Commit 6d05587b authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Partially implement OMSetRenderTargetsAndUnorderedAccessViews().

parent d8ebf2ef
...@@ -602,10 +602,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord ...@@ -602,10 +602,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
{ {
FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, " FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
"unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, " "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
"initial_counts %p stub!\n", "initial_counts %p partial-stub!\n",
iface, render_target_view_count, render_target_views, depth_stencil_view, iface, render_target_view_count, render_target_views, depth_stencil_view,
unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views, unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views,
initial_counts); initial_counts);
if (render_target_view_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
{
d3d11_immediate_context_OMSetRenderTargets(iface, render_target_view_count, render_target_views,
depth_stencil_view);
}
} }
static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface, static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
......
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