Commit 6177af8b authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3dx10: Add a stub font object.

parent c2be6fa6
...@@ -9,6 +9,7 @@ C_SRCS = \ ...@@ -9,6 +9,7 @@ C_SRCS = \
async.c \ async.c \
compiler.c \ compiler.c \
d3dx10_43_main.c \ d3dx10_43_main.c \
font.c \
sprite.c \ sprite.c \
texture.c texture.c
......
...@@ -30,10 +30,10 @@ ...@@ -30,10 +30,10 @@
@ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr) @ stdcall D3DX10CreateEffectPoolFromMemory(ptr long str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectPoolFromResourceA(long str str ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr) @ stub D3DX10CreateEffectPoolFromResourceW(long wstr wstr ptr ptr str long long ptr ptr ptr ptr ptr)
@ stub D3DX10CreateFontA(ptr long long long long long long long long long str ptr) @ stdcall D3DX10CreateFontA(ptr long long long long long long long long long str ptr)
@ stub D3DX10CreateFontIndirectA(ptr ptr ptr) @ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr)
@ stub D3DX10CreateFontIndirectW(ptr ptr ptr) @ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr)
@ stub D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr) @ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr) @ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr) @ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr) @ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
......
/*
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#define COBJMACROS
#include "d3dx10.h"
#include "wine/debug.h"
#include "wine/heap.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
#define D3DERR_INVALIDCALL 0x8876086c
struct d3dx_font
{
ID3DX10Font ID3DX10Font_iface;
LONG refcount;
ID3D10Device *device;
};
static inline struct d3dx_font *impl_from_ID3DX10Font(ID3DX10Font *iface)
{
return CONTAINING_RECORD(iface, struct d3dx_font, ID3DX10Font_iface);
}
static HRESULT WINAPI d3dx_font_QueryInterface(ID3DX10Font *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3DX10Font)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3dx_font_AddRef(ID3DX10Font *iface)
{
struct d3dx_font *font = impl_from_ID3DX10Font(iface);
ULONG refcount = InterlockedIncrement(&font->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3dx_font_Release(ID3DX10Font *iface)
{
struct d3dx_font *font = impl_from_ID3DX10Font(iface);
ULONG refcount = InterlockedDecrement(&font->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
ID3D10Device_Release(font->device);
heap_free(font);
}
return refcount;
}
static HRESULT WINAPI d3dx_font_GetDevice(ID3DX10Font *iface, ID3D10Device **device)
{
struct d3dx_font *font = impl_from_ID3DX10Font(iface);
TRACE("iface %p, device %p.\n", iface, device);
if (!device) return D3DERR_INVALIDCALL;
*device = font->device;
ID3D10Device_AddRef(font->device);
return S_OK;
}
static HRESULT WINAPI d3dx_font_GetDescA(ID3DX10Font *iface, D3DX10_FONT_DESCA *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx_font_GetDescW(ID3DX10Font *iface, D3DX10_FONT_DESCW *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static BOOL WINAPI d3dx_font_GetTextMetricsA(ID3DX10Font *iface, TEXTMETRICA *metrics)
{
FIXME("iface %p, metrics %p stub!\n", iface, metrics);
return FALSE;
}
static BOOL WINAPI d3dx_font_GetTextMetricsW(ID3DX10Font *iface, TEXTMETRICW *metrics)
{
FIXME("iface %p, metrics %p stub!\n", iface, metrics);
return FALSE;
}
static HDC WINAPI d3dx_font_GetDC(ID3DX10Font *iface)
{
FIXME("iface %p stub!\n", iface);
return NULL;
}
static HRESULT WINAPI d3dx_font_GetGlyphData(ID3DX10Font *iface, UINT glyph,
