Commit 5b3f89ae authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the adapter responsible for buffer creation and destruction.

parent dccbd6a9
......@@ -4680,6 +4680,67 @@ static void adapter_gl_destroy_swapchain(struct wined3d_swapchain *swapchain)
heap_free(swapchain);
}
static HRESULT adapter_gl_create_buffer(struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer_gl *buffer_gl;
HRESULT hr;
TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
device, desc, data, parent, parent_ops, buffer);
if (!(buffer_gl = heap_alloc_zero(sizeof(*buffer_gl))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_buffer_gl_init(buffer_gl, device, desc, data, parent, parent_ops)))
{
WARN("Failed to initialise buffer, hr %#x.\n", hr);
heap_free(buffer_gl);
return hr;
}
TRACE("Created buffer %p.\n", buffer_gl);
*buffer = &buffer_gl->b;
return hr;
}
static void wined3d_buffer_gl_destroy_object(void *object)
{
struct wined3d_buffer_gl *buffer_gl = object;
struct wined3d_context *context;
if (buffer_gl->buffer_object)
{
context = context_acquire(buffer_gl->b.resource.device, NULL, 0);
wined3d_buffer_gl_destroy_buffer_object(buffer_gl, wined3d_context_gl(context));
context_release(context);
}
heap_free(buffer_gl);
}
static void adapter_gl_destroy_buffer(struct wined3d_buffer *buffer)
{
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
struct wined3d_device *device = buffer_gl->b.resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("buffer_gl %p.\n", buffer_gl);
/* Take a reference to the device, in case releasing the buffer would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_buffer_cleanup(&buffer_gl->b);
wined3d_cs_destroy_object(device->cs, wined3d_buffer_gl_destroy_object, buffer_gl);
if (swapchain_count)
wined3d_device_decref(device);
}
static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
{
adapter_gl_destroy,
......@@ -4693,6 +4754,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
adapter_gl_uninit_3d,
adapter_gl_create_swapchain,
adapter_gl_destroy_swapchain,
adapter_gl_create_buffer,
adapter_gl_destroy_buffer,
};
static BOOL wined3d_adapter_gl_init(struct wined3d_adapter_gl *adapter_gl,
......
......@@ -494,6 +494,52 @@ static void adapter_vk_destroy_swapchain(struct wined3d_swapchain *swapchain)
heap_free(swapchain);
}
static HRESULT adapter_vk_create_buffer(struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer_vk *buffer_vk;
HRESULT hr;
TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
device, desc, data, parent, parent_ops, buffer);
if (!(buffer_vk = heap_alloc_zero(sizeof(*buffer_vk))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_buffer_vk_init(buffer_vk, device, desc, data, parent, parent_ops)))
{
WARN("Failed to initialise buffer, hr %#x.\n", hr);
heap_free(buffer_vk);
return hr;
}
TRACE("Created buffer %p.\n", buffer_vk);
*buffer = &buffer_vk->b;
return hr;
}
static void adapter_vk_destroy_buffer(struct wined3d_buffer *buffer)
{
struct wined3d_buffer_vk *buffer_vk = wined3d_buffer_vk(buffer);
struct wined3d_device *device = buffer_vk->b.resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("buffer_vk %p.\n", buffer_vk);
/* Take a reference to the device, in case releasing the buffer would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_buffer_cleanup(&buffer_vk->b);
wined3d_cs_destroy_object(device->cs, heap_free, buffer_vk);
if (swapchain_count)
wined3d_device_decref(device);
}
static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
{
adapter_vk_destroy,
......@@ -507,6 +553,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
adapter_vk_uninit_3d,
adapter_vk_create_swapchain,
adapter_vk_destroy_swapchain,
adapter_vk_create_buffer,
adapter_vk_destroy_buffer,
};
static unsigned int wined3d_get_wine_vk_version(void)
......
