Commit 60a3e010 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3dx9/effect: Reset output handle for next after last technique in FindNextValidTechnique().

parent 671eabdf
...@@ -3816,7 +3816,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D ...@@ -3816,7 +3816,7 @@ static HRESULT WINAPI d3dx_effect_FindNextValidTechnique(ID3DXEffect *iface, D3D
} }
} }
*next_technique = get_technique_handle(&effect->techniques[0]); *next_technique = NULL;
return S_FALSE; return S_FALSE;
} }
......
...@@ -7892,9 +7892,9 @@ static void test_effect_find_next_valid_technique(void) ...@@ -7892,9 +7892,9 @@ static void test_effect_find_next_valid_technique(void)
D3DPRESENT_PARAMETERS present_parameters = {0}; D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice9 *device; IDirect3DDevice9 *device;
D3DXTECHNIQUE_DESC desc; D3DXTECHNIQUE_DESC desc;
D3DXHANDLE tech, tech2;
ID3DXEffect *effect; ID3DXEffect *effect;
IDirect3D9 *d3d; IDirect3D9 *d3d;
D3DXHANDLE tech;
ULONG refcount; ULONG refcount;
HWND window; HWND window;
HRESULT hr; HRESULT hr;
...@@ -7939,9 +7939,12 @@ static void test_effect_find_next_valid_technique(void) ...@@ -7939,9 +7939,12 @@ static void test_effect_find_next_valid_technique(void)
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name); ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name);
hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech); tech2 = tech;
hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech2);
ok(hr == S_FALSE, "Got result %#x.\n", hr); ok(hr == S_FALSE, "Got result %#x.\n", hr);
hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc); ok(!tech2, "Unexpected technique handle %p.\n", tech2);
/* Test GetTechniqueDesc() with a NULL handle. */
hr = effect->lpVtbl->GetTechniqueDesc(effect, tech2, &desc);
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name); ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name);
...@@ -7957,9 +7960,10 @@ static void test_effect_find_next_valid_technique(void) ...@@ -7957,9 +7960,10 @@ static void test_effect_find_next_valid_technique(void)
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name); ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name);
hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech); hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech2);
ok(hr == S_FALSE, "Got result %#x.\n", hr); ok(hr == S_FALSE, "Got result %#x.\n", hr);
hr = effect->lpVtbl->GetTechniqueDesc(effect, tech, &desc); ok(!tech2, "Unexpected technique handle %p.\n", tech2);
hr = effect->lpVtbl->GetTechniqueDesc(effect, tech2, &desc);
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name); ok(!strcmp(desc.Name, "tech0"), "Got unexpected technique %s.\n", desc.Name);
...@@ -7985,8 +7989,9 @@ static void test_effect_find_next_valid_technique(void) ...@@ -7985,8 +7989,9 @@ static void test_effect_find_next_valid_technique(void)
ok(hr == D3D_OK, "Got result %#x.\n", hr); ok(hr == D3D_OK, "Got result %#x.\n", hr);
ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name); ok(!strcmp(desc.Name, "tech1"), "Got unexpected technique %s.\n", desc.Name);
hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech); hr = effect->lpVtbl->FindNextValidTechnique(effect, tech, &tech2);
ok(hr == S_FALSE, "Got result %#x.\n", hr); ok(hr == S_FALSE, "Got result %#x.\n", hr);
ok(!tech2, "Unexpected technique handle %p.\n", tech2);
hr = effect->lpVtbl->FindNextValidTechnique(effect, "nope", &tech); hr = effect->lpVtbl->FindNextValidTechnique(effect, "nope", &tech);
ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr); ok(hr == D3DERR_INVALIDCALL, "Got result %#x.\n", hr);
......
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