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wine
wine-winehq
Commits
6dd91093
Commit
6dd91093
authored
Oct 25, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 25, 2010
Browse files
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Browse Files
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Plain Diff
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
parent
f0a0714e
Hide whitespace changes
Inline
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Showing
9 changed files
with
80 additions
and
104 deletions
+80
-104
cubetexture.c
dlls/d3d8/cubetexture.c
+16
-7
cubetexture.c
dlls/d3d9/cubetexture.c
+16
-7
basetexture.c
dlls/wined3d/basetexture.c
+5
-9
cubetexture.c
dlls/wined3d/cubetexture.c
+17
-19
device.c
dlls/wined3d/device.c
+11
-18
texture.c
dlls/wined3d/texture.c
+5
-18
volumetexture.c
dlls/wined3d/volumetexture.c
+5
-18
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
wined3d.idl
include/wine/wined3d.idl
+4
-7
No files found.
dlls/d3d8/cubetexture.c
View file @
6dd91093
...
...
@@ -258,13 +258,14 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
IWineD3DSurface
*
mySurface
=
NULL
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u, surface %p.
\n
"
,
iface
,
FaceType
,
Level
,
ppCubeMapSurface
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
&
mySurface
);
sub_resource_idx
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
)
*
FaceType
+
Level
;
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
(
This
->
wineD3DCubeTexture
,
sub_resource_idx
,
&
mySurface
);
if
(
SUCCEEDED
(
hr
)
&&
ppCubeMapSurface
)
{
*
ppCubeMapSurface
=
IWineD3DCubeTexture_GetParent
(
mySurface
);
...
...
@@ -276,29 +277,37 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_LockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_LockRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
const
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.
\n
"
,
iface
,
FaceType
,
Level
,
pLockedRect
,
pRect
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_Map
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
sub_resource_idx
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
)
*
FaceType
+
Level
;
hr
=
IWineD3DCubeTexture_Map
(
This
->
wineD3DCubeTexture
,
sub_resource_idx
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_UnlockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_UnlockRect
(
IDirect3DCubeTexture8
*
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u.
\n
"
,
iface
,
FaceType
,
Level
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_Unmap
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
);
sub_resource_idx
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
)
*
FaceType
+
Level
;
hr
=
IWineD3DCubeTexture_Unmap
(
This
->
wineD3DCubeTexture
,
sub_resource_idx
);
wined3d_mutex_unlock
();
return
hr
;
...
...
dlls/d3d9/cubetexture.c
View file @
6dd91093
...
...
@@ -297,13 +297,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeT
{
IDirect3DCubeTexture9Impl
*
This
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
IWineD3DSurface
*
mySurface
=
NULL
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u, surface %p.
\n
"
,
iface
,
FaceType
,
Level
,
ppCubeMapSurface
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
&
mySurface
);
sub_resource_idx
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
)
*
FaceType
+
Level
;
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
(
This
->
wineD3DCubeTexture
,
sub_resource_idx
,
&
mySurface
);
if
(
SUCCEEDED
(
hr
)
&&
ppCubeMapSurface
)
{
*
ppCubeMapSurface
=
IWineD3DCubeTexture_GetParent
(
mySurface
);
...
...
@@ -315,29 +316,37 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeT
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_LockRect
(
LPDIRECT3DCUBETEXTURE9
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_LockRect
(
IDirect3DCubeTexture9
*
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
const
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DCubeTexture9Impl
*
This
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.
\n
"
,
iface
,
FaceType
,
Level
,
pLockedRect
,
pRect
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_Map
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
sub_resource_idx
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
)
*
FaceType
+
Level
;
hr
=
IWineD3DCubeTexture_Map
(
This
->
wineD3DCubeTexture
,
sub_resource_idx
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_UnlockRect
(
LPDIRECT3DCUBETEXTURE9
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture9Impl_UnlockRect
(
IDirect3DCubeTexture9
*
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
IDirect3DCubeTexture9Impl
*
This
=
(
IDirect3DCubeTexture9Impl
*
)
iface
;
UINT
sub_resource_idx
;
HRESULT
hr
;
TRACE
(
"iface %p, face %#x, level %u.
