Commit 5cfbfbc8 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Tidy up shader_hw_rsq_rcp.

parent da47f685
......@@ -1553,12 +1553,11 @@ static void shader_hw_mnxn(const struct wined3d_shader_instruction *ins)
}
}
static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
static void shader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
{
SHADER_BUFFER *buffer = ins->ctx->buffer;
const char *instruction;
const char *instruction, *sat;
char tmpLine[256];
char dst[50];
char src[50];
......@@ -1571,22 +1570,20 @@ static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
break;
}
strcpy(tmpLine, instruction);
if(ins->dst[0].modifiers & WINED3DSPDM_SATURATE) sat = "_SAT";
else sat = "";
shader_arb_get_dst_param(ins, &ins->dst[0], dst); /* Destination */
strcat(tmpLine, " ");
strcat(tmpLine, dst);
strcat(tmpLine, ", ");
shader_arb_get_src_param(ins, &ins->src[0], 0, src);
strcat(tmpLine, src);
if (ins->src[0].swizzle == WINED3DSP_NOSWIZZLE)
{
/* Dx sdk says .x is used if no swizzle is given, but our test shows that
* .w is used
*/
strcat(tmpLine, ".w");
strcat(src, ".w");
}
shader_addline(buffer, "%s;\n", tmpLine);
shader_addline(buffer, "%s%s %s, %s;\n", instruction, sat, dst, src);
}
static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
......@@ -2224,10 +2221,10 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_NRM */ shader_hw_nrm,
/* WINED3DSIH_PHASE */ NULL,
/* WINED3DSIH_POW */ shader_hw_map2gl,
/* WINED3DSIH_RCP */ vshader_hw_rsq_rcp,
/* WINED3DSIH_RCP */ shader_hw_rsq_rcp,
/* WINED3DSIH_REP */ NULL,
/* WINED3DSIH_RET */ NULL,
/* WINED3DSIH_RSQ */ vshader_hw_rsq_rcp,
/* WINED3DSIH_RSQ */ shader_hw_rsq_rcp,
/* WINED3DSIH_SETP */ NULL,
/* WINED3DSIH_SGE */ shader_hw_map2gl,
/* WINED3DSIH_SGN */ NULL,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment