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wine
wine-winehq
Commits
5bc6ab56
Commit
5bc6ab56
authored
Jan 06, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Aug 25, 2023
Browse files
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Plain Diff
wined3d: Move the wined3d_gl.h include to individual files.
parent
3c7f325f
Hide whitespace changes
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23 changed files
with
23 additions
and
3 deletions
+23
-3
adapter_gl.c
dlls/wined3d/adapter_gl.c
+1
-0
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-0
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+1
-0
buffer.c
dlls/wined3d/buffer.c
+1
-0
context_gl.c
dlls/wined3d/context_gl.c
+1
-0
cs.c
dlls/wined3d/cs.c
+2
-1
device.c
dlls/wined3d/device.c
+1
-0
directx.c
dlls/wined3d/directx.c
+1
-0
gl_compat.c
dlls/wined3d/gl_compat.c
+1
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-0
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+1
-0
query.c
dlls/wined3d/query.c
+1
-0
resource.c
dlls/wined3d/resource.c
+1
-0
sampler.c
dlls/wined3d/sampler.c
+1
-0
shader.c
dlls/wined3d/shader.c
+1
-0
state.c
dlls/wined3d/state.c
+1
-0
surface.c
dlls/wined3d/surface.c
+1
-0
swapchain.c
dlls/wined3d/swapchain.c
+1
-0
texture.c
dlls/wined3d/texture.c
+1
-0
utils.c
dlls/wined3d/utils.c
+1
-0
view.c
dlls/wined3d/view.c
+1
-0
wined3d_main.c
dlls/wined3d/wined3d_main.c
+1
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-2
No files found.
dlls/wined3d/adapter_gl.c
View file @
5bc6ab56
...
@@ -24,6 +24,7 @@
...
@@ -24,6 +24,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
...
...
dlls/wined3d/arb_program_shader.c
View file @
5bc6ab56
...
@@ -30,6 +30,7 @@
...
@@ -30,6 +30,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_constants
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_constants
);
...
...
dlls/wined3d/ati_fragment_shader.c
View file @
5bc6ab56
...
@@ -21,6 +21,7 @@
...
@@ -21,6 +21,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/buffer.c
View file @
5bc6ab56
...
@@ -23,6 +23,7 @@
...
@@ -23,6 +23,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/context_gl.c
View file @
5bc6ab56
...
@@ -25,6 +25,7 @@
...
@@ -25,6 +25,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
...
...
dlls/wined3d/cs.c
View file @
5bc6ab56
...
@@ -17,6 +17,7 @@
...
@@ -17,6 +17,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
...
@@ -186,7 +187,7 @@ struct wined3d_cs_draw
...
@@ -186,7 +187,7 @@ struct wined3d_cs_draw
{
{
enum
wined3d_cs_op
opcode
;
enum
wined3d_cs_op
opcode
;
enum
wined3d_primitive_type
primitive_type
;
enum
wined3d_primitive_type
primitive_type
;
GL
int
patch_vertex_count
;
unsigned
int
patch_vertex_count
;
struct
wined3d_draw_parameters
parameters
;
struct
wined3d_draw_parameters
parameters
;
};
};
...
...
dlls/wined3d/device.c
View file @
5bc6ab56
...
@@ -25,6 +25,7 @@
...
@@ -25,6 +25,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/directx.c
View file @
5bc6ab56
...
@@ -22,6 +22,7 @@
...
@@ -22,6 +22,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "winternl.h"
#include "winternl.h"
#include "wine/list.h"
#include "wine/list.h"
...
...
dlls/wined3d/gl_compat.c
View file @
5bc6ab56
...
@@ -21,6 +21,7 @@
...
@@ -21,6 +21,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
gl_compat
);
WINE_DEFAULT_DEBUG_CHANNEL
(
gl_compat
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
...
...
dlls/wined3d/glsl_shader.c
View file @
5bc6ab56
...
@@ -33,6 +33,7 @@
...
@@ -33,6 +33,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
5bc6ab56
...
@@ -23,6 +23,7 @@
...
@@ -23,6 +23,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/query.c
View file @
5bc6ab56
...
@@ -19,6 +19,7 @@
...
@@ -19,6 +19,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/resource.c
View file @
5bc6ab56
...
@@ -22,6 +22,7 @@
...
@@ -22,6 +22,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/sampler.c
View file @
5bc6ab56
...
@@ -18,6 +18,7 @@
...
@@ -18,6 +18,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/shader.c
View file @
5bc6ab56
...
@@ -26,6 +26,7 @@
...
@@ -26,6 +26,7 @@
#include <string.h>
#include <string.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_shader
);
...
...
dlls/wined3d/state.c
View file @
5bc6ab56
...
@@ -28,6 +28,7 @@
...
@@ -28,6 +28,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/surface.c
View file @
5bc6ab56
...
@@ -27,6 +27,7 @@
...
@@ -27,6 +27,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
...
...
dlls/wined3d/swapchain.c
View file @
5bc6ab56
...
@@ -21,6 +21,7 @@
...
@@ -21,6 +21,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/texture.c
View file @
5bc6ab56
...
@@ -21,6 +21,7 @@
...
@@ -21,6 +21,7 @@
*/
*/
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/utils.c
View file @
5bc6ab56
...
@@ -27,6 +27,7 @@
...
@@ -27,6 +27,7 @@
#include <stdio.h>
#include <stdio.h>
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/view.c
View file @
5bc6ab56
...
@@ -19,6 +19,7 @@
...
@@ -19,6 +19,7 @@
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_shaders.h"
#include "wined3d_shaders.h"
#include "wined3d_gl.h"
#include "wined3d_vk.h"
#include "wined3d_vk.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
...
...
dlls/wined3d/wined3d_main.c
View file @
5bc6ab56
...
@@ -26,6 +26,7 @@
...
@@ -26,6 +26,7 @@
#define VKD3D_NO_WIN32_TYPES
#define VKD3D_NO_WIN32_TYPES
#include "initguid.h"
#include "initguid.h"
#include "wined3d_private.h"
#include "wined3d_private.h"
#include "wined3d_gl.h"
#include "d3d12.h"
#include "d3d12.h"
#define VK_NO_PROTOTYPES
#define VK_NO_PROTOTYPES
#include "wine/vulkan.h"
#include "wine/vulkan.h"
...
...
dlls/wined3d/wined3d_private.h
View file @
5bc6ab56
...
@@ -5081,6 +5081,4 @@ static inline bool wined3d_map_persistent(void)
...
@@ -5081,6 +5081,4 @@ static inline bool wined3d_map_persistent(void)
extern
CRITICAL_SECTION
wined3d_command_cs
;
extern
CRITICAL_SECTION
wined3d_command_cs
;
#include "wined3d_gl.h"
#endif
#endif
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