d3dcompiler: Create assignment instructions more directly in struct_var_initializer().
In particular so that we can remove the need for creating a load instruction,
which besides being unnecessary was also never added to any instruction lists.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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