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wine
wine-winehq
Commits
6d310390
Commit
6d310390
authored
May 24, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
May 25, 2011
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wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map().
parent
6d31824a
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3 changed files
with
3 additions
and
3 deletions
+3
-3
context.c
dlls/wined3d/context.c
+1
-1
device.c
dlls/wined3d/device.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/context.c
View file @
6d310390
...
...
@@ -2234,7 +2234,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
/* Preload resources before FBO setup. Texture preload in particular may
* result in changes to the current FBO, due to using e.g. FBO blits for
* updating a resource location. */
IWineD3DDeviceImpl_FindTexUnitM
ap
(
device
);
device_update_tex_unit_m
ap
(
device
);
device_preload_textures
(
device
);
if
(
isStateDirty
(
context
,
STATE_VDECL
))
device_update_stream_info
(
device
,
context
->
gl_info
);
...
...
dlls/wined3d/device.c
View file @
6d310390
...
...
@@ -2980,7 +2980,7 @@ static void device_map_vsamplers(struct wined3d_device *device, BOOL ps, const s
}
}
void
IWineD3DDeviceImpl_FindTexUnitM
ap
(
struct
wined3d_device
*
device
)
void
device_update_tex_unit_m
ap
(
struct
wined3d_device
*
device
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_state
*
state
=
&
device
->
stateBlock
->
state
;
...
...
dlls/wined3d/wined3d_private.h
View file @
6d310390
...
...
@@ -1790,7 +1790,7 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
void
device_switch_onscreen_ds
(
struct
wined3d_device
*
device
,
struct
wined3d_context
*
context
,
struct
wined3d_surface
*
depth_stencil
)
DECLSPEC_HIDDEN
;
void
device_update_stream_info
(
struct
wined3d_device
*
device
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
void
IWineD3DDeviceImpl_FindTexUnitM
ap
(
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
void
device_update_tex_unit_m
ap
(
struct
wined3d_device
*
device
)
DECLSPEC_HIDDEN
;
void
IWineD3DDeviceImpl_MarkStateDirty
(
struct
wined3d_device
*
device
,
DWORD
state
)
DECLSPEC_HIDDEN
;
static
inline
BOOL
isStateDirty
(
struct
wined3d_context
*
context
,
DWORD
state
)
...
...
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