\n
"
,
iface
,
FaceType
,
Level
);
wined3d_mutex_lock
();
hr
=
IWineD3DCubeTexture_Unmap
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
);
sub_resource_idx
=
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
)
*
FaceType
+
Level
;
hr
=
IWineD3DCubeTexture_Unmap
(
This
->
wineD3DCubeTexture
,
sub_resource_idx
);
wined3d_mutex_unlock
();
return
hr
;
...
...
dlls/wined3d/basetexture.c
View file @
6dd91093
...
...
@@ -81,21 +81,17 @@ void basetexture_cleanup(IWineD3DBaseTexture *iface)
resource_cleanup
((
IWineD3DResource
*
)
iface
);
}
IWineD3DResourceImpl
*
basetexture_get_sub_resource
(
IWineD3DBaseTextureImpl
*
texture
,
UINT
layer
,
UINT
level
)
IWineD3DResourceImpl
*
basetexture_get_sub_resource
(
IWineD3DBaseTextureImpl
*
texture
,
UINT
sub_resource_idx
)
{
if
(
layer
>=
texture
->
baseTexture
.
layer_count
)
{
WARN
(
"layer %u >= layer_count %u.
\n
"
,
layer
,
texture
->
baseTexture
.
layer_count
);
return
NULL
;
}
UINT
sub_count
=
texture
->
baseTexture
.
level_count
*
texture
->
baseTexture
.
layer_count
;
if
(
level
>=
texture
->
baseTexture
.
level
_count
)
if
(
sub_resource_idx
>=
sub
_count
)
{
WARN
(
"
level %u >= level_count %u.
\n
"
,
level
,
texture
->
baseTexture
.
level
_count
);
WARN
(
"
sub_resource_idx %u >= sub_count %u.
\n
"
,
sub_resource_idx
,
sub
_count
);
return
NULL
;
}
return
texture
->
baseTexture
.
sub_resources
[
layer
*
texture
->
baseTexture
.
level_count
+
level
];
return
texture
->
baseTexture
.
sub_resources
[
sub_resource_idx
];
}
/* A GL context is provided by the caller */
...
...
dlls/wined3d/cubetexture.c
View file @
6dd91093
...
...
@@ -313,18 +313,15 @@ static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface)
return
FALSE
;
}
/* *******************************************
IWineD3DCubeTexture IWineD3DCubeTexture parts follow
******************************************* */
static
HRESULT
WINAPI
IWineD3DCubeTextureImpl_GetLevelDesc
(
IWineD3DCubeTexture
*
iface
,
UINT
level
,
WINED3DSURFACE_DESC
*
desc
)
UINT
sub_resource_idx
,
WINED3DSURFACE_DESC
*
desc
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
IWineD3DSurface
*
surface
;
TRACE
(
"iface %p,
level %u, desc %p.
\n
"
,
iface
,
level
,
desc
);
TRACE
(
"iface %p,
sub_resource_idx %u, desc %p.
\n
"
,
iface
,
sub_resource_idx
,
desc
);
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
0
,
level
)))
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -336,15 +333,15 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *
}
static
HRESULT
WINAPI
IWineD3DCubeTextureImpl_GetCubeMapSurface
(
IWineD3DCubeTexture
*
iface
,
WINED3DCUBEMAP_FACES
face
,
UINT
level
,
IWineD3DSurface
**
surface
)
UINT
sub_resource_idx
,
IWineD3DSurface
**
surface
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
IWineD3DSurface
*
s
;
TRACE
(
"iface %p,
face %u, level
%u, surface %p.
\n
"
,
iface
,
face
,
level
,
surface
);
TRACE
(
"iface %p,
sub_resource_idx
%u, surface %p.
\n
"
,
iface
,
sub_resource_idx
,
surface
);
if
(
!
(
s
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
face
,
level
)))
if
(
!
(
s
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -359,15 +356,15 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeText
}
static
HRESULT
WINAPI
IWineD3DCubeTextureImpl_Map
(
IWineD3DCubeTexture
*
iface
,
WINED3DCUBEMAP_FACES
face
,
UINT
level
,
WINED3DLOCKED_RECT
*
locked_rect
,
const
RECT
*
rect
,
DWORD
flags
)
UINT
sub_resource_idx
,
WINED3DLOCKED_RECT
*
locked_rect
,
const
RECT
*
rect
,
DWORD
flags
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
IWineD3DSurface
*
surface
;
TRACE
(
"iface %p,
face %u, level
%u, locked_rect %p, rect %s, flags %#x.
