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wine
wine-winehq
Commits
56e19e2c
Commit
56e19e2c
authored
Nov 29, 2023
by
Biswapriyo Nath
Committed by
Alexandre Julliard
Nov 29, 2023
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include: Update d3d12sdklayers.idl from vkd3d.
This corresponds to vkd3d as of a52604da8cae8ce5639eeb20ef263c12bf70e1df commit.
parent
c80f806e
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d3d12sdklayers.idl
include/d3d12sdklayers.idl
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include/d3d12sdklayers.idl
View file @
56e19e2c
...
...
@@ -903,6 +903,68 @@ typedef enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES
=
0
x4
,
}
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
;
typedef
enum
D3D12_GPU_BASED_VALIDATION_FLAGS
{
D3D12_GPU_BASED_VALIDATION_FLAGS_NONE
=
0
x00
,
D3D12_GPU_BASED_VALIDATION_FLAGS_DISABLE_STATE_TRACKING
=
0
x01
,
}
D3D12_GPU_BASED_VALIDATION_FLAGS
;
cpp_quote
(
"DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_FLAGS)"
)
typedef
enum
D3D12_RLDO_FLAGS
{
D3D12_RLDO_NONE
=
0
x0
,
D3D12_RLDO_SUMMARY
=
0
x1
,
D3D12_RLDO_DETAIL
=
0
x2
,
D3D12_RLDO_IGNORE_INTERNAL
=
0
x4
,
}
D3D12_RLDO_FLAGS
;
cpp_quote
(
"DEFINE_ENUM_FLAG_OPERATORS(D3D12_RLDO_FLAGS)"
)
typedef
enum
D3D12_DEBUG_DEVICE_PARAMETER_TYPE
{
D3D12_DEBUG_DEVICE_PARAMETER_FEATURE_FLAGS
,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_BASED_VALIDATION_SETTINGS
,
D3D12_DEBUG_DEVICE_PARAMETER_GPU_SLOWDOWN_PERFORMANCE_FACTOR
,
}
D3D12_DEBUG_DEVICE_PARAMETER_TYPE
;
typedef
enum
D3D12_DEBUG_FEATURE
{
D3D12_DEBUG_FEATURE_NONE
=
0
x00
,
D3D12_DEBUG_FEATURE_ALLOW_BEHAVIOR_CHANGING_DEBUG_AIDS
=
0
x01
,
D3D12_DEBUG_FEATURE_CONSERVATIVE_RESOURCE_STATE_TRACKING
=
0
x02
,
D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION
=
0
x04
,
D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7
=
0
x08
,
}
D3D12_DEBUG_FEATURE
;
cpp_quote
(
"DEFINE_ENUM_FLAG_OPERATORS(D3D12_DEBUG_FEATURE)"
)
typedef
enum
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
{
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_NONE
=
0
x00
,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_TRACKING_ONLY_SHADERS
=
0
x01
,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_UNGUARDED_VALIDATION_SHADERS
=
0
x02
,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAG_FRONT_LOAD_CREATE_GUARDED_VALIDATION_SHADERS
=
0
x04
,
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS_VALID_MASK
=
0
x07
}
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
;
cpp_quote
(
"DEFINE_ENUM_FLAG_OPERATORS(D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS)"
)
typedef
enum
D3D12_MESSAGE_CALLBACK_FLAGS
{
D3D12_MESSAGE_CALLBACK_FLAG_NONE
=
0
x00
,
D3D12_MESSAGE_CALLBACK_IGNORE_FILTERS
=
0
x01
,
}
D3D12_MESSAGE_CALLBACK_FLAGS
;
cpp_quote
(
"DEFINE_ENUM_FLAG_OPERATORS(D3D12_MESSAGE_CALLBACK_FLAGS)"
)
typedef
struct
D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
{
UINT
MaxMessagesPerCommandList
;
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
DefaultShaderPatchMode
;
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
PipelineStateCreateFlags
;
}
D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS
;
typedef
struct
D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
{
FLOAT
SlowdownFactor
;
}
D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR
;
typedef
struct
D3D12_MESSAGE
{
D3D12_MESSAGE_CATEGORY
Category
;
...
...
