Commit 6768c4e1 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d8/tests: Accept new WARP test failure in test_updatetexture().

parent 18e2d36d
......@@ -6775,7 +6775,7 @@ static void test_updatetexture(void)
UINT dst_width, dst_height;
UINT src_levels, dst_levels;
D3DFORMAT src_format, dst_format;
BOOL broken;
BOOL broken_result, broken_updatetex;
}
tests[] =
{
......@@ -6793,7 +6793,8 @@ static void test_updatetexture(void)
* one or something like that). */
/* {8, 8, 7, 7, 4, 2, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, */
{8, 8, 8, 8, 1, 4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, /* 8 */
{4, 4, 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, /* 9 */
/* For this one UpdateTexture() returns failure on WARP on > Win 10 1709. */
{4, 4, 8, 8, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE, TRUE}, /* 9 */
/* This one causes weird behavior on Windows (it probably writes out
* of the texture memory). */
/* {8, 8, 4, 4, 1, 1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE}, */
......@@ -7020,7 +7021,8 @@ static void test_updatetexture(void)
hr = IDirect3DDevice8_UpdateTexture(device, src, dst);
if (FAILED(hr))
{
todo_wine ok(SUCCEEDED(hr), "Failed to update texture, hr %#x, case %u, %u.\n", hr, t, i);
todo_wine ok(SUCCEEDED(hr) || broken(tests[i].broken_updatetex),
"Failed to update texture, hr %#x, case %u, %u.\n", hr, t, i);
IDirect3DBaseTexture8_Release(src);
IDirect3DBaseTexture8_Release(dst);
continue;
......@@ -7044,7 +7046,7 @@ static void test_updatetexture(void)
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok (color_match(color, 0x007f7f00, 3) || broken(tests[i].broken)
ok (color_match(color, 0x007f7f00, 3) || broken(tests[i].broken_result)
|| broken(color == 0x00adbeef), /* WARP device often just breaks down. */
"Got unexpected color 0x%08x, case %u, %u.\n", color, t, i);
}
......
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