\n
"
,
iface
,
face
,
level
,
locked_rect
,
wine_dbgstr_rect
(
rect
),
flags
);
TRACE
(
"iface %p,
sub_resource_idx
%u, locked_rect %p, rect %s, flags %#x.
\n
"
,
iface
,
sub_resource_idx
,
locked_rect
,
wine_dbgstr_rect
(
rect
),
flags
);
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
face
,
level
)))
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -377,15 +374,15 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_Map(IWineD3DCubeTexture *iface,
}
static
HRESULT
WINAPI
IWineD3DCubeTextureImpl_Unmap
(
IWineD3DCubeTexture
*
iface
,
WINED3DCUBEMAP_FACES
face
,
UINT
level
)
UINT
sub_resource_idx
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
IWineD3DSurface
*
surface
;
TRACE
(
"iface %p,
face %u, level
%u.
\n
"
,
iface
,
face
,
level
);
TRACE
(
"iface %p,
sub_resource_idx
%u.
\n
"
,
iface
,
sub_resource_idx
);
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
face
,
level
)))
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -398,12 +395,13 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *
WINED3DCUBEMAP_FACES
face
,
const
RECT
*
dirty_rect
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
UINT
sub_resource_idx
=
face
*
texture
->
baseTexture
.
level_count
;
IWineD3DSurfaceImpl
*
surface
;
TRACE
(
"iface %p, face %u, dirty_rect %s.
\n
"
,
iface
,
face
,
wine_dbgstr_rect
(
dirty_rect
));
if
(
!
(
surface
=
(
IWineD3DSurfaceImpl
*
)
basetexture_get_sub_resource
(
texture
,
face
,
0
)))
if
(
!
(
surface
=
(
IWineD3DSurfaceImpl
*
)
basetexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
dlls/wined3d/device.c
View file @
6dd91093
...
...
@@ -5007,27 +5007,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
{
IWineD3DSurface
*
src_surface
;
IWineD3DSurface
*
dst_surface
;
WINED3DCUBEMAP_FACES
face
;
for
(
i
=
0
;
i
<
level_count
;
++
i
)
for
(
i
=
0
;
i
<
level_count
*
6
;
++
i
)
{
/* Update each cube face. */
for
(
face
=
WINED3DCUBEMAP_FACE_POSITIVE_X
;
face
<=
WINED3DCUBEMAP_FACE_NEGATIVE_Z
;
++
face
)
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
((
IWineD3DCubeTexture
*
)
src_texture
,
i
,
&
src_surface
);
if
(
FAILED
(
hr
))
ERR
(
"Failed to get src cube sub-resource %u, hr %#x.
\n
"
,
i
,
hr
);
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
((
IWineD3DCubeTexture
*
)
dst_texture
,
i
,
&
dst_surface
);
if
(
FAILED
(
hr
))
ERR
(
"Failed to get dst cube sub-resource %u, hr %#x.
\n
"
,
i
,
hr
);
hr
=
IWineD3DDevice_UpdateSurface
(
iface
,
src_surface
,
NULL
,
dst_surface
,
NULL
);
IWineD3DSurface_Release
(
dst_surface
);
IWineD3DSurface_Release
(
src_surface
);
if
(
FAILED
(
hr
))
{
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
((
IWineD3DCubeTexture
*
)
src_texture
,
face
,
i
,
&
src_surface
);
if
(
FAILED
(
hr
))
ERR
(
"Failed to get src cube surface face %u, level %u, hr %#x.
\n
"
,
face
,
i
,
hr
);
hr
=
IWineD3DCubeTexture_GetCubeMapSurface
((
IWineD3DCubeTexture
*
)
dst_texture
,
face
,
i
,
&
dst_surface
);
if
(
FAILED
(
hr
))
ERR
(
"Failed to get dst cube surface face %u, level %u, hr %#x.
