Commit 5dff4102 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Explicitly pass GL info to buffer_get_sysmem().

parent e6473094
......@@ -567,7 +567,7 @@ static void buffer_check_buffer_object_size(struct wined3d_buffer *This, const s
/* Rescue the data before resizing the buffer object if we do not have our backup copy */
if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER))
{
buffer_get_sysmem(This);
buffer_get_sysmem(This, gl_info);
}
ENTER_GL();
......@@ -672,10 +672,8 @@ static ULONG STDMETHODCALLTYPE buffer_AddRef(IWineD3DBuffer *iface)
}
/* Context activation is done by the caller. */
BYTE *buffer_get_sysmem(struct wined3d_buffer *This)
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info)
{
const struct wined3d_gl_info *gl_info = &This->resource.device->adapter->gl_info;
/* AllocatedMemory exists if the buffer is double buffered or has no buffer object at all */
if(This->resource.allocatedMemory) return This->resource.allocatedMemory;
......@@ -706,7 +704,7 @@ static void STDMETHODCALLTYPE buffer_UnLoad(IWineD3DBuffer *iface)
/* Download the buffer, but don't permanently enable double buffering */
if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER))
{
buffer_get_sysmem(This);
buffer_get_sysmem(This, context->gl_info);
This->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
}
......@@ -1065,7 +1063,7 @@ static void STDMETHODCALLTYPE buffer_PreLoad(IWineD3DBuffer *iface)
if(!(This->flags & WINED3D_BUFFER_DOUBLEBUFFER))
{
buffer_get_sysmem(This);
buffer_get_sysmem(This, gl_info);
}
/* Now for each vertex in the buffer that needs conversion */
......@@ -1300,7 +1298,7 @@ static HRESULT STDMETHODCALLTYPE buffer_Map(IWineD3DBuffer *iface, UINT offset,
LEAVE_GL();
This->resource.allocatedMemory = NULL;
buffer_get_sysmem(This);
buffer_get_sysmem(This, gl_info);
TRACE("New pointer is %p\n", This->resource.allocatedMemory);
}
context_release(context);
......
......@@ -225,7 +225,8 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
{
WARN("loadBaseVertexIndex is < 0 (%d), not using vbos\n", This->stateBlock->loadBaseVertexIndex);
buffer_object = 0;
data = buffer_get_sysmem((struct wined3d_buffer *)This->stateBlock->streamSource[element->input_slot]);
data = buffer_get_sysmem((struct wined3d_buffer *)This->stateBlock->streamSource[element->input_slot],
&This->adapter->gl_info);
if ((UINT_PTR)data < -This->stateBlock->loadBaseVertexIndex * stride)
{
FIXME("System memory vertex data load offset is negative!\n");
......@@ -328,7 +329,7 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
if (buffer->buffer_object != element->buffer_object)
{
element->buffer_object = 0;
element->data = buffer_get_sysmem(buffer) + (ptrdiff_t)element->data;
element->data = buffer_get_sysmem(buffer, &This->adapter->gl_info) + (ptrdiff_t)element->data;
}
query = ((struct wined3d_buffer *) buffer)->query;
......@@ -3576,9 +3577,8 @@ static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIn
/* We might access VBOs from this code, so hold the lock */
ENTER_GL();
if (dest->resource.allocatedMemory == NULL) {
buffer_get_sysmem(dest);
}
if (!dest->resource.allocatedMemory)
buffer_get_sysmem(dest, gl_info);
/* Get a pointer into the destination vbo(create one if none exists) and
* write correct opengl data into it. It's cheap and allows us to run drawStridedFast
......@@ -3625,7 +3625,7 @@ static HRESULT process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIn
FIXME("Clipping is broken and disabled for now\n");
}
} else doClip = FALSE;
dest_ptr = ((char *) buffer_get_sysmem(dest)) + dwDestIndex * get_flexible_vertex_size(DestFVF);
dest_ptr = ((char *)buffer_get_sysmem(dest, gl_info)) + dwDestIndex * get_flexible_vertex_size(DestFVF);
IWineD3DDevice_GetTransform( (IWineD3DDevice *) This,
WINED3DTS_VIEW,
......@@ -3901,6 +3901,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
struct wined3d_stream_info stream_info;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL vbo = FALSE, streamWasUP = This->stateBlock->streamIsUP;
HRESULT hr;
......@@ -3913,6 +3914,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
/* Need any context to write to the vbo. */
context = context_acquire(This, NULL);
gl_info = context->gl_info;
/* ProcessVertices reads from vertex buffers, which have to be assigned. DrawPrimitive and DrawPrimitiveUP
* control the streamIsUP flag, thus restore it afterwards.
