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wine
wine-winehq
Commits
6e4fd6b1
Commit
6e4fd6b1
authored
Oct 23, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 23, 2012
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include: Add the D3DDisassemble() prototype and flags.
parent
6f025deb
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1 changed file
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27 additions
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19 deletions
+27
-19
d3dcompiler.h
include/d3dcompiler.h
+27
-19
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include/d3dcompiler.h
View file @
6e4fd6b1
...
...
@@ -25,25 +25,31 @@
extern
"C"
{
#endif
#define D3DCOMPILE_DEBUG 0x0001
#define D3DCOMPILE_SKIP_VALIDATION 0x0002
#define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
#define D3DCOMPILE_PARTIAL_PRECISION 0x0020
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
#define D3DCOMPILE_NO_PRESHADER 0x0100
#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
#define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
#define D3DCOMPILE_IEEE_STRICTNESS 0x2000
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
#define D3DCOMPILE_DEBUG 0x00000001
#define D3DCOMPILE_SKIP_VALIDATION 0x00000002
#define D3DCOMPILE_SKIP_OPTIMIZATION 0x00000004
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x00000008
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x00000010
#define D3DCOMPILE_PARTIAL_PRECISION 0x00000020
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x00000040
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x00000080
#define D3DCOMPILE_NO_PRESHADER 0x00000100
#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x00000200
#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x00000400
#define D3DCOMPILE_ENABLE_STRICTNESS 0x00000800
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x00001000
#define D3DCOMPILE_IEEE_STRICTNESS 0x00002000
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x00004000
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x00000000
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0x0000c000
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x00008000
#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x00040000
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
HRESULT
WINAPI
D3DCompile
(
const
void
*
data
,
SIZE_T
data_size
,
const
char
*
filename
,
const
D3D_SHADER_MACRO
*
defines
,
ID3DInclude
*
include
,
const
char
*
entrypoint
,
...
...
@@ -75,6 +81,8 @@ typedef enum D3D_BLOB_PART
D3D_BLOB_TEST_COMPILE_PERF
}
D3D_BLOB_PART
;
HRESULT
WINAPI
D3DDisassemble
(
const
void
*
data
,
SIZE_T
data_size
,
UINT
flags
,
const
char
*
comments
,
ID3DBlob
**
disassembly
);
HRESULT
WINAPI
D3DGetBlobPart
(
const
void
*
data
,
SIZE_T
data_size
,
D3D_BLOB_PART
part
,
UINT
flags
,
ID3DBlob
**
blob
);
HRESULT
WINAPI
D3DGetInputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3DBlob
**
blob
);
HRESULT
WINAPI
D3DGetOutputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3DBlob
**
blob
);
...
...
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