@@ -953,6 +1015,104 @@ interface ID3D12Debug1 : IUnknown
}
[
uuid
(
93
a665c4
-
a3b2
-
4
e5d
-
b692
-
a26ae14e3374
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12Debug2
:
IUnknown
{
void
SetGPUBasedValidationFlags
(
D3D12_GPU_BASED_VALIDATION_FLAGS
flags
)
;
}
[
uuid
(
5
cf4e58f
-
f671
-
4
ff1
-
a542
-
3686
e3d153d1
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12Debug3
:
ID3D12Debug
{
void
SetEnableGPUBasedValidation
(
BOOL
enable
)
;
void
SetEnableSynchronizedCommandQueueValidation
(
BOOL
enable
)
;
void
SetGPUBasedValidationFlags
(
D3D12_GPU_BASED_VALIDATION_FLAGS
flags
)
;
}
[
uuid
(
014b
816e-9
ec5
-
4
a2f
-
a845
-
ffbe441ce13a
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12Debug4
:
ID3D12Debug3
{
void
DisableDebugLayer
()
;
}
[
uuid
(
548
d6b12
-
09
fa
-
40
e0
-
9069
-
5
dcd589a52c9
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12Debug5
:
ID3D12Debug4
{
void
SetEnableAutoName
(
BOOL
enable
)
;
}
[
uuid
(
3
febd6dd
-
4973
-
4787
-
8194
-
e45f9e28923e
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12DebugDevice
:
IUnknown
{
HRESULT
SetFeatureMask
(
D3D12_DEBUG_FEATURE
mask
)
;
D3D12_DEBUG_FEATURE
GetFeatureMask
()
;
HRESULT
ReportLiveDeviceObjects
(
D3D12_RLDO_FLAGS
flags
)
;
}
[
uuid
(
a9b71770
-
d099
-
4
a65
-
a698
-
3
dee10020f88
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12DebugDevice1
:
IUnknown
{
HRESULT
SetDebugParameter
(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE
type
,
const
void
*
data
,
UINT
size
)
;
HRESULT
GetDebugParameter
(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE
type
,
void
*
data
,
UINT
size
)
;
HRESULT
ReportLiveDeviceObjects
(
D3D12_RLDO_FLAGS
flags
)
;
}
[
uuid
(
60
eccbc1
-378d-4
df1
-
894
c
-
f8ac5ce4d7dd
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12DebugDevice2
:
ID3D12DebugDevice
{
HRESULT
SetDebugParameter
(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE
type
,
const
void
*
data
,
UINT
size
)
;
HRESULT
GetDebugParameter
(
D3D12_DEBUG_DEVICE_PARAMETER_TYPE
type
,
void
*
data
,
UINT
size
)
;
}
[
uuid
(
0
adf7d52
-
929
c
-
4
e61
-
addb
-
ffed30de66ef
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12SharingContract
:
IUnknown
{
void
Present
(
ID3D12Resource
*
resource
,
UINT
sub_resource
,
HWND
window
)
;
void
SharedFenceSignal
(
ID3D12Fence
*
fence
,
UINT64
fence_value
)
;
void
BeginCapturableWork
(
REFGUID
guid
)
;
void
EndCapturableWork
(
REFGUID
guid
)
;
}
[
uuid
(
0742
a90b
-
c387
-
483
f
-
b946
-
30
a7e4e61458
),
object
,
local
,
...
...
@@ -997,3 +1157,19 @@ interface ID3D12InfoQueue : IUnknown
void
SetMuteDebugOutput
(
[
in
]
BOOL
mute
)
;
BOOL
GetMuteDebugOutput
()
;
}
typedef
void
(
__stdcall
*
D3D12MessageFunc
)(
D3D12_MESSAGE_CATEGORY
category
,
D3D12_MESSAGE_SEVERITY
severity
,
D3D12_MESSAGE_ID
id
,
const
char
*
description
,
void
*
context
)
;
[
uuid
(
2852
dd88
-
b484
-
4
c0c
-
b6b1
-
67168500
e600
),
object
,
local
,
pointer_default
(
unique
)
]
interface
ID3D12InfoQueue1
:
ID3D12InfoQueue
{
HRESULT
RegisterMessageCallback
(
[
in
]
D3D12MessageFunc
func
,
[
in
]
D3D12_MESSAGE_CALLBACK_FLAGS
flags
,
[
in
]
void
*
context
,
[
in
,
out
]
DWORD
*
cookie
)
;
HRESULT
UnregisterMessageCallback
(
[
in
]
DWORD
cookie
)
;
}
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