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wine
wine-winehq
Commits
6334bf09
Commit
6334bf09
authored
Oct 22, 2014
by
Stefan Dösinger
Committed by
Alexandre Julliard
Oct 23, 2014
Browse files
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Plain Diff
d3d9/tests: Skip unsupported resources in test_resource_type.
parent
86168c4e
Hide whitespace changes
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Side-by-side
Showing
1 changed file
with
79 additions
and
65 deletions
+79
-65
device.c
dlls/d3d9/tests/device.c
+79
-65
No files found.
dlls/d3d9/tests/device.c
View file @
6334bf09
...
@@ -8893,6 +8893,7 @@ static void test_resource_type(void)
...
@@ -8893,6 +8893,7 @@ static void test_resource_type(void)
ULONG
refcount
;
ULONG
refcount
;
HWND
window
;
HWND
window
;
HRESULT
hr
;
HRESULT
hr
;
D3DCAPS9
caps
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
...
@@ -8906,6 +8907,9 @@ static void test_resource_type(void)
...
@@ -8906,6 +8907,9 @@ static void test_resource_type(void)
return
;
return
;
}
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateOffscreenPlainSurface
(
device
,
4
,
4
,
D3DFMT_X8R8G8B8
,
hr
=
IDirect3DDevice9_CreateOffscreenPlainSurface
(
device
,
4
,
4
,
D3DFMT_X8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
surface
,
NULL
);
D3DPOOL_SYSTEMMEM
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
...
@@ -8966,71 +8970,81 @@ static void test_resource_type(void)
...
@@ -8966,71 +8970,81 @@ static void test_resource_type(void)
IDirect3DSurface9_Release
(
surface
);
IDirect3DSurface9_Release
(
surface
);
IDirect3DTexture9_Release
(
texture
);
IDirect3DTexture9_Release
(
texture
);
hr
=
IDirect3DDevice9_CreateCubeTexture
(
device
,
1
,
1
,
0
,
D3DFMT_X8R8G8B8
,
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_CUBEMAP
)
D3DPOOL_SYSTEMMEM
,
&
cube_texture
,
NULL
);
{
ok
(
SUCCEEDED
(
hr
),
"Failed to create cube texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateCubeTexture
(
device
,
1
,
1
,
0
,
D3DFMT_X8R8G8B8
,
type
=
IDirect3DCubeTexture9_GetType
(
cube_texture
);
D3DPOOL_SYSTEMMEM
,
&
cube_texture
,
NULL
);
ok
(
type
==
D3DRTYPE_CUBETEXTURE
,
"Expected type D3DRTYPE_CUBETEXTURE, got %u.
\n
"
,
type
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create cube texture, hr %#x.
\n
"
,
hr
);
type
=
IDirect3DCubeTexture9_GetType
(
cube_texture
);
hr
=
IDirect3DCubeTexture9_GetCubeMapSurface
(
cube_texture
,
ok
(
type
==
D3DRTYPE_CUBETEXTURE
,
"Expected type D3DRTYPE_CUBETEXTURE, got %u.
\n
"
,
type
);
D3DCUBEMAP_FACE_NEGATIVE_X
,
0
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get cube map surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DCubeTexture9_GetCubeMapSurface
(
cube_texture
,
type
=
IDirect3DSurface9_GetType
(
surface
);
D3DCUBEMAP_FACE_NEGATIVE_X
,
0
,
&
surface
);
ok
(
type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
type
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get cube map surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DSurface9_GetDesc
(
surface
,
&
surface_desc
);
type
=
IDirect3DSurface9_GetType
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface description, hr %#x.
\n
"
,
hr
);
ok
(
type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
type
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
hr
=
IDirect3DSurface9_GetDesc
(
surface
,
&
surface_desc
);
surface_desc
.
Type
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface description, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DCubeTexture9_GetLevelDesc
(
cube_texture
,
0
,
&
surface_desc
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
surface_desc
.
Type
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
hr
=
IDirect3DCubeTexture9_GetLevelDesc
(
cube_texture
,
0
,
&
surface_desc
);
surface_desc
.
Type
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
surface
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
IDirect3DCubeTexture9_Release
(
cube_texture
);
surface_desc
.
