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wine
wine-winehq
Commits
6bed8536
Commit
6bed8536
authored
Mar 08, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Mar 08, 2007
Browse files
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Plain Diff
d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction.
parent
fc5f36f0
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Showing
1 changed file
with
54 additions
and
1 deletion
+54
-1
device.c
dlls/d3d8/tests/device.c
+54
-1
No files found.
dlls/d3d8/tests/device.c
View file @
6bed8536
...
...
@@ -834,6 +834,8 @@ static void test_shader(void)
DWORD
hPixelShader
=
0
,
hVertexShader
=
0
;
DWORD
hPixelShader2
=
0
,
hVertexShader2
=
0
;
DWORD
hTempHandle
;
DWORD
data_size
;
void
*
data
;
static
DWORD
dwVertexDecl
[]
=
{
...
...
@@ -841,6 +843,9 @@ static void test_shader(void)
D3DVSD_REG
(
D3DVSDE_POSITION
,
D3DVSDT_FLOAT3
),
D3DVSD_END
()
};
const
DWORD
vertex_decl_size
=
sizeof
(
dwVertexDecl
);
const
DWORD
simple_vs_size
=
sizeof
(
simple_vs
);
const
DWORD
simple_ps_size
=
sizeof
(
simple_ps
);
pD3d
=
pDirect3DCreate8
(
D3D_SDK_VERSION
);
ok
(
pD3d
!=
NULL
,
"Failed to create IDirect3D8 object
\n
"
);
...
...
@@ -863,7 +868,7 @@ static void test_shader(void)
if
(
!
pDevice
)
goto
cleanup
;
/* First create a vertex shader */
hr
=
IDirect3DDevice8_CreateVertexShader
(
pDevice
,
dwVertexDecl
,
NULL
,
&
hVertexShader
,
0
);
hr
=
IDirect3DDevice8_CreateVertexShader
(
pDevice
,
dwVertexDecl
,
simple_vs
,
&
hVertexShader
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_CreateVertexShader returned %s
\n
"
,
DXGetErrorString8
(
hr
));
/* Msdn says that the new vertex shader is set immediately. This is wrong, apparently */
hr
=
IDirect3DDevice8_GetVertexShader
(
pDevice
,
&
hTempHandle
);
...
...
@@ -875,6 +880,38 @@ static void test_shader(void)
hr
=
IDirect3DDevice8_GetVertexShader
(
pDevice
,
&
hTempHandle
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetVertexShader returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
hTempHandle
==
hVertexShader
,
"Vertex Shader %d is set, expected shader %d
\n
"
,
hTempHandle
,
hVertexShader
);
/* Verify that we can retrieve the declaration */
hr
=
IDirect3DDevice8_GetVertexShaderDeclaration
(
pDevice
,
hVertexShader
,
NULL
,
&
data_size
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetVertexShaderDeclaration returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
data_size
==
vertex_decl_size
,
"Got data_size %u, expected %u
\n
"
,
data_size
,
vertex_decl_size
);
data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
vertex_decl_size
);
data_size
=
1
;
hr
=
IDirect3DDevice8_GetVertexShaderDeclaration
(
pDevice
,
hVertexShader
,
data
,
&
data_size
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice8_GetVertexShaderDeclaration returned %s (0x%#x), "
"expected D3DERR_INVALIDCALL
\n
"
,
DXGetErrorString8
(
hr
),
hr
);
ok
(
data_size
==
1
,
"Got data_size %u, expected 1
\n
"
,
data_size
);
data_size
=
vertex_decl_size
;
hr
=
IDirect3DDevice8_GetVertexShaderDeclaration
(
pDevice
,
hVertexShader
,
data
,
&
data_size
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetVertexShaderDeclaration returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
data_size
==
vertex_decl_size
,
"Got data_size %u, expected %u
\n
"
,
data_size
,
vertex_decl_size
);
ok
(
!
memcmp
(
data
,
dwVertexDecl
,
vertex_decl_size
),
"data not equal to shader declaration
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
data
);
/* Verify that we can retrieve the shader function */
hr
=
IDirect3DDevice8_GetVertexShaderFunction
(
pDevice
,
hVertexShader
,
NULL
,
&
data_size
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetVertexShaderFucntion returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
data_size
==
simple_vs_size
,
"Got data_size %u, expected %u
\n
"
,
data_size
,
simple_vs_size
);
data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
simple_vs_size
);
data_size
=
1
;
hr
=
IDirect3DDevice8_GetVertexShaderFunction
(
pDevice
,
hVertexShader
,
data
,
&
data_size
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice8_GetVertexShaderFunction returned %s (0x%#x), "
"expected D3DERR_INVALIDCALL
\n
"
,
DXGetErrorString8
(
hr
),
hr
);
ok
(
data_size
==
1
,
"Got data_size %u, expected 1
\n
"
,
data_size
);
data_size
=
simple_vs_size
;
hr
=
IDirect3DDevice8_GetVertexShaderFunction
(
pDevice
,
hVertexShader
,
data
,
&
data_size
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetVertexShaderFunction returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
data_size
==
simple_vs_size
,
"Got data_size %u, expected %u
\n
"
,
data_size
,
simple_vs_size
);
ok
(
!
memcmp
(
data
,
simple_vs
,
simple_vs_size
),
"data not equal to shader function
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
data
);
/* Delete the assigned shader. This is supposed to work */
hr
=
IDirect3DDevice8_DeleteVertexShader
(
pDevice
,
hVertexShader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_DeleteVertexShader returned %s
\n
"
,
DXGetErrorString8
(
hr
));
...
...
@@ -896,6 +933,22 @@ static void test_shader(void)
hr
=
IDirect3DDevice8_GetPixelShader
(
pDevice
,
&
hTempHandle
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetPixelShader returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
hTempHandle
==
hPixelShader
,
"Pixel Shader %d is set, expected shader %d
\n
"
,
hTempHandle
,
hPixelShader
);
/* Verify that we can retrieve the shader function */
hr
=
IDirect3DDevice8_GetPixelShaderFunction
(
pDevice
,
hPixelShader
,
NULL
,
&
data_size
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetPixelShaderFucntion returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
data_size
==
simple_ps_size
,
"Got data_size %u, expected %u
\n
"
,
data_size
,
simple_ps_size
);
data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
simple_ps_size
);
data_size
=
1
;
hr
=
IDirect3DDevice8_GetPixelShaderFunction
(
pDevice
,
hPixelShader
,
data
,
&
data_size
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"IDirect3DDevice8_GetPixelShaderFunction returned %s (0x%#x), "
"expected D3DERR_INVALIDCALL
\n
"
,
DXGetErrorString8
(
hr
),
hr
);
ok
(
data_size
==
1
,
"Got data_size %u, expected 1
\n
"
,
data_size
);
data_size
=
simple_ps_size
;
hr
=
IDirect3DDevice8_GetPixelShaderFunction
(
pDevice
,
hPixelShader
,
data
,
&
data_size
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_GetPixelShaderFunction returned %s
\n
"
,
DXGetErrorString8
(
hr
));
ok
(
data_size
==
simple_ps_size
,
"Got data_size %u, expected %u
\n
"
,
data_size
,
simple_ps_size
);
ok
(
!
memcmp
(
data
,
simple_ps
,
simple_ps_size
),
"data not equal to shader function
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
data
);
/* Delete the assigned shader. This is supposed to work */
hr
=
IDirect3DDevice8_DeletePixelShader
(
pDevice
,
hPixelShader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice8_DeletePixelShader returned %s
\n
"
,
DXGetErrorString8
(
hr
));
...
...
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