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wine
wine-winehq
Commits
64cdecc6
Commit
64cdecc6
authored
Apr 23, 2023
by
Anton Baskanov
Committed by
Alexandre Julliard
May 23, 2023
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dsound: Avoid division by zero when calculating Doppler shift.
parent
feaaa5bc
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2 changed files
with
4 additions
and
1 deletion
+4
-1
sound3d.c
dlls/dsound/sound3d.c
+2
-1
ds3d.c
dlls/dsound/tests/ds3d.c
+2
-0
No files found.
dlls/dsound/sound3d.c
View file @
64cdecc6
...
...
@@ -298,7 +298,8 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
}
else
if
(
!
(
dsb
->
ds3db_ds3db
.
vVelocity
.
x
==
dsb
->
device
->
ds3dl
.
vVelocity
.
x
&&
dsb
->
ds3db_ds3db
.
vVelocity
.
y
==
dsb
->
device
->
ds3dl
.
vVelocity
.
y
&&
dsb
->
ds3db_ds3db
.
vVelocity
.
z
==
dsb
->
device
->
ds3dl
.
vVelocity
.
z
))
dsb
->
ds3db_ds3db
.
vVelocity
.
z
==
dsb
->
device
->
ds3dl
.
vVelocity
.
z
)
&&
!
(
vDistance
.
x
==
0
.
0
f
&&
vDistance
.
y
==
0
.
0
f
&&
vDistance
.
z
==
0
.
0
f
))
{
/* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
NOTE: if buffer moves TOWARDS the listener, its velocity component is NEGATIVE
...
...
dlls/dsound/tests/ds3d.c
View file @
64cdecc6
...
...
@@ -1439,6 +1439,8 @@ static void test_doppler(GUID *guid, BOOL play)
check_doppler
(
dsound
,
listener
,
play
,
DS3DMODE_NORMAL
,
0
,
0
,
1
,
-
90
,
22050
,
29400
);
check_doppler
(
dsound
,
listener
,
play
,
DS3DMODE_NORMAL
,
0
,
0
,
1
,
90
,
22050
,
17640
);
check_doppler
(
dsound
,
listener
,
play
,
DS3DMODE_NORMAL
,
0
,
0
,
0
,
-
90
,
22050
,
22050
);
IDirectSound3DListener_Release
(
listener
);
ref
=
IDirectSoundBuffer_Release
(
primary
);
ok
(
!
ref
,
"Got outstanding refcount %ld.
\n
"
,
ref
);
...
...
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