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wine
wine-winehq
Commits
69958262
Commit
69958262
authored
Aug 03, 2007
by
Francois Gouget
Committed by
Alexandre Julliard
Aug 03, 2007
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d3d8: Better match the PSDK types and fix the winapi_check warnings.
parent
3543d51c
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2 changed files
with
3 additions
and
3 deletions
+3
-3
d3d8_main.c
dlls/d3d8/d3d8_main.c
+2
-2
win32.api
tools/winapi/win32.api
+1
-1
No files found.
dlls/d3d8/d3d8_main.c
View file @
69958262
...
...
@@ -78,7 +78,7 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
* bool seems always passed as 0 or 1, but other values work as well....
* toto result?
*/
HRESULT
WINAPI
ValidateVertexShader
(
DWORD
*
vertexshader
,
DWORD
*
reserved1
,
DWORD
*
reserved2
,
int
bool
,
DWORD
*
toto
)
HRESULT
WINAPI
ValidateVertexShader
(
DWORD
*
vertexshader
,
DWORD
*
reserved1
,
DWORD
*
reserved2
,
BOOL
bool
,
DWORD
*
toto
)
{
HRESULT
ret
;
FIXME
(
"(%p %p %p %d %p): stub
\n
"
,
vertexshader
,
reserved1
,
reserved2
,
bool
,
toto
);
...
...
@@ -108,7 +108,7 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
* PARAMS
* toto result?
*/
HRESULT
WINAPI
ValidatePixelShader
(
DWORD
*
pixelshader
,
DWORD
*
reserved1
,
int
bool
,
DWORD
*
toto
)
HRESULT
WINAPI
ValidatePixelShader
(
DWORD
*
pixelshader
,
DWORD
*
reserved1
,
BOOL
bool
,
DWORD
*
toto
)
{
HRESULT
ret
;
FIXME
(
"(%p %p %d %p): stub
\n
"
,
pixelshader
,
reserved1
,
bool
,
toto
);
...
...
tools/winapi/win32.api
View file @
69958262
...
...
@@ -792,8 +792,8 @@ UINT
%ptr
DWORD *
IDirect3D8 *
LPVOID
%void
...
...
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