break;
case D3DDECLTYPE_FLOAT4: type_size = 4 * 4; break;
case D3DDECLTYPE_D3DCOLOR: type_size = 4 * 1; break;
case D3DDECLTYPE_UBYTE4: type_size = 4 * 1; break;
case D3DDECLTYPE_SHORT2: type_size = 2 * 2; break;
case D3DDECLTYPE_SHORT4: type_size = 4 * 2; break;
case D3DDECLTYPE_UBYTE4N: type_size = 4 * 1; break;
case D3DDECLTYPE_SHORT2N: type_size = 2 * 2; break;
case D3DDECLTYPE_SHORT4N: type_size = 4 * 2; break;
case D3DDECLTYPE_USHORT2N: type_size = 2 * 2; break;
case D3DDECLTYPE_USHORT4N: type_size = 4 * 2; break;
case D3DDECLTYPE_UDEC3: type_size = 4; break; /* 3 * 10 bits + 2 padding */
case D3DDECLTYPE_DEC3N: type_size = 4; break;
case D3DDECLTYPE_FLOAT16_2: type_size = 2 * 2; break;
case D3DDECLTYPE_FLOAT16_4: type_size = 4 * 2; break;
default:
FIXME("Unhandled element type %#x, size will be incorrect.\n", element->Type);
type_size = 0;
break;
}
if (element->Offset + type_size > size) size = element->Offset + type_size;
}
return size;
}
/*************************************************************************
* D3DXIntersectTri
*/
BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *p0, CONST D3DXVECTOR3 *p1, CONST D3DXVECTOR3 *p2, CONST D3DXVECTOR3 *praypos, CONST D3DXVECTOR3 *praydir, FLOAT *pu, FLOAT *pv, FLOAT *pdist)
......
......@@ -26,6 +26,7 @@ extern "C" {
#endif
HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
UINT WINAPI D3DXGetFVFVertexSize(DWORD);
BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *);
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
......
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