Commit 5c1a6e35 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Use wined3d_texture_get_sub_resource_parent() in d3d8_texture_2d_LockRect().

parent 1e6951cb
...@@ -298,7 +298,6 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le ...@@ -298,7 +298,6 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{ {
struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
struct wined3d_resource *sub_resource;
struct d3d8_surface *surface_impl; struct d3d8_surface *surface_impl;
HRESULT hr; HRESULT hr;
...@@ -306,13 +305,10 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le ...@@ -306,13 +305,10 @@ static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT le
iface, level, locked_rect, rect, flags); iface, level, locked_rect, rect, flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level))) if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL; hr = D3DERR_INVALIDCALL;
else else
{
surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags); hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
}
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
......
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