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wine
wine-winehq
Commits
63d52a38
Commit
63d52a38
authored
Jul 21, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Jul 23, 2010
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d3d10: Add the ID3D10ShaderReflectionType interface.
parent
2f028f03
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d3d10shader.h
include/d3d10shader.h
+23
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include/d3d10shader.h
View file @
63d52a38
...
...
@@ -130,6 +130,29 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
BYTE
ReadWriteMask
;
}
D3D10_SIGNATURE_PARAMETER_DESC
;
typedef
struct
_D3D10_SHADER_TYPE_DESC
{
D3D10_SHADER_VARIABLE_CLASS
Class
;
D3D10_SHADER_VARIABLE_TYPE
Type
;
UINT
Rows
;
UINT
Columns
;
UINT
Elements
;
UINT
Members
;
UINT
Offset
;
}
D3D10_SHADER_TYPE_DESC
;
DEFINE_GUID
(
IID_ID3D10ShaderReflectionType
,
0xc530ad7d
,
0x9b16
,
0x4395
,
0xa9
,
0x79
,
0xba
,
0x2e
,
0xcf
,
0xf8
,
0x3a
,
0xdd
);
#define INTERFACE ID3D10ShaderReflectionType
DECLARE_INTERFACE
(
ID3D10ShaderReflectionType
)
{
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_SHADER_TYPE_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionType
*
,
GetMemberTypeByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionType
*
,
GetMemberTypeByName
)(
THIS_
LPCSTR
name
)
PURE
;
STDMETHOD_
(
LPCSTR
,
GetMemberTypeName
)(
THIS_
UINT
index
)
PURE
;
};
#undef INTERFACE
LPCSTR
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
);
...
...
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