ID3D10ShaderResourceView **view, RECT *black_box, POINT *cell_inc)
{
FIXME("iface %p, glyph %u, view %p, black_box %p, cell_inc %p stub!\n",
iface, glyph, view, black_box, cell_inc);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx_font_PreloadCharacters(ID3DX10Font *iface, UINT first, UINT last)
{
FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx_font_PreloadGlyphs(ID3DX10Font *iface, UINT first, UINT last)
{
FIXME("iface %p, first %u, last %u stub!\n", iface, first, last);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx_font_PreloadTextA(ID3DX10Font *iface, const char *string, INT count)
{
WCHAR *wstr;
HRESULT hr;
int countW;
TRACE("iface %p, string %s, count %d.\n", iface, debugstr_an(string, count), count);
if (!string && !count)
return S_OK;
if (!string)
return D3DERR_INVALIDCALL;
countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0);
if (!(wstr = heap_alloc(countW * sizeof(*wstr))))
return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
hr = ID3DX10Font_PreloadTextW(iface, wstr, count < 0 ? countW - 1 : countW);
heap_free(wstr);
return hr;
}
static HRESULT WINAPI d3dx_font_PreloadTextW(ID3DX10Font *iface, const WCHAR *string, INT count)
{
FIXME("iface %p, string %s, count %d stub!\n", iface, debugstr_wn(string, count), count);
return E_NOTIMPL;
}
static INT WINAPI d3dx_font_DrawTextA(ID3DX10Font *iface, ID3DX10Sprite *sprite,
const char *string, INT count, RECT *rect, UINT format, D3DXCOLOR color)
{
int ret, countW;
WCHAR *wstr;
TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color {%.8e,%.8e,%.8e,%8e}.\n",
iface, sprite, debugstr_an(string, count), count, wine_dbgstr_rect(rect), format,
color.r, color.g, color.b, color.a);
if (!string || !count)
return 0;
if (!(countW = MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, NULL, 0)))
return 0;
if (!(wstr = heap_alloc_zero(countW * sizeof(*wstr))))
return 0;
MultiByteToWideChar(CP_ACP, 0, string, count < 0 ? -1 : count, wstr, countW);
ret = ID3DX10Font_DrawTextW(iface, sprite, wstr, count < 0 ? countW - 1 : countW,
rect, format, color);
heap_free(wstr);
return ret;
}
static INT WINAPI d3dx_font_DrawTextW(ID3DX10Font *iface, ID3DX10Sprite *sprite,
const WCHAR *string, INT count, RECT *rect, DWORD format, D3DXCOLOR color)
{
FIXME("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color {%.8e,%.8e,%.8e,%.8e} stub!\n",
iface, sprite, debugstr_wn(string, count), count, wine_dbgstr_rect(rect),
format, color.r, color.g, color.b, color.a);
return E_NOTIMPL;
}
static const ID3DX10FontVtbl d3dx_font_vtbl =
{
/*** IUnknown methods ***/
d3dx_font_QueryInterface,
d3dx_font_AddRef,
d3dx_font_Release,
/*** ID3DX10Font methods ***/
d3dx_font_GetDevice,
d3dx_font_GetDescA,
d3dx_font_GetDescW,
d3dx_font_GetTextMetricsA,
d3dx_font_GetTextMetricsW,
d3dx_font_GetDC,
d3dx_font_GetGlyphData,
d3dx_font_PreloadCharacters,
d3dx_font_PreloadGlyphs,
d3dx_font_PreloadTextA,
d3dx_font_PreloadTextW,
d3dx_font_DrawTextA,
d3dx_font_DrawTextW,
};
HRESULT WINAPI D3DX10CreateFontA(ID3D10Device *device, INT height, UINT width, UINT weight,
UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
UINT pitchandfamily, const char *facename, ID3DX10Font **font)
{
D3DX10_FONT_DESCA desc;
TRACE("device %p, height %d, width %u, weight %u, miplevels %u, italic %#x, charset %u, "
"precision %u, quality %u, pitchandfamily %u, facename %s, font %p.\n",
device, height, width, weight, miplevels, italic, charset, precision, quality,
pitchandfamily, debugstr_a(facename), font);
if (!device || !font)
return D3DERR_INVALIDCALL;
desc.Height = height;
desc.Width = width;
desc.Weight = weight;