Type
);
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
2
,
4
,
8
,
4
,
0
,
D3DFMT_X8R8G8B8
,
IDirect3DCubeTexture9_Release
(
cube_texture
);
D3DPOOL_SYSTEMMEM
,
&
volume_texture
,
NULL
);
}
type
=
IDirect3DVolumeTexture9_GetType
(
volume_texture
);
else
ok
(
type
==
D3DRTYPE_VOLUMETEXTURE
,
"Expected type D3DRTYPE_VOLUMETEXTURE, got %u.
\n
"
,
type
);
skip
(
"Cube maps not supported.
\n
"
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
volume_texture
,
0
,
&
volume
);
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_MIPVOLUMEMAP
)
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
{
/* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
2
,
4
,
8
,
4
,
0
,
D3DFMT_X8R8G8B8
,
hr
=
IDirect3DVolume9_GetDesc
(
volume
,
&
volume_desc
);
D3DPOOL_SYSTEMMEM
,
&
volume_texture
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume description, hr %#x.
\n
"
,
hr
);
type
=
IDirect3DVolumeTexture9_GetType
(
volume_texture
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
ok
(
type
==
D3DRTYPE_VOLUMETEXTURE
,
"Expected type D3DRTYPE_VOLUMETEXTURE, got %u.
\n
"
,
type
);
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
volume_desc
.
Width
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
volume_texture
,
0
,
&
volume
);
ok
(
volume_desc
.
Height
==
4
,
"Expected height 4, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Depth
==
8
,
"Expected depth 8, got %u.
\n
"
,
volume_desc
.
Depth
);
/* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
hr
=
IDirect3DVolumeTexture9_GetLevelDesc
(
volume_texture
,
0
,
&
volume_desc
);
hr
=
IDirect3DVolume9_GetDesc
(
volume
,
&
volume_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
volume_desc
.
Type
);
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Height
==
4
,
"Expected height 4, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Height
==
4
,
"Expected height 4, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Depth
==
8
,
"Expected depth 8, got %u.
\n
"
,
volume_desc
.
Depth
);
ok
(
volume_desc
.
Depth
==
8
,
"Expected depth 8, got %u.
\n
"
,
volume_desc
.
Depth
);
IDirect3DVolume9_Release
(
volume
);
hr
=
IDirect3DVolumeTexture9_GetLevelDesc
(
volume_texture
,
0
,
&
volume_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
volume_texture
,
2
,
&
volume
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
volume_desc
.
Type
);
/* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
ok
(
volume_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
volume_desc
.
Width
);
hr
=
IDirect3DVolume9_GetDesc
(
volume
,
&
volume_desc
);
ok
(
volume_desc
.
Height
==
4
,
"Expected height 4, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Depth
==
8
,
"Expected depth 8, got %u.
\n
"
,
volume_desc
.
Depth
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
IDirect3DVolume9_Release
(
volume
);
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
volume_desc
.
Width
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
volume_texture
,
2
,
&
volume
);
ok
(
volume_desc
.
Height
==
1
,
"Expected height 1, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Depth
==
2
,
"Expected depth 2, got %u.
\n
"
,
volume_desc
.
Depth
);
/* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
hr
=
IDirect3DVolumeTexture9_GetLevelDesc
(
volume_texture
,
2
,
&
volume_desc
);
hr
=
IDirect3DVolume9_GetDesc
(
volume
,
&
volume_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
volume_desc
.
Type
);
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Height
==
1
,
"Expected height 1, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Height
==
1
,
"Expected height 1, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Depth
==
2
,
"Expected depth 2, got %u.
\n
"
,
volume_desc
.
Depth
);
ok
(
volume_desc
.
Depth
==
2
,
"Expected depth 2, got %u.
\n
"
,
volume_desc
.
Depth
);
IDirect3DVolume9_Release
(
volume
);
hr
=
IDirect3DVolumeTexture9_GetLevelDesc
(
volume_texture
,
2
,
&
volume_desc
);
IDirect3DVolumeTexture9_Release
(
volume_texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Height
==
1
,
"Expected height 1, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Depth
==
2
,
"Expected depth 2, got %u.
\n
"
,
volume_desc
.
Depth
);
IDirect3DVolume9_Release
(
volume
);
IDirect3DVolumeTexture9_Release
(
volume_texture
);
}
else
skip
(
"Mipmapped volume maps not supported.
\n
"
);
refcount
=
IDirect3DDevice9_Release
(
device
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
...
...
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