\n
"
,
face
,
i
,
hr
);
hr
=
IWineD3DDevice_UpdateSurface
(
iface
,
src_surface
,
NULL
,
dst_surface
,
NULL
);
IWineD3DSurface_Release
(
dst_surface
);
IWineD3DSurface_Release
(
src_surface
);
if
(
FAILED
(
hr
))
{
WARN
(
"IWineD3DDevice_UpdateSurface failed, hr %#x.
\n
"
,
hr
);
return
hr
;
}
WARN
(
"IWineD3DDevice_UpdateSurface failed, hr %#x.
\n
"
,
hr
);
return
hr
;
}
}
break
;
...
...
dlls/wined3d/texture.c
View file @
6dd91093
...
...
@@ -333,19 +333,6 @@ static BOOL WINAPI IWineD3DTextureImpl_IsCondNP2(IWineD3DTexture *iface) {
return
This
->
cond_np2
;
}
static
IWineD3DResourceImpl
*
texture_get_sub_resource
(
IWineD3DBaseTextureImpl
*
texture
,
UINT
sub_resource_idx
)
{
UINT
sub_count
=
texture
->
baseTexture
.
level_count
*
texture
->
baseTexture
.
layer_count
;
if
(
sub_resource_idx
>=
sub_count
)
{
WARN
(
"sub_resource_idx %u >= sub_count %u.
\n
"
,
sub_resource_idx
,
sub_count
);
return
NULL
;
}
return
texture
->
baseTexture
.
sub_resources
[
sub_resource_idx
];
}
static
HRESULT
WINAPI
IWineD3DTextureImpl_GetLevelDesc
(
IWineD3DTexture
*
iface
,
UINT
sub_resource_idx
,
WINED3DSURFACE_DESC
*
desc
)
{
...
...
@@ -354,7 +341,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface,
TRACE
(
"iface %p, sub_resource_idx %u, desc %p.
\n
"
,
iface
,
sub_resource_idx
,
desc
);
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
base
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -373,7 +360,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface
TRACE
(
"iface %p, sub_resource_idx %u, surface %p.
\n
"
,
iface
,
sub_resource_idx
,
surface
);
if
(
!
(
s
=
(
IWineD3DSurface
*
)
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
s
=
(
IWineD3DSurface
*
)
base
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -396,7 +383,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_Map(IWineD3DTexture *iface,
TRACE
(
"iface %p, sub_resource_idx %u, locked_rect %p, rect %s, flags %#x.
\n
"
,
iface
,
sub_resource_idx
,
locked_rect
,
wine_dbgstr_rect
(
rect
),
flags
);
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
base
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -412,7 +399,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_Unmap(IWineD3DTexture *iface, UINT sub
TRACE
(
"iface %p, sub_resource_idx %u.
\n
"
,
iface
,
sub_resource_idx
);
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
surface
=
(
IWineD3DSurface
*
)
base
texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -428,7 +415,7 @@ static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, c
TRACE
(
"iface %p, dirty_rect %s.
\n
"
,
iface
,
wine_dbgstr_rect
(
dirty_rect
));
if
(
!
(
surface
=
(
IWineD3DSurfaceImpl
*
)
texture_get_sub_resource
(
texture
,
0
)))
if
(
!
(
surface
=
(
IWineD3DSurfaceImpl
*
)
base
texture_get_sub_resource
(
texture
,
0
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
dlls/wined3d/volumetexture.c
View file @
6dd91093
...
...
@@ -249,19 +249,6 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *if
return
FALSE
;
}
static
IWineD3DResourceImpl
*
volumetexture_get_sub_resource
(
IWineD3DBaseTextureImpl
*
texture
,
UINT
sub_resource_idx
)
{
UINT
sub_count
=
texture
->
baseTexture
.
level_count
*
texture
->
baseTexture
.
layer_count
;
if
(
sub_resource_idx
>=
sub_count
)
{
WARN
(
"sub_resource_idx %u >= sub_count %u.
\n
"
,
sub_resource_idx
,
sub_count
);
return
NULL
;
}
return
texture
->
baseTexture
.
sub_resources
[
sub_resource_idx
];
}
static
HRESULT
WINAPI
IWineD3DVolumeTextureImpl_GetLevelDesc
(
IWineD3DVolumeTexture
*
iface
,
UINT
sub_resource_idx
,
WINED3DVOLUME_DESC
*
desc
)
{
...
