Commit 65569206 authored by Austin English's avatar Austin English Committed by Alexandre Julliard

Spelling fixes.

parent e1f88e5f
...@@ -29,7 +29,7 @@ ...@@ -29,7 +29,7 @@
WINE_DEFAULT_DEBUG_CHANNEL(dma); WINE_DEFAULT_DEBUG_CHANNEL(dma);
/* Internal registers of the 2 DMA chips wich control 8 DMA channels */ /* Internal registers of the 2 DMA chips which control 8 DMA channels */
static DWORD DMA_BaseAddress[8]; static DWORD DMA_BaseAddress[8];
static WORD DMA_ByteCount[8]; static WORD DMA_ByteCount[8];
static DWORD DMA_CurrentBaseAddress[8]; static DWORD DMA_CurrentBaseAddress[8];
......
...@@ -234,7 +234,7 @@ void BiosTick( WORD timer ) ...@@ -234,7 +234,7 @@ void BiosTick( WORD timer )
* DOSMEM_Collapse * DOSMEM_Collapse
* *
* Helper function for internal use only. * Helper function for internal use only.
* Atach all following free blocks to this one, even if this one is not free. * Attach all following free blocks to this one, even if this one is not free.
*/ */
static void DOSMEM_Collapse( MCB* mcb ) static void DOSMEM_Collapse( MCB* mcb )
{ {
...@@ -285,7 +285,7 @@ LPVOID DOSMEM_AllocBlock(UINT size, UINT16* pseg) ...@@ -285,7 +285,7 @@ LPVOID DOSMEM_AllocBlock(UINT size, UINT16* pseg)
if (curr->psp == MCB_PSP_FREE) if (curr->psp == MCB_PSP_FREE)
{ {
DOSMEM_Collapse( curr ); DOSMEM_Collapse( curr );
/* is it large enough (one paragaph for the MCB)? */ /* is it large enough (one paragraph for the MCB)? */
if (curr->size >= size) if (curr->size >= size)
{ {
if (curr->size > size) if (curr->size > size)
......
...@@ -927,7 +927,7 @@ static void INT10_HandleVESA( CONTEXT86 *context ) ...@@ -927,7 +927,7 @@ static void INT10_HandleVESA( CONTEXT86 *context )
case 0x05: /* VESA SuperVGA BIOS - CPU VIDEO MEMORY CONTROL */ case 0x05: /* VESA SuperVGA BIOS - CPU VIDEO MEMORY CONTROL */
/* /*
* This subfunction supports only Window A (BL_reg == 0) and * This subfunction supports only Window A (BL_reg == 0) and
* is assumes that window granularity is 64k. * it assumes that window granularity is 64k.
*/ */
switch(BH_reg(context)) { switch(BH_reg(context)) {
case 0x00: /* select video memory window */ case 0x00: /* select video memory window */
...@@ -1386,7 +1386,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context ) ...@@ -1386,7 +1386,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
case 0x20: /* ALTERNATE PRTSC */ case 0x20: /* ALTERNATE PRTSC */
FIXME("Install Alternate Print Screen - Not Supported\n"); FIXME("Install Alternate Print Screen - Not Supported\n");
break; break;
case 0x30: /* SELECT VERTICAL RESOULTION */ case 0x30: /* SELECT VERTICAL RESOLUTION */
FIXME("Select vertical resolution - not supported\n"); FIXME("Select vertical resolution - not supported\n");
break; break;
case 0x31: /* ENABLE/DISABLE DEFAULT PALETTE LOADING */ case 0x31: /* ENABLE/DISABLE DEFAULT PALETTE LOADING */
...@@ -1395,7 +1395,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context ) ...@@ -1395,7 +1395,7 @@ void WINAPI DOSVM_Int10Handler( CONTEXT86 *context )
(data->VGASettings & 0xf7) | (data->VGASettings & 0xf7) |
((AL_reg(context) == 1) << 3); ((AL_reg(context) == 1) << 3);
break; break;
case 0x32: /* ENABLE/DISABLE VIDEO ADDRERSSING */ case 0x32: /* ENABLE/DISABLE VIDEO ADDRESSING */
FIXME("Video Addressing - Not Supported\n"); FIXME("Video Addressing - Not Supported\n");
break; break;
case 0x33: /* ENABLE/DISABLE GRAY SCALE SUMMING */ case 0x33: /* ENABLE/DISABLE GRAY SCALE SUMMING */
......
...@@ -220,7 +220,7 @@ static void SB_Reset(void) ...@@ -220,7 +220,7 @@ static void SB_Reset(void)
/* All right, let's put the magic value for autodetection */ /* All right, let's put the magic value for autodetection */
DSP_OutBuffer[0] = 0xaa; DSP_OutBuffer[0] = 0xaa;
else else
/* Something is wrong, put 0 to failed audetection */ /* Something is wrong, put 0 to failed autodetection */
DSP_OutBuffer[0] = 0x00; DSP_OutBuffer[0] = 0x00;
} }
......
