Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
6c87a663
Commit
6c87a663
authored
Aug 15, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 25, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Get a GL context before creating a PBO.
parent
ba58adaa
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
0 deletions
+3
-0
surface.c
dlls/wined3d/surface.c
+3
-0
No files found.
dlls/wined3d/surface.c
View file @
6c87a663
...
...
@@ -955,6 +955,9 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This) {
*/
if
(
GL_SUPPORT
(
ARB_PIXEL_BUFFER_OBJECT
)
&&
(
This
->
Flags
&
SFLAG_DYNLOCK
)
&&
!
(
This
->
Flags
&
(
SFLAG_PBO
|
SFLAG_CONVERTED
|
SFLAG_NONPOW2
))
&&
(
This
->
resource
.
pool
!=
WINED3DPOOL_SYSTEMMEM
))
{
GLenum
error
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
GL_EXTCALL
(
glGenBuffersARB
(
1
,
&
This
->
pbo
));
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment