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wine
wine-winehq
Commits
69eeb35e
Commit
69eeb35e
authored
Nov 24, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 26, 2012
Browse files
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Plain Diff
d3dx9: Avoid LPD3DXINCLUDE.
parent
80d30100
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
65 additions
and
171 deletions
+65
-171
effect.c
dlls/d3dx9_36/effect.c
+12
-15
shader.c
dlls/d3dx9_36/shader.c
+20
-61
d3dx9effect.h
include/d3dx9effect.h
+12
-33
d3dx9shader.h
include/d3dx9shader.h
+21
-62
No files found.
dlls/d3dx9_36/effect.c
View file @
69eeb35e
...
...
@@ -5871,13 +5871,8 @@ err_out:
return
hr
;
}
HRESULT
WINAPI
D3DXCreateEffectCompiler
(
LPCSTR
srcdata
,
UINT
srcdatalen
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
compiler
,
LPD3DXBUFFER
*
parse_errors
)
HRESULT
WINAPI
D3DXCreateEffectCompiler
(
const
char
*
srcdata
,
UINT
srcdatalen
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
compiler
,
ID3DXBuffer
**
parse_errors
)
{
struct
ID3DXEffectCompilerImpl
*
object
;
HRESULT
hr
;
...
...
@@ -6137,8 +6132,8 @@ HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HM
return
D3DXCreateEffectFromResourceExA
(
device
,
srcmodule
,
srcresource
,
defines
,
include
,
NULL
,
flags
,
pool
,
effect
,
compilationerrors
);
}
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileW
(
LPCWSTR
srcfile
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
)
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileW
(
const
WCHAR
*
srcfile
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
*
*
parseerrors
)
{
LPVOID
buffer
;
HRESULT
ret
;
...
...
@@ -6160,8 +6155,8 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile, const D3DXMACR
return
ret
;
}
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileA
(
LPCSTR
srcfile
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
)
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileA
(
const
char
*
srcfile
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
*
*
parseerrors
)
{
LPWSTR
srcfileW
;
HRESULT
ret
;
...
...
@@ -6182,8 +6177,9 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile, const D3DXMACRO
return
ret
;
}
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceA
(
HMODULE
srcmodule
,
LPCSTR
srcresource
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
)
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceA
(
HMODULE
srcmodule
,
const
char
*
srcresource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
**
parseerrors
)
{
HRSRC
resinfo
;
...
...
@@ -6208,8 +6204,9 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, LPCSTR s
return
D3DXERR_INVALIDDATA
;
}
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceW
(
HMODULE
srcmodule
,
LPCWSTR
srcresource
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
)
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceW
(
HMODULE
srcmodule
,
const
WCHAR
*
srcresource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
**
parseerrors
)
{
HRSRC
resinfo
;
...
...
dlls/d3dx9_36/shader.c
View file @
69eeb35e
...
...
@@ -185,13 +185,8 @@ HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVO
return
S_FALSE
;
}
HRESULT
WINAPI
D3DXAssembleShader
(
LPCSTR
data
,
UINT
data_len
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXAssembleShader
(
const
char
*
data
,
UINT
data_len
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
/* Forward to d3dcompiler: the parameter types aren't really different,
the actual data types are equivalent */
...
...
@@ -276,12 +271,8 @@ struct D3DXIncludeImpl {
ID3DXInclude
ID3DXInclude_iface
;
};
HRESULT
WINAPI
D3DXAssembleShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXAssembleShaderFromFileA
(
const
char
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
LPWSTR
filename_w
=
NULL
;
DWORD
len
;
...
...
@@ -300,12 +291,8 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
return
ret
;
}
HRESULT
WINAPI
D3DXAssembleShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXAssembleShaderFromFileW
(
const
WCHAR
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
void
*
buffer
;
DWORD
len
;
...
...
@@ -328,13 +315,8 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
return
hr
;
}
HRESULT
WINAPI
D3DXAssembleShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXAssembleShaderFromResourceA
(
HMODULE
module
,
const
char
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
HRSRC
res
;
LPCSTR
buffer
;
...
...
@@ -348,13 +330,8 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
shader
,
error_messages
);
}
HRESULT
WINAPI
D3DXAssembleShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXAssembleShaderFromResourceW
(
HMODULE
module
,
const
WCHAR
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
HRSRC
res
;
LPCSTR
buffer
;
...
...
@@ -479,12 +456,8 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resou
flags
,
shader
,
error_messages
,
constant_table
);
}
HRESULT
WINAPI
D3DXPreprocessShader
(
LPCSTR
data
,
UINT
data_len
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXPreprocessShader
(
const
char
*
data
,
UINT
data_len
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
TRACE
(
"Forward to D3DPreprocess
\n
"
);
return
D3DPreprocess
(
data
,
data_len
,
NULL
,
...
...
@@ -492,11 +465,8 @@ HRESULT WINAPI D3DXPreprocessShader(LPCSTR data,
(
ID3DBlob
**
)
shader
,
(
ID3DBlob
**
)
error_messages
);
}
HRESULT
WINAPI
D3DXPreprocessShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXPreprocessShaderFromFileA
(
const
char
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
WCHAR
*
filename_w
=
NULL
;
DWORD
len
;
...
...
@@ -515,11 +485,8 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileA(LPCSTR filename,
return
ret
;
}
HRESULT
WINAPI
D3DXPreprocessShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXPreprocessShaderFromFileW
(
const
WCHAR
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
void
*
buffer
;
DWORD
len
;
...
...
@@ -544,12 +511,8 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(LPCWSTR filename,
return
hr
;
}
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceA
(
HMODULE
module
,
const
char
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
HRSRC
res
;
const
char
*
buffer
;
...
...