......@@ -139,7 +139,7 @@ static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct w
}
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
struct wined3d_context_gl *context_gl)
{
const struct wined3d_gl_info *gl_info = context_gl->gl_info;
......@@ -757,22 +757,18 @@ static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer)
buffer_unload(&buffer->resource);
}
static void wined3d_buffer_gl_destroy_object(void *object)
static void wined3d_buffer_destroy_object(void *object)
{
struct wined3d_buffer_gl *buffer_gl = object;
struct wined3d_context *context;
struct wined3d_buffer *buffer = object;
if (buffer_gl->buffer_object)
{
context = context_acquire(buffer_gl->b.resource.device, NULL, 0);
wined3d_buffer_gl_destroy_buffer_object(buffer_gl, wined3d_context_gl(context));
context_release(context);
heap_free(buffer_gl->b.conversion_map);
}
heap_free(buffer->conversion_map);
heap_free(buffer->maps);
}
heap_free(buffer_gl->b.maps);
heap_free(buffer_gl);
void wined3d_buffer_cleanup(struct wined3d_buffer *buffer)
{
resource_cleanup(&buffer->resource);
wined3d_cs_destroy_object(buffer->resource.device->cs, wined3d_buffer_destroy_object, buffer);
}
ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
......@@ -784,9 +780,7 @@ ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
if (!refcount)
{
buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
resource_cleanup(&buffer->resource);
wined3d_cs_destroy_object(buffer->resource.device->cs,
wined3d_buffer_gl_destroy_object, wined3d_buffer_gl(buffer));
buffer->resource.device->adapter->adapter_ops->adapter_destroy_buffer(buffer);
}
return refcount;
......@@ -1353,6 +1347,11 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
BOOL dynamic_buffer_ok;
HRESULT hr;
TRACE("buffer %p, device %p, desc byte_width %u, usage %s, bind_flags %s, "
"access %s, data %p, parent %p, parent_ops %p.\n",
buffer, device, desc->byte_width, debug_d3dusage(desc->usage), wined3d_debug_bind_flags(desc->bind_flags),
wined3d_debug_resource_access(desc->access), data, parent, parent_ops);
if (!desc->byte_width)
{
WARN("Size 0 requested, returning E_INVALIDARG.\n");
......@@ -1382,9 +1381,8 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
buffer->structure_byte_stride = desc->structure_byte_stride;
buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
TRACE("buffer %p, size %#x, usage %#x, format %s, memory @ %p.\n",
buffer, buffer->resource.size, buffer->resource.usage,
debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory);
TRACE("buffer %p, size %#x, usage %#x, memory @ %p.\n",
buffer, buffer->resource.size, buffer->resource.usage, buffer->resource.heap_memory);
if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING
|| wined3d_resource_access_is_managed(desc->access))
......@@ -1441,6 +1439,34 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
return WINED3D_OK;
}
static void wined3d_buffer_no3d_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
FIXME("Not implemented.\n");
}
static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
FIXME("Not implemented.\n");
}
static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
{
wined3d_buffer_no3d_upload_ranges,
wined3d_buffer_no3d_download_ranges,
};
HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
TRACE("buffer_no3d %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
buffer_no3d, device, desc, data, parent, parent_ops);
return wined3d_buffer_init(buffer_no3d, device, desc, data, parent, parent_ops, &wined3d_buffer_no3d_ops);
}
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
......@@ -1487,35 +1513,54 @@ static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
wined3d_buffer_gl_download_ranges,
};
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer)
HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_buffer_gl *object;
HRESULT hr;
TRACE("device %p, desc byte_width %u, usage %s, bind_flags %s, access %s, data %p, parent %p, "
"parent_ops %p, buffer %p.\n",
device, desc->byte_width, debug_d3dusage(desc->usage),
wined3d_debug_bind_flags(desc->bind_flags), wined3d_debug_resource_access(desc->access),
data, parent, parent_ops, buffer);
TRACE("buffer_gl %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
buffer_gl, device, desc, data, parent, parent_ops);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
buffer_gl->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, desc->bind_flags);
object->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, desc->bind_flags);