......@@ -3939,7 +3941,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface,
{
struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
e->buffer_object = 0;
e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb));
e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb, gl_info));
ENTER_GL();
GL_EXTCALL(glDeleteBuffersARB(1, &vb->buffer_object));
vb->buffer_object = 0;
......
......@@ -85,14 +85,14 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
TRACE("Using slow vertex array code\n");
/* Variable Initialization */
if (idxSize != 0) {
/* Immediate mode drawing can't make use of indices in a vbo - get the data from the index buffer.
* If the index buffer has no vbo(not supported or other reason), or with user pointer drawing
* idxData will be != NULL
*/
if(idxData == NULL) {
idxData = buffer_get_sysmem((struct wined3d_buffer *) This->stateBlock->pIndexData);
}
if (idxSize)
{
/* Immediate mode drawing can't make use of indices in a vbo - get the
* data from the index buffer. If the index buffer has no vbo (not
* supported or other reason), or with user pointer drawing idxData
* will be non-NULL. */
if (!idxData)
idxData = buffer_get_sysmem((struct wined3d_buffer *)This->stateBlock->pIndexData, gl_info);
if (idxSize == 2) pIdxBufS = idxData;
else pIdxBufL = idxData;
......@@ -422,6 +422,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
GLenum glPrimitiveType, const void *idxData, UINT idxSize, UINT startIdx)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
long SkipnStrides = startIdx + This->stateBlock->loadBaseVertexIndex;
const WORD *pIdxBufS = NULL;
const DWORD *pIdxBufL = NULL;
......@@ -430,14 +431,14 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
IWineD3DStateBlockImpl *stateblock = This->stateBlock;
const BYTE *ptr;
if (idxSize != 0) {
/* Immediate mode drawing can't make use of indices in a vbo - get the data from the index buffer.
* If the index buffer has no vbo(not supported or other reason), or with user pointer drawing
* idxData will be != NULL
*/
if(idxData == NULL) {
idxData = buffer_get_sysmem((struct wined3d_buffer *) This->stateBlock->pIndexData);
}
if (idxSize)
{
/* Immediate mode drawing can't make use of indices in a vbo - get the
* data from the index buffer. If the index buffer has no vbo (not
* supported or other reason), or with user pointer drawing idxData
* will be non-NULL. */
if (!idxData)
idxData = buffer_get_sysmem((struct wined3d_buffer *)This->stateBlock->pIndexData, gl_info);
if (idxSize == 2) pIdxBufS = idxData;
else pIdxBufL = idxData;
......@@ -535,7 +536,7 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
{
struct wined3d_buffer *vb =
(struct wined3d_buffer *)stateblock->streamSource[si->elements[instancedData[j]].stream_idx];
ptr += (long) buffer_get_sysmem(vb);
ptr += (long)buffer_get_sysmem(vb, &This->adapter->gl_info);
}
send_attribute(This, si->elements[instancedData[j]].format_desc->format, instancedData[j], ptr);
......@@ -547,7 +548,8 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const struct wine
}
}
static inline void remove_vbos(IWineD3DDeviceImpl *This, struct wined3d_stream_info *s)
static inline void remove_vbos(IWineD3DDeviceImpl *This, const struct wined3d_gl_info *gl_info,
struct wined3d_stream_info *s)
{
unsigned int i;
......@@ -562,7 +564,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, struct wined3d_stream_i
{
struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
e->buffer_object = 0;
e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb));
e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb, gl_info));
}
}
}
......@@ -683,7 +685,7 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
if(emulation) {
stream_info = &stridedlcl;
memcpy(&stridedlcl, &This->strided_streams, sizeof(stridedlcl));
remove_vbos(This, &stridedlcl);
remove_vbos(This, context->gl_info, &stridedlcl);
}
}
......@@ -830,7 +832,7 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
{
struct wined3d_buffer *vb;
vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb));
e->data = (BYTE *)((unsigned long)e->data + (unsigned long)buffer_get_sysmem(vb, context->gl_info));
}
vtxStride = e->stride;
data = e->data +
......
......@@ -4100,7 +4100,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
if (stream_info->elements[i].buffer_object)
{
vb = (struct wined3d_buffer *)stateblock->streamSource[stream_info->elements[i].stream_idx];
ptr += (long) buffer_get_sysmem(vb);
ptr += (long)buffer_get_sysmem(vb, gl_info);
}
if (context->numbered_array_mask & (1 << i)) unload_numbered_array(stateblock, context, i);
......
......@@ -2505,7 +2505,7 @@ struct wined3d_buffer
const BYTE *buffer_get_memory(IWineD3DBuffer *iface, const struct wined3d_gl_info *gl_info,
GLuint *buffer_object) DECLSPEC_HIDDEN;
BYTE *buffer_get_sysmem(struct wined3d_buffer *This) DECLSPEC_HIDDEN;
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, GLenum bind_hint,
const char *data, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
......
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