Commit 6177af8b authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3dx10: Add a stub font object.

parent c2be6fa6
......@@ -9,6 +9,7 @@ C_SRCS = \
async.c \
compiler.c \
d3dx10_43_main.c \
font.c \
sprite.c \
texture.c
......
......@@ -30,10 +30,10 @@
@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
@ stub D3DX10CreateFontIndirectA(ptr ptr ptr)
@ stub D3DX10CreateFontIndirectW(ptr ptr ptr)
@ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
......
......@@ -289,4 +289,12 @@ HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVE
ID3D10Device **device);
typedef interface ID3D10Device1 ID3D10Device1;
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1);
HRESULT WINAPI D3DX10CreateFontIndirectA(ID3D10Device *device, const D3DX10_FONT_DESCA *desc, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateFontIndirectW(ID3D10Device *device, const D3DX10_FONT_DESCW *desc, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateFontA(ID3D10Device *device, INT height, UINT width, UINT weight,
UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
UINT pitchandfamily, const char *facename, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateFontW(ID3D10Device *device, INT height, UINT width, UINT weight,
UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
UINT pitchandfamily, const WCHAR *facename, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite);
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment