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wine
wine-winehq
Commits
65c9b48d
Commit
65c9b48d
authored
Mar 24, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 24, 2014
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Plain Diff
d3d9/tests: Use a separate device for texdepth_test().
parent
285922ca
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1 changed file
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48 additions
and
23 deletions
+48
-23
visual.c
dlls/d3d9/tests/visual.c
+48
-23
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dlls/d3d9/tests/visual.c
View file @
65c9b48d
...
@@ -4679,17 +4679,24 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
...
@@ -4679,17 +4679,24 @@ static void texture_transform_flags_test(IDirect3DDevice9 *device)
IDirect3DVertexDeclaration9_Release
(
decl4
);
IDirect3DVertexDeclaration9_Release
(
decl4
);
}
}
static
void
texdepth_test
(
IDirect3DDevice9
*
device
)
static
void
texdepth_test
(
void
)
{
{
IDirect3DPixelShader9
*
shader
;
IDirect3DPixelShader9
*
shader
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
DWORD
color
;
HWND
window
;
HRESULT
hr
;
HRESULT
hr
;
const
float
texdepth_test_data1
[]
=
{
0
.
25
,
2
.
0
,
0
.
0
,
0
.
0
};
const
float
texdepth_test_data2
[]
=
{
0
.
25
,
0
.
5
,
0
.
0
,
0
.
0
};
static
const
float
texdepth_test_data1
[]
=
{
0
.
25
f
,
2
.
0
f
,
0
.
0
f
,
0
.
0
f
};
const
float
texdepth_test_data3
[]
=
{
-
1
.
00
,
0
.
1
,
0
.
0
,
0
.
0
};
static
const
float
texdepth_test_data2
[]
=
{
0
.
25
f
,
0
.
5
f
,
0
.
0
f
,
0
.
0
f
};
const
float
texdepth_test_data4
[]
=
{
-
0
.
25
,
-
0
.
5
,
0
.
0
,
0
.
0
};
static
const
float
texdepth_test_data3
[]
=
{
-
1
.
00
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
};
const
float
texdepth_test_data5
[]
=
{
1
.
00
,
-
0
.
1
,
0
.
0
,
0
.
0
};
static
const
float
texdepth_test_data4
[]
=
{
-
0
.
25
f
,
-
0
.
5
f
,
0
.
0
f
,
0
.
0
f
};
const
float
texdepth_test_data6
[]
=
{
1
.
00
,
0
.
5
,
0
.
0
,
0
.
0
};
static
const
float
texdepth_test_data5
[]
=
{
1
.
00
f
,
-
0
.
1
f
,
0
.
0
f
,
0
.
0
f
};
const
float
texdepth_test_data7
[]
=
{
0
.
50
,
0
.
0
,
0
.
0
,
0
.
0
};
static
const
float
texdepth_test_data6
[]
=
{
1
.
00
f
,
0
.
5
f
,
0
.
0
f
,
0
.
0
f
};
static
const
float
texdepth_test_data7
[]
=
{
0
.
50
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
};
static
const
DWORD
shader_code
[]
=
static
const
DWORD
shader_code
[]
=
{
{
0xffff0104
,
/* ps_1_4 */
0xffff0104
,
/* ps_1_4 */
...
@@ -4700,19 +4707,40 @@ static void texdepth_test(IDirect3DDevice9 *device)
...
@@ -4700,19 +4707,40 @@ static void texdepth_test(IDirect3DDevice9 *device)
0x00000001
,
0x800f0000
,
0xa0e40001
,
/* mov r0, c1 */
0x00000001
,
0x800f0000
,
0xa0e40001
,
/* mov r0, c1 */
0x0000ffff
/* end */
0x0000ffff
/* end */
};
};
DWORD
color
;
static
const
float
vertex
[]
=
float
vertex
[]
=
{
{
-
1
.
0
,
-
1
.
0
,
0
.
0
,
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
1
.
0
,
-
1
.
0
,
1
.
0
,
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
-
1
.
0
,
1
.
0
,
0
.
0
,
1
.
0
f
,
-
1
.
0
f
,
1
.
0
f
,
1
.
0
,
1
.
0
,
1
.
0
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
};
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
PixelShaderVersion
<
D3DPS_VERSION
(
1
,
1
))
{
skip
(
"No ps_1_1 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code
,
&
shader
);
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code
,
&
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader returned %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffff00
,
0
.
0
,
0
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffffff00
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZENABLE
,
D3DZB_TRUE
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZENABLE
,
D3DZB_TRUE
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZWRITEENABLE
,
TRUE
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZWRITEENABLE
,
TRUE
);
...
@@ -4897,15 +4925,12 @@ static void texdepth_test(IDirect3DDevice9 *device)
...
@@ -4897,15 +4925,12 @@ static void texdepth_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %08x
\n
"
,
hr
);
/* Cleanup */
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed (%08x)
\n
"
,
hr
);
IDirect3DPixelShader9_Release
(
shader
);
IDirect3DPixelShader9_Release
(
shader
);
refcount
=
IDirect3DDevice9_Release
(
device
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZENABLE
,
D3DZB_FALSE
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
done:
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZWRITEENABLE
,
TRUE
);
IDirect3D9_Release
(
d3d
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetRenderState returned %08x
\n
"
,
hr
);
DestroyWindow
(
window
);
}
}
static
void
texkill_test
(
void
)
static
void
texkill_test
(
void
)
...
@@ -16043,13 +16068,13 @@ START_TEST(visual)
...
@@ -16043,13 +16068,13 @@ START_TEST(visual)
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
1
,
1
))
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
1
,
1
))
{
{
texbem_test
(
device_ptr
);
texbem_test
(
device_ptr
);
texdepth_test
(
device_ptr
);
}
}
else
skip
(
"No ps_1_1 support
\n
"
);
else
skip
(
"No ps_1_1 support
\n
"
);
cleanup_device
(
device_ptr
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
device_ptr
=
NULL
;
texdepth_test
();
texkill_test
();
texkill_test
();
x8l8v8u8_test
();
x8l8v8u8_test
();
volume_v16u16_test
();
volume_v16u16_test
();
...
...
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