Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
5f3b11e9
Commit
5f3b11e9
authored
Jul 02, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 09, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Move wrapu to the misc states.
parent
dd90d623
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
2 deletions
+4
-2
state.c
dlls/wined3d/state.c
+4
-2
No files found.
dlls/wined3d/state.c
View file @
5f3b11e9
...
...
@@ -3827,8 +3827,8 @@ const struct StateEntry FFPStateTable[] =
{
/* 2, WINED3DRS_ANTIALIAS */
STATE_RENDER
(
WINED3DRS_ANTIALIAS
),
NULL
},
{
/* 3, WINED3DRS_TEXTUREADDRESS */
0
/* Handled in ddraw */
,
state_undefined
},
{
/* 4, WINED3DRS_TEXTUREPERSPECTIVE */
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
NULL
},
{
/* 5, WINED3DRS_WRAPU */
STATE_RENDER
(
WINED3DRS_WRAPU
),
state_wrapu
},
{
/* 6, WINED3DRS_WRAPV */
STATE_RENDER
(
WINED3DRS_WRAPV
),
state_wrapv
},
{
/* 5, WINED3DRS_WRAPU */
STATE_RENDER
(
WINED3DRS_WRAPU
),
NULL
},
{
/* 6, WINED3DRS_WRAPV */
STATE_RENDER
(
WINED3DRS_WRAPV
),
NULL
},
{
/* 7, WINED3DRS_ZENABLE */
STATE_RENDER
(
WINED3DRS_ZENABLE
),
NULL
},
{
/* 8, WINED3DRS_FILLMODE */
STATE_RENDER
(
WINED3DRS_FILLMODE
),
NULL
},
{
/* 9, WINED3DRS_SHADEMODE */
STATE_RENDER
(
WINED3DRS_SHADEMODE
),
NULL
},
...
...
@@ -4919,6 +4919,8 @@ const struct StateEntryTemplate misc_state_template[] = {
{
STATE_RENDER
(
WINED3DRS_ANTIALIAS
),
{
STATE_RENDER
(
WINED3DRS_ANTIALIAS
),
state_antialias
}},
{
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
{
STATE_RENDER
(
WINED3DRS_TEXTUREPERSPECTIVE
),
state_perspective
}},
{
STATE_RENDER
(
WINED3DRS_ZENABLE
),
{
STATE_RENDER
(
WINED3DRS_ZENABLE
),
state_zenable
}},
{
STATE_RENDER
(
WINED3DRS_WRAPU
),
{
STATE_RENDER
(
WINED3DRS_WRAPU
),
state_wrapu
}},
{
STATE_RENDER
(
WINED3DRS_WRAPV
),
{
STATE_RENDER
(
WINED3DRS_WRAPV
),
state_wrapv
}},
{
STATE_RENDER
(
WINED3DRS_FILLMODE
),
{
STATE_RENDER
(
WINED3DRS_FILLMODE
),
state_fillmode
}},
{
STATE_RENDER
(
WINED3DRS_SHADEMODE
),
{
STATE_RENDER
(
WINED3DRS_SHADEMODE
),
state_shademode
}},
{
STATE_RENDER
(
WINED3DRS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3DRS_LINEPATTERN
),
state_linepattern
}},
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment