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wine
wine-winehq
Commits
5c61a9c3
Commit
5c61a9c3
authored
Dec 13, 2022
by
Max Figura
Committed by
Alexandre Julliard
Mar 16, 2023
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Plain Diff
wined3d: Move the WINED3D_RS_PATCHSEGMENTS stub to wined3d_device_apply_stateblock.
parent
0076908b
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4 changed files
with
23 additions
and
24 deletions
+23
-24
adapter_vk.c
dlls/wined3d/adapter_vk.c
+0
-1
device.c
dlls/wined3d/device.c
+22
-0
directx.c
dlls/wined3d/directx.c
+0
-1
state.c
dlls/wined3d/state.c
+1
-22
No files found.
dlls/wined3d/adapter_vk.c
View file @
5c61a9c3
...
...
@@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_NORMALDEGREE
),
{
STATE_RENDER
(
WINED3D_RS_NORMALDEGREE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_MINTESSELLATIONLEVEL
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
...
...
dlls/wined3d/device.c
View file @
5c61a9c3
...
...
@@ -4178,6 +4178,28 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
state
->
rs
[
WINED3D_RS_PATCHEDGESTYLE
]);
break
;
case
WINED3D_RS_PATCHSEGMENTS
:
{
union
{
DWORD
d
;
float
f
;
}
tmpvalue
;
tmpvalue
.
f
=
1
.
0
f
;
if
(
state
->
rs
[
WINED3D_RS_PATCHSEGMENTS
]
!=
tmpvalue
.
d
)
{
static
bool
displayed
=
false
;
tmpvalue
.
d
=
state
->
rs
[
WINED3D_RS_PATCHSEGMENTS
];
if
(
!
displayed
)
FIXME
(
"(WINED3D_RS_PATCHSEGMENTS,%f) not yet implemented.
\n
"
,
tmpvalue
.
f
);
displayed
=
true
;
}
break
;
}
default:
wined3d_device_set_render_state
(
device
,
idx
,
state
->
rs
[
idx
]);
break
;
...
...
dlls/wined3d/directx.c
View file @
5c61a9c3
...
...
@@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ZFUNC
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_NORMALDEGREE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_MINTESSELLATIONLEVEL
),
{
STATE_VDECL
}},
...
...
dlls/wined3d/state.c
View file @
5c61a9c3
...
...
@@ -1970,26 +1970,6 @@ static void state_sample_mask_w(struct wined3d_context *context, const struct wi
WARN
(
"Unsupported in local OpenGL implementation: glSampleMaski.
\n
"
);
}
static
void
state_patchsegments
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
union
{
DWORD
d
;
float
f
;
}
tmpvalue
;
tmpvalue
.
f
=
1
.
0
f
;
if
(
state
->
render_states
[
WINED3D_RS_PATCHSEGMENTS
]
!=
tmpvalue
.
d
)
{
static
BOOL
displayed
=
FALSE
;
tmpvalue
.
d
=
state
->
render_states
[
WINED3D_RS_PATCHSEGMENTS
];
if
(
!
displayed
)
FIXME
(
"(WINED3D_RS_PATCHSEGMENTS,%f) not yet implemented
\n
"
,
tmpvalue
.
f
);
displayed
=
TRUE
;
}
}
static
void
state_positiondegree
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
if
(
state
->
render_states
[
WINED3D_RS_POSITIONDEGREE
]
!=
WINED3D_DEGREE_CUBIC
)
...
...
@@ -4628,7 +4608,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern
},
WINED3D_GL_LEGACY_CONTEXT
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern_w
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_ditherenable
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
{
STATE_RENDER
(
WINED3D_RS_PATCHSEGMENTS
),
state_patchsegments
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
{
STATE_RENDER
(
WINED3D_RS_POSITIONDEGREE
),
state_positiondegree
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_NORMALDEGREE
),
{
STATE_RENDER
(
WINED3D_RS_NORMALDEGREE
),
state_normaldegree
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_MINTESSELLATIONLEVEL
),
{
STATE_RENDER
(
WINED3D_RS_ENABLEADAPTIVETESSELLATION
),
NULL
},
WINED3D_GL_EXT_NONE
},
...
...
@@ -5408,7 +5387,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{
144
,
144
},
{
149
,
150
},
{
153
,
153
},
{
162
,
16
3
},
{
162
,
16
4
},
{
168
,
169
},
{
171
,
171
},
{
174
,
177
},
...
...
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