Commit 67d71cb2 authored by Chip Davis's avatar Chip Davis Committed by Alexandre Julliard

ddraw: Introduce a helper to convert ddraw transform states to wined3d states.

parent c07fdf8a
......@@ -79,6 +79,23 @@ static enum wined3d_render_state wined3d_render_state_from_ddraw(D3DRENDERSTATET
return (enum wined3d_render_state)state;
}
static enum wined3d_transform_state wined3d_transform_state_from_ddraw(D3DTRANSFORMSTATETYPE state)
{
switch (state)
{
case D3DTRANSFORMSTATE_WORLD:
return WINED3D_TS_WORLD_MATRIX(0);
case D3DTRANSFORMSTATE_WORLD1:
return WINED3D_TS_WORLD_MATRIX(1);
case D3DTRANSFORMSTATE_WORLD2:
return WINED3D_TS_WORLD_MATRIX(2);
case D3DTRANSFORMSTATE_WORLD3:
return WINED3D_TS_WORLD_MATRIX(3);
default:
return (enum wined3d_transform_state)state;
}
}
static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
{
return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
......@@ -3096,34 +3113,16 @@ static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
enum wined3d_transform_state wined3d_state;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
switch (state)
{
case D3DTRANSFORMSTATE_WORLD:
wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
break;
case D3DTRANSFORMSTATE_WORLD1:
wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
break;
case D3DTRANSFORMSTATE_WORLD2:
wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
break;
case D3DTRANSFORMSTATE_WORLD3:
wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
break;
default:
wined3d_state = state;
}
if (!matrix)
return DDERR_INVALIDPARAMS;
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_stateblock_set_transform(device->update_state, wined3d_state, (const struct wined3d_matrix *)matrix);
wined3d_stateblock_set_transform(device->update_state,
wined3d_transform_state_from_ddraw(state), (const struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
......@@ -3205,34 +3204,15 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
enum wined3d_transform_state wined3d_state;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
switch (state)
{
case D3DTRANSFORMSTATE_WORLD:
wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
break;
case D3DTRANSFORMSTATE_WORLD1:
wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
break;
case D3DTRANSFORMSTATE_WORLD2:
wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
break;
case D3DTRANSFORMSTATE_WORLD3:
wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
break;
default:
wined3d_state = state;
}
if (!matrix)
return DDERR_INVALIDPARAMS;
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
memcpy(matrix, &device->stateblock_state->transforms[wined3d_state], sizeof(*matrix));
memcpy(matrix, &device->stateblock_state->transforms[wined3d_transform_state_from_ddraw(state)], sizeof(*matrix));
wined3d_mutex_unlock();
return D3D_OK;
......@@ -3309,32 +3289,13 @@ static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
enum wined3d_transform_state wined3d_state;
TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
switch (state)
{
case D3DTRANSFORMSTATE_WORLD:
wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
break;
case D3DTRANSFORMSTATE_WORLD1:
wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
break;
case D3DTRANSFORMSTATE_WORLD2:
wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
break;
case D3DTRANSFORMSTATE_WORLD3:
wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
break;
default:
wined3d_state = state;
}
/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
wined3d_mutex_lock();
wined3d_stateblock_multiply_transform(device->state,
wined3d_state, (struct wined3d_matrix *)matrix);
wined3d_transform_state_from_ddraw(state), (struct wined3d_matrix *)matrix);
wined3d_mutex_unlock();
return D3D_OK;
......
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