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wine
wine-winehq
Commits
59bec503
Commit
59bec503
authored
Sep 25, 2003
by
Dimitrie O. Paun
Committed by
Alexandre Julliard
Sep 25, 2003
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Merge the non-obsolete bits from wine.texinfo into the Wine Developers
Guide.
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dbebaf67
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implementation.sgml
documentation/implementation.sgml
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wine-devel.sgml
documentation/wine-devel.sgml
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wine.texinfo
documentation/wine.texinfo
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documentation/implementation.sgml
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59bec503
...
...
@@ -2,6 +2,132 @@
<title>Low-level Implementation</title>
<para>Details of Wine's Low-level Implementation...</para>
<sect1 id="undoc-func">
<title>Undocumented APIs</title>
<para>
Some background: On the i386 class of machines, stack entries are
usually dword (4 bytes) in size, little-endian. The stack grows
downward in memory. The stack pointer, maintained in the
<literal>esp</literal> register, points to the last valid entry;
thus, the operation of pushing a value onto the stack involves
decrementing <literal>esp</literal> and then moving the value into
the memory pointed to by <literal>esp</literal>
(i.e., <literal>push p</literal> in assembly resembles
<literal>*(--esp) = p;</literal> in C). Removing (popping)
values off the stack is the reverse (i.e., <literal>pop p</literal>
corresponds to <literal>p = *(esp++);</literal> in C).
</para>
<para>
In the <literal>stdcall</literal> calling convention, arguments are
pushed onto the stack right-to-left. For example, the C call
<function>myfunction(40, 20, 70, 30);</function> is expressed in
Intel assembly as:
<screen>
push 30
push 70
push 20
push 40
call myfunction
</screen>
The called function is responsible for removing the arguments
off the stack. Thus, before the call to myfunction, the
stack would look like:
<screen>
[local variable or temporary]
[local variable or temporary]
30
70
20
esp -> 40
</screen>
After the call returns, it should look like:
<screen>
[local variable or temporary]
esp -> [local variable or temporary]
</screen>
</para>
<para>
To restore the stack to this state, the called function must know how
many arguments to remove (which is the number of arguments it takes).
This is a problem if the function is undocumented.
</para>
<para>
One way to attempt to document the number of arguments each function
takes is to create a wrapper around that function that detects the
stack offset. Essentially, each wrapper assumes that the function will
take a large number of arguments. The wrapper copies each of these
arguments into its stack, calls the actual function, and then calculates
the number of arguments by checking esp before and after the call.
</para>
<para>
The main problem with this scheme is that the function must actually
be called from another program. Many of these functions are seldom
used. An attempt was made to aggressively query each function in a
given library (<filename>ntdll.dll</filename>) by passing 64 arguments,
all 0, to each function. Unfortunately, Windows NT quickly goes to a
blue screen of death, even if the program is run from a
non-administrator account.
</para>
<para>
Another method that has been much more successful is to attempt to
figure out how many arguments each function is removing from the
stack. This instruction, <literal>ret hhll</literal> (where
<symbol>hhll</symbol> is the number of bytes to remove, i.e. the
number of arguments times 4), contains the bytes
<literal>0xc2 ll hh</literal> in memory. It is a reasonable
assumption that few, if any, functions take more than 16 arguments;
therefore, simply searching for
<literal>hh == 0 && ll < 0x40</literal> starting from the
address of a function yields the correct number of arguments most
of the time.
</para>
<para>
Of course, this is not without errors. <literal>ret 00ll</literal>
is not the only instruction that can have the byte sequence
<literal>0xc2 ll 0x0</literal>; for example,
<literal>push 0x000040c2</literal> has the byte sequence
<literal>0x68 0xc2 0x40 0x0 0x0</literal>, which matches
the above. Properly, the utility should look for this sequence
only on an instruction boundary; unfortunately, finding
instruction boundaries on an i386 requires implementing a full
disassembler -- quite a daunting task. Besides, the probability
of having such a byte sequence that is not the actual return
instruction is fairly low.
</para>
<para>
Much more troublesome is the non-linear flow of a function. For
example, consider the following two functions:
<screen>
somefunction1:
jmp somefunction1_impl
somefunction2:
ret 0004
somefunction1_impl:
ret 0008
</screen>
In this case, we would incorrectly detect both
<function>somefunction1</function> and
<function>somefunction2</function> as taking only a single
argument, whereas <function>somefunction1</function> really
takes two arguments.
</para>
<para>
With these limitations in mind, it is possible to implement more stubs
in Wine and, eventually, the functions themselves.
</para>
</sect1>
<sect1 id="accel-impl">
<title>Accelerators</title>
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documentation/wine-devel.sgml
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59bec503
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@@ -83,6 +83,10 @@
<surname>Pouech</surname>
</author>
<author>
<firstname>Douglas</firstname>
<surname>Ridgway</surname>
</author>
<author>
<firstname>John</firstname>
<surname>Sheets</surname>
</author>
...
...
documentation/wine.texinfo
deleted
100644 → 0
View file @
dbebaf67
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