return wined3d_buffer_init(&buffer_gl->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops);
}
if (FAILED(hr = wined3d_buffer_init(&object->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops)))
{
WARN("Failed to initialize buffer, hr %#x.\n", hr);
heap_free(object);
return hr;
}
static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
FIXME("Not implemented.\n");
}
TRACE("Created buffer %p.\n", object);
static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
FIXME("Not implemented.\n");
}
*buffer = &object->b;
static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
{
wined3d_buffer_vk_upload_ranges,
wined3d_buffer_vk_download_ranges,
};
return WINED3D_OK;
HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
TRACE("buffer_vk %p, device %p, desc %p, data %p, parent %p, parent_ops %p.\n",
buffer_vk, device, desc, data, parent, parent_ops);
return wined3d_buffer_init(&buffer_vk->b, device, desc, data, parent, parent_ops, &wined3d_buffer_vk_ops);
}
HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer)
{
TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
device, desc, data, parent, parent_ops, buffer);
return device->adapter->adapter_ops->adapter_create_buffer(device, desc, data, parent, parent_ops, buffer);
}
......@@ -2385,6 +2385,51 @@ static void adapter_no3d_destroy_swapchain(struct wined3d_swapchain *swapchain)
heap_free(swapchain);
}
static HRESULT adapter_no3d_create_buffer(struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer *buffer_no3d;
HRESULT hr;
TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
device, desc, data, parent, parent_ops, buffer);
if (!(buffer_no3d = heap_alloc_zero(sizeof(*buffer_no3d))))
return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_buffer_no3d_init(buffer_no3d, device, desc, data, parent, parent_ops)))
{
WARN("Failed to initialise buffer, hr %#x.\n", hr);
heap_free(buffer_no3d);
return hr;
}
TRACE("Created buffer %p.\n", buffer_no3d);
*buffer = buffer_no3d;
return hr;
}
static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
{
struct wined3d_device *device = buffer->resource.device;
unsigned int swapchain_count = device->swapchain_count;
TRACE("buffer %p.\n", buffer);
/* Take a reference to the device, in case releasing the buffer would
* cause the device to be destroyed. However, swapchain resources don't
* take a reference to the device, and we wouldn't want to increment the
* refcount on a device that's in the process of being destroyed. */
if (swapchain_count)
wined3d_device_incref(device);
wined3d_buffer_cleanup(buffer);
wined3d_cs_destroy_object(device->cs, heap_free, buffer);
if (swapchain_count)
wined3d_device_decref(device);
}
static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
{
adapter_no3d_destroy,
......@@ -2398,6 +2443,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
adapter_no3d_uninit_3d,
adapter_no3d_create_swapchain,
adapter_no3d_destroy_swapchain,
adapter_no3d_create_buffer,
adapter_no3d_destroy_buffer,
};
static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, unsigned int wined3d_creation_flags)
......
......@@ -2784,6 +2784,10 @@ struct wined3d_adapter_ops
HRESULT (*adapter_create_swapchain)(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
};
/* The adapter structure */
......@@ -4078,6 +4082,7 @@ static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resourc
return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
}
void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
struct wined3d_bo_address *data, DWORD locations) DECLSPEC_HIDDEN;
void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
......@@ -4091,6 +4096,10 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
struct wined3d_buffer_gl
{
struct wined3d_buffer b;
......@@ -4105,6 +4114,26 @@ static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer
return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
}
void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *buffer_gl,
struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
struct wined3d_buffer_vk
{
struct wined3d_buffer b;
};
static inline struct wined3d_buffer_vk *wined3d_buffer_vk(struct wined3d_buffer *buffer)
{
return CONTAINING_RECORD(buffer, struct wined3d_buffer_vk, b);
}
HRESULT wined3d_buffer_vk_init(struct wined3d_buffer_vk *buffer_vk, struct wined3d_device *device,
const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view
{
LONG refcount;
......
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