Commit 67619438 authored by Alexandre Julliard's avatar Alexandre Julliard

opengl32: Don't allow making a thread current in multiple threads.

parent d89f7f25
......@@ -694,24 +694,30 @@ static void test_bitmap_rendering( BOOL use_dib )
struct wgl_thread_param
{
HANDLE test_finished;
HWND hwnd;
HGLRC hglrc;
BOOL hglrc_deleted;
DWORD last_error;
BOOL make_current;
BOOL make_current_error;
BOOL deleted;
DWORD deleted_error;
};
static DWORD WINAPI wgl_thread(void *param)
{
struct wgl_thread_param *p = param;
HDC hdc = GetDC( p->hwnd );
SetLastError(0xdeadbeef);
p->hglrc_deleted = wglDeleteContext(p->hglrc);
p->last_error = GetLastError();
p->make_current = wglMakeCurrent(hdc, p->hglrc);
p->make_current_error = GetLastError();
p->deleted = wglDeleteContext(p->hglrc);
p->deleted_error = GetLastError();
ReleaseDC( p->hwnd, hdc );
SetEvent(p->test_finished);
return 0;
}
static void test_deletecontext(HDC hdc)
static void test_deletecontext(HWND hwnd, HDC hdc)
{
struct wgl_thread_param thread_params;
HGLRC hglrc = wglCreateContext(hdc);
......@@ -740,14 +746,17 @@ static void test_deletecontext(HDC hdc)
* This differs from GLX which does allow it but it delays actual deletion until the context becomes not current.
*/
thread_params.hglrc = hglrc;
thread_params.hwnd = hwnd;
thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
thread_handle = CreateThread(NULL, 0, wgl_thread, &thread_params, 0, &tid);
ok(!!thread_handle, "Failed to create thread, last error %#x.\n", GetLastError());
if(thread_handle)
{
WaitForSingleObject(thread_handle, INFINITE);
ok(thread_params.hglrc_deleted == FALSE, "Attempt to delete WGL context from another thread passed but should fail!\n");
ok(thread_params.last_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %u\n", thread_params.last_error);
ok(!thread_params.make_current, "Attempt to make WGL context from another thread passed\n");
ok(thread_params.make_current_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %u\n", thread_params.make_current_error);
ok(!thread_params.deleted, "Attempt to delete WGL context from another thread passed\n");
ok(thread_params.deleted_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %u\n", thread_params.deleted_error);
}
CloseHandle(thread_params.test_finished);
......@@ -1469,6 +1478,7 @@ START_TEST(opengl)
* any WGL call :( On Wine this would work but not on real Windows because there can be different implementations (software, ICD, MCD).
*/
init_functions();
test_deletecontext(hwnd, hdc);
/* The lack of wglGetExtensionsStringARB in general means broken software rendering or the lack of decent OpenGL support, skip tests in such cases */
if (!pwglGetExtensionsStringARB)
{
......@@ -1477,7 +1487,6 @@ START_TEST(opengl)
}
test_getprocaddress(hdc);
test_deletecontext(hdc);
test_makecurrent(hdc);
test_setpixelformat(hdc);
test_destroy(hdc);
......
......@@ -223,12 +223,20 @@ BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc)
if (hglrc)
{
if (!(ptr = get_handle_ptr( hglrc ))) return FALSE;
ret = wgl_driver->p_wglMakeCurrent( hdc, ptr->context );
if (ret)
if (!ptr->tid || ptr->tid == GetCurrentThreadId())
{
if (prev) prev->tid = 0;
ptr->tid = GetCurrentThreadId();
NtCurrentTeb()->glCurrentRC = hglrc;
ret = wgl_driver->p_wglMakeCurrent( hdc, ptr->context );
if (ret)
{
if (prev) prev->tid = 0;
ptr->tid = GetCurrentThreadId();
NtCurrentTeb()->glCurrentRC = hglrc;
}
}
else
{
SetLastError( ERROR_BUSY );
ret = FALSE;
}
release_handle_ptr( ptr );
}
......@@ -278,12 +286,20 @@ static BOOL WINAPI wglMakeContextCurrentARB( HDC draw_hdc, HDC read_hdc, HGLRC h
if (hglrc)
{
if (!(ptr = get_handle_ptr( hglrc ))) return FALSE;
ret = wgl_driver->p_wglMakeContextCurrentARB( draw_hdc, read_hdc, ptr->context );
if (ret)
if (!ptr->tid || ptr->tid == GetCurrentThreadId())
{
ret = wgl_driver->p_wglMakeContextCurrentARB( draw_hdc, read_hdc, ptr->context );
if (ret)
{
if (prev) prev->tid = 0;
ptr->tid = GetCurrentThreadId();
NtCurrentTeb()->glCurrentRC = hglrc;
}
}
else
{
if (prev) prev->tid = 0;
ptr->tid = GetCurrentThreadId();
NtCurrentTeb()->glCurrentRC = hglrc;
SetLastError( ERROR_BUSY );
ret = FALSE;
}
release_handle_ptr( ptr );
}
......
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