...
@@ -270,7 +257,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTextu
TRACE
(
"iface %p, sub_resource_idx %u, desc %p.
\n
"
,
iface
,
sub_resource_idx
,
desc
);
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
volum
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
bas
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -289,7 +276,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTex
TRACE
(
"iface %p, sub_resource_idx %u, volume %p.
\n
"
,
iface
,
sub_resource_idx
,
volume
);
if
(
!
(
v
=
(
IWineD3DVolume
*
)
volum
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
v
=
(
IWineD3DVolume
*
)
bas
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -312,7 +299,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface
TRACE
(
"iface %p, sub_resource_idx %u, locked_box %p, box %p, flags %#x.
\n
"
,
iface
,
sub_resource_idx
,
locked_box
,
box
,
flags
);
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
volum
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
bas
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -328,7 +315,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *ifa
TRACE
(
"iface %p, sub_resource_idx %u.
\n
"
,
iface
,
sub_resource_idx
);
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
volum
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
bas
etexture_get_sub_resource
(
texture
,
sub_resource_idx
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -344,7 +331,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
TRACE
(
"iface %p, dirty_box %p.
\n
"
,
iface
,
dirty_box
);
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
volum
etexture_get_sub_resource
(
texture
,
0
)))
if
(
!
(
volume
=
(
IWineD3DVolume
*
)
bas
etexture_get_sub_resource
(
texture
,
0
)))
{
WARN
(
"Failed to get sub-resource.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
dlls/wined3d/wined3d_private.h
View file @
6dd91093
...
...
@@ -1916,7 +1916,7 @@ BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface) DECLSPEC_HIDDEN;
DWORD
basetexture_get_level_count
(
IWineD3DBaseTexture
*
iface
)
DECLSPEC_HIDDEN
;
DWORD
basetexture_get_lod
(
IWineD3DBaseTexture
*
iface
)
DECLSPEC_HIDDEN
;
IWineD3DResourceImpl
*
basetexture_get_sub_resource
(
IWineD3DBaseTextureImpl
*
texture
,
UINT
layer
,
UINT
level
)
DECLSPEC_HIDDEN
;
UINT
sub_resource_idx
)
DECLSPEC_HIDDEN
;
HRESULT
basetexture_init
(
IWineD3DBaseTextureImpl
*
texture
,
UINT
layer_count
,
UINT
level_count
,
WINED3DRESOURCETYPE
resource_type
,
IWineD3DDeviceImpl
*
device
,
UINT
size
,
DWORD
usage
,
const
struct
wined3d_format
*
format
,
WINED3DPOOL
pool
,
void
*
parent
,
...
...
include/wine/wined3d.idl
View file @
6dd91093
...
...
@@ -2573,24 +2573,21 @@ interface IWineD3DTexture : IWineD3DBaseTexture
interface
IWineD3DCubeTexture
:
IWineD3DBaseTexture
{
HRESULT
GetLevelDesc
(
[
in
]
UINT
level
,
[
in
]
UINT
sub_resource_idx
,
[
out
]
WINED3DSURFACE_DESC
*
desc
)
;
HRESULT
GetCubeMapSurface
(
[
in
]
WINED3DCUBEMAP_FACES
face
,
[
in
]
UINT
level
,
[
in
]
UINT
sub_resource_idx
,
[
out
]
IWineD3DSurface
**
surface
)
;
HRESULT
Map
(
[
in
]
WINED3DCUBEMAP_FACES
face
,
[
in
]
UINT
level
,
[
in
]
UINT
sub_resource_idx
,
[
out
]
WINED3DLOCKED_RECT
*
locked_rect
,
[
in
]
const
RECT
*
rect
,
[
in
]
DWORD
flags
)
;
HRESULT
Unmap
(
[
in
]
WINED3DCUBEMAP_FACES
face
,
[
in
]
UINT
level
[
in
]
UINT
sub_resource_idx
)
;
HRESULT
AddDirtyRect
(
[
in
]
WINED3DCUBEMAP_FACES
face
,
...
...
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