@@ -563,12 +526,8 @@ HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module,
shader
,
error_messages
);
}
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
)
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceW
(
HMODULE
module
,
const
WCHAR
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
)
{
HRSRC
res
;
const
char
*
buffer
;
...
...
include/d3dx9effect.h
View file @
69eeb35e
...
...
@@ -370,13 +370,8 @@ HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *src
HRESULT
WINAPI
D3DXCreateEffectEx
(
struct
IDirect3DDevice9
*
device
,
const
void
*
srcdata
,
UINT
srcdatalen
,
const
D3DXMACRO
*
defines
,
struct
ID3DXInclude
*
include
,
const
char
*
skip_constants
,
DWORD
flags
,
struct
ID3DXEffectPool
*
pool
,
struct
ID3DXEffect
**
effect
,
struct
ID3DXBuffer
**
compilation_errors
);
HRESULT
WINAPI
D3DXCreateEffectCompiler
(
LPCSTR
srcdata
,
UINT
srcdatalen
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
compiler
,
LPD3DXBUFFER
*
parse_errors
);
HRESULT
WINAPI
D3DXCreateEffectCompiler
(
const
char
*
srcdata
,
UINT
srcdatalen
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
compiler
,
ID3DXBuffer
**
parse_errors
);
HRESULT
WINAPI
D3DXCreateEffectFromFileExA
(
struct
IDirect3DDevice9
*
device
,
const
char
*
srcfile
,
const
D3DXMACRO
*
defines
,
struct
ID3DXInclude
*
include
,
const
char
*
skip_constants
,
DWORD
flags
,
struct
ID3DXEffectPool
*
pool
,
struct
ID3DXEffect
**
effect
,
struct
ID3DXBuffer
**
compilation_errors
);
...
...
@@ -411,34 +406,18 @@ HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HM
struct
ID3DXEffectPool
*
pool
,
struct
ID3DXEffect
**
effect
,
struct
ID3DXBuffer
**
compilation_errors
);
#define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource)
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileA
(
LPCSTR
srcfile
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
);
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileW
(
LPCWSTR
srcfile
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
);
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileA
(
const
char
*
srcfile
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
**
parseerrors
);
HRESULT
WINAPI
D3DXCreateEffectCompilerFromFileW
(
const
WCHAR
*
srcfile
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
**
parseerrors
);
#define D3DXCreateEffectCompilerFromFile WINELIB_NAME_AW(D3DXCreateEffectCompilerFromFile)
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceA
(
HMODULE
srcmodule
,
LPCSTR
srcresource
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
);
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceW
(
HMODULE
srcmodule
,
LPCWSTR
srcresource
,
const
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXEFFECTCOMPILER
*
effectcompiler
,
LPD3DXBUFFER
*
parseerrors
);
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceA
(
HMODULE
srcmodule
,
const
char
*
srcresource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
**
parseerrors
);
HRESULT
WINAPI
D3DXCreateEffectCompilerFromResourceW
(
HMODULE
srcmodule
,
const
WCHAR
*
srcresource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXEffectCompiler
**
effectcompiler
,
ID3DXBuffer
**
parseerrors
);
#define D3DXCreateEffectCompilerFromResource WINELIB_NAME_AW(D3DXCreateEffectCompilerFromResource)
#ifdef __cplusplus
...
...
include/d3dx9shader.h
View file @
69eeb35e
...
...
@@ -270,43 +270,20 @@ const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
HRESULT
WINAPI
D3DXFindShaderComment
(
CONST
DWORD
*
byte_code
,
DWORD
fourcc
,
LPCVOID
*
data
,
UINT
*
size
);
HRESULT
WINAPI
D3DXGetShaderSamplers
(
CONST
DWORD
*
byte_code
,
LPCSTR
*
samplers
,
UINT
*
count
);
HRESULT
WINAPI
D3DXAssembleShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromFileA
(
const
char
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromFileW
(
const
WCHAR
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
HRESULT
WINAPI
D3DXAssembleShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromResourceA
(
HMODULE
module
,
const
char
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
HRESULT
WINAPI
D3DXAssembleShaderFromResourceW
(
HMODULE
module
,
const
WCHAR
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
HRESULT
WINAPI
D3DXAssembleShader
(
LPCSTR
data
,
UINT
data_len
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
DWORD
flags
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXAssembleShader
(
const
char
*
data
,
UINT
data_len
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
HRESULT
WINAPI
D3DXCompileShader
(
const
char
*
src_data
,
UINT
data_len
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
const
char
*
function_name
,
const
char
*
profile
,
DWORD
flags
,
...
...
@@ -328,37 +305,19 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resou
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
,
ID3DXConstantTable
**
constant_table
);
#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
HRESULT
WINAPI
D3DXPreprocessShader
(
LPCSTR
data
,
UINT
data_len
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromFileA
(
LPCSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromFileW
(
LPCWSTR
filename
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShader
(
const
char
*
data
,
UINT
data_len
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromFileA
(
const
char
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromFileW
(
const
WCHAR
*
filename
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
#define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceA
(
HMODULE
module
,
LPCSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceW
(
HMODULE
module
,
LPCWSTR
resource
,
CONST
D3DXMACRO
*
defines
,
LPD3DXINCLUDE
include
,
LPD3DXBUFFER
*
shader
,
LPD3DXBUFFER
*
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceA
(
HMODULE
module
,
const
char
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
HRESULT
WINAPI
D3DXPreprocessShaderFromResourceW
(
HMODULE
module
,
const
WCHAR
*
resource
,
const
D3DXMACRO
*
defines
,
ID3DXInclude
*
include
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_messages
);
#define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
HRESULT
WINAPI
D3DXGetShaderConstantTableEx
(
const
DWORD
*
byte_code
,
DWORD
flags
,
ID3DXConstantTable
**
constant_table
);
...
...
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