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wine
wine-winehq
Commits
6673ad3a
Commit
6673ad3a
authored
Dec 03, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Dec 05, 2022
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Plain Diff
wined3d: Enable long types in adapter_vk.c.
parent
13848df4
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1 changed file
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8 additions
and
9 deletions
+8
-9
adapter_vk.c
dlls/wined3d/adapter_vk.c
+8
-9
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dlls/wined3d/adapter_vk.c
View file @
6673ad3a
...
...
@@ -15,7 +15,6 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_NO_LONG_TYPES
/* temporary */
#include "wined3d_private.h"
...
...
@@ -496,7 +495,7 @@ static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wi
if
(
FAILED
(
hr
=
wined3d_device_init
(
&
device_vk
->
d
,
wined3d
,
adapter
->
ordinal
,
device_type
,
focus_window
,
flags
,
surface_alignment
,
levels
,
level_count
,
vk_info
->
supported
,
device_parent
)))
{
WARN
(
"Failed to initialize device, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize device, hr %#
l
x.
\n
"
,
hr
);
wined3d_allocator_cleanup
(
&
device_vk
->
allocator
);
goto
fail
;
}
...
...
@@ -676,7 +675,7 @@ static HRESULT adapter_vk_init_3d(struct wined3d_device *device)
if
(
FAILED
(
hr
=
device
->
shader_backend
->
shader_alloc_private
(
device
,
device
->
adapter
->
vertex_pipe
,
device
->
adapter
->
fragment_pipe
)))
{
ERR
(
"Failed to allocate shader private data, hr %#x.
\n
"
,
hr
);
ERR
(
"Failed to allocate shader private data, hr %#
l
x.
\n
"
,
hr
);
wined3d_context_vk_cleanup
(
context_vk
);
return
hr
;
}
...
...
@@ -1300,7 +1299,7 @@ static HRESULT adapter_vk_create_swapchain(struct wined3d_device *device,
if
(
FAILED
(
hr
=
wined3d_swapchain_vk_init
(
swapchain_vk
,
device
,
desc
,
state_parent
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialise swapchain, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialise swapchain, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
swapchain_vk
);
return
hr
;
}
...
...
@@ -1351,7 +1350,7 @@ static HRESULT adapter_vk_create_buffer(struct wined3d_device *device,
if
(
FAILED
(
hr
=
wined3d_buffer_vk_init
(
buffer_vk
,
device
,
desc
,
data
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialise buffer, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialise buffer, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
buffer_vk
);
return
hr
;
}
...
...
@@ -1398,7 +1397,7 @@ static HRESULT adapter_vk_create_texture(struct wined3d_device *device,
if
(
FAILED
(
hr
=
wined3d_texture_vk_init
(
texture_vk
,
device
,
desc
,
layer_count
,
level_count
,
flags
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialise texture, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialise texture, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
texture_vk
);
return
hr
;
}
...
...
@@ -1449,7 +1448,7 @@ static HRESULT adapter_vk_create_rendertarget_view(const struct wined3d_view_des
if
(
FAILED
(
hr
=
wined3d_rendertarget_view_vk_init
(
view_vk
,
desc
,
resource
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialise view, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialise view, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
view_vk
);
return
hr
;
}
...
...
@@ -1591,7 +1590,7 @@ static HRESULT adapter_vk_create_shader_resource_view(const struct wined3d_view_
if
(
FAILED
(
hr
=
wined3d_shader_resource_view_vk_init
(
view_vk
,
desc
,
resource
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialise view, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialise view, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
view_vk
);
return
hr
;
}
...
...
@@ -1644,7 +1643,7 @@ static HRESULT adapter_vk_create_unordered_access_view(const struct wined3d_view
if
(
FAILED
(
hr
=
wined3d_unordered_access_view_vk_init
(
view_vk
,
desc
,
resource
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialise view, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialise view, hr %#
l
x.
\n
"
,
hr
);
heap_free
(
view_vk
);
return
hr
;
}
...
...
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