...@@ -264,7 +264,7 @@ void WINAPI VXD_Shell( CONTEXT86 *context ) ...@@ -264,7 +264,7 @@ void WINAPI VXD_Shell( CONTEXT86 *context )
case 0x0002: case 0x0002:
case 0x0003: case 0x0003:
/* SHELL_SYSMODAL_Message /* SHELL_SYSMODAL_Message
ebx virtual maschine handle ebx virtual machine handle
eax message box flags eax message box flags
ecx address of message ecx address of message
edi address of caption edi address of caption
...@@ -272,7 +272,7 @@ void WINAPI VXD_Shell( CONTEXT86 *context ) ...@@ -272,7 +272,7 @@ void WINAPI VXD_Shell( CONTEXT86 *context )
*/ */
case 0x0004: case 0x0004:
/* SHELL_Message /* SHELL_Message
ebx virtual maschine handle ebx virtual machine handle
eax message box flags eax message box flags
ecx address of message ecx address of message
edi address of caption edi address of caption
...@@ -543,7 +543,7 @@ void WINAPI VXD_APM ( CONTEXT86 *context ) ...@@ -543,7 +543,7 @@ void WINAPI VXD_APM ( CONTEXT86 *context )
* This means especially that the flat code/data selectors get actually * This means especially that the flat code/data selectors get actually
* allocated with base 0x0, so that flat offsets and (real) linear addresses * allocated with base 0x0, so that flat offsets and (real) linear addresses
* do again agree! In fact, every call e.g. of a Win32s VxD service now * do again agree! In fact, every call e.g. of a Win32s VxD service now
* has all pointer arguments (which are offsets in the flat data segement) * has all pointer arguments (which are offsets in the flat data segment)
* first reduced by 0x10000 by the W32SKRNL glue code, and then again * first reduced by 0x10000 by the W32SKRNL glue code, and then again
* increased by 0x10000 by *our* code. * increased by 0x10000 by *our* code.
* *
......
...@@ -23,7 +23,7 @@ ...@@ -23,7 +23,7 @@
*/ */
/* NOTE: /* NOTE:
* with esd we cannot stop the audio that is already in * with esd we cannot stop the audio that is already in
* the servers buffer. * the server's buffer.
* *
* FIXME: * FIXME:
* pause in waveOut does not work correctly in loop mode * pause in waveOut does not work correctly in loop mode
...@@ -462,7 +462,7 @@ LONG ESD_WaveInit(void) ...@@ -462,7 +462,7 @@ LONG ESD_WaveInit(void)
WOutDev[i].esd_fd = -1; WOutDev[i].esd_fd = -1;
memset(&WOutDev[i].caps, 0, sizeof(WOutDev[i].caps)); /* zero out memset(&WOutDev[i].caps, 0, sizeof(WOutDev[i].caps)); /* zero out
caps values */ caps values */
WOutDev[i].caps.wMid = 0x00FF; /* Manufac ID */ WOutDev[i].caps.wMid = 0x00FF; /* Manufacturer ID */
WOutDev[i].caps.wPid = 0x0001; /* Product ID */ WOutDev[i].caps.wPid = 0x0001; /* Product ID */
lstrcpyW(WOutDev[i].caps.szPname, ini); lstrcpyW(WOutDev[i].caps.szPname, ini);
snprintf(WOutDev[i].interface_name, sizeof(WOutDev[i].interface_name), "wineesd: %d", i); snprintf(WOutDev[i].interface_name, sizeof(WOutDev[i].interface_name), "wineesd: %d", i);
......
...@@ -24,7 +24,7 @@ ...@@ -24,7 +24,7 @@
* - nearly all joystick functions can be regarded as obsolete, * - nearly all joystick functions can be regarded as obsolete,
* as Linux (2.1.x) now supports extended joysticks with a completely * as Linux (2.1.x) now supports extended joysticks with a completely
* new joystick driver interface * new joystick driver interface
* New driver's docu says: * New driver's documentation says:
* "For backward compatibility the old interface is still included, * "For backward compatibility the old interface is still included,
* but will be dropped in the future." * but will be dropped in the future."
* Thus we should implement the new interface and at most keep the old * Thus we should implement the new interface and at most keep the old
...@@ -83,7 +83,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(joystick); ...@@ -83,7 +83,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(joystick);
typedef struct tagWINE_JSTCK { typedef struct tagWINE_JSTCK {
int joyIntf; int joyIntf;
int in_use; int in_use;
/* Some extra info we need to make this acutaly work under the /* Some extra info we need to make this actually work under the
Linux 2.2 event api. Linux 2.2 event api.
First of all, we cannot keep closing and reopening the device file - First of all, we cannot keep closing and reopening the device file -
that blows away the state of the stick device, and we lose events. So, we that blows away the state of the stick device, and we lose events. So, we
......
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