Commit 5c3d4f39 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d8: Use wined3d_bit_scan() instead of open-coding it.

parent b51bc843
......@@ -2280,8 +2280,7 @@ static void d3d8_device_upload_sysmem_vertex_buffers(struct d3d8_device *device,
map = device->sysmem_vb;
while (map)
{
i = ffs(map) - 1;
map ^= 1u << i;
i = wined3d_bit_scan(&map);
if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride)))
ERR("Failed to get stream source.\n");
......@@ -2618,8 +2617,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
map = device->sysmem_vb;
while (map)
{
i = ffs(map) - 1;
map ^= 1u << i;
i = wined3d_bit_scan(&map);
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
......@@ -2636,8 +2634,7 @@ static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT
map = device->sysmem_vb;
while (map)
{
i = ffs(map) - 1;
map ^= 1u << i;
i = wined3d_bit_scan(&map);
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device,
i, &wined3d_buffer, &offset, &stride)))
......
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