desc.MipLevels = miplevels;
desc.Italic = italic;
desc.CharSet = charset;
desc.OutputPrecision = precision;
desc.Quality = quality;
desc.PitchAndFamily = pitchandfamily;
if (facename)
lstrcpyA(desc.FaceName, facename);
else
desc.FaceName[0] = 0;
return D3DX10CreateFontIndirectA(device, &desc, font);
}
HRESULT WINAPI D3DX10CreateFontW(ID3D10Device *device, INT height, UINT width, UINT weight,
UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
UINT pitchandfamily, const WCHAR *facename, ID3DX10Font **font)
{
D3DX10_FONT_DESCW desc;
TRACE("device %p, height %d, width %u, weight %u, miplevels %u, italic %#x, charset %u, "
"precision %u, quality %u, pitchandfamily %u, facename %s, font %p.\n",
device, height, width, weight, miplevels, italic, charset, precision, quality,
pitchandfamily, debugstr_w(facename), font);
if (!device || !font)
return D3DERR_INVALIDCALL;
desc.Height = height;
desc.Width = width;
desc.Weight = weight;
desc.MipLevels = miplevels;
desc.Italic = italic;
desc.CharSet = charset;
desc.OutputPrecision = precision;
desc.Quality = quality;
desc.PitchAndFamily = pitchandfamily;
if (facename)
lstrcpyW(desc.FaceName, facename);
else
desc.FaceName[0] = '\0';
return D3DX10CreateFontIndirectW(device, &desc, font);
}
HRESULT WINAPI D3DX10CreateFontIndirectA(ID3D10Device *device, const D3DX10_FONT_DESCA *desc,
ID3DX10Font **font)
{
D3DX10_FONT_DESCW descW;
TRACE("device %p, desc %p, font %p.\n", device, desc, font);
if (!device || !desc || !font)
return D3DERR_INVALIDCALL;
memcpy(&descW, desc, FIELD_OFFSET(D3DX10_FONT_DESCA, FaceName));
MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1, descW.FaceName, ARRAY_SIZE(descW.FaceName));
return D3DX10CreateFontIndirectW(device, &descW, font);
}
HRESULT WINAPI D3DX10CreateFontIndirectW(ID3D10Device *device, const D3DX10_FONT_DESCW *desc,
ID3DX10Font **font)
{
struct d3dx_font *object;
TRACE("device %p, desc %p, font %p.\n", device, desc, font);
if (!device || !desc || !font)
return D3DERR_INVALIDCALL;
if (!(object = heap_alloc_zero(sizeof(*object))))
{
*font = NULL;
return E_OUTOFMEMORY;
}
object->ID3DX10Font_iface.lpVtbl = &d3dx_font_vtbl;
object->refcount = 1;
object->device = device;
ID3D10Device_AddRef(device);
*font = &object->ID3DX10Font_iface;
return S_OK;
}
...@@ -289,4 +289,12 @@ HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVE ...@@ -289,4 +289,12 @@ HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVE
ID3D10Device **device); ID3D10Device **device);
typedef interface ID3D10Device1 ID3D10Device1; typedef interface ID3D10Device1 ID3D10Device1;
HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1); HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1);
HRESULT WINAPI D3DX10CreateFontIndirectA(ID3D10Device *device, const D3DX10_FONT_DESCA *desc, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateFontIndirectW(ID3D10Device *device, const D3DX10_FONT_DESCW *desc, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateFontA(ID3D10Device *device, INT height, UINT width, UINT weight,
UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
UINT pitchandfamily, const char *facename, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateFontW(ID3D10Device *device, INT height, UINT width, UINT weight,
UINT miplevels, BOOL italic, UINT charset, UINT precision, UINT quality,
UINT pitchandfamily, const WCHAR *facename, ID3DX10Font **font);
HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite); HRESULT WINAPI D3DX10CreateSprite(ID3D10Device *device, UINT size, ID3DX10Sprite **sprite);
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