Commit 706e1748 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9: Retrieve the vertex shader from the primary stateblock.

parent ec86f3eb
......@@ -3524,7 +3524,7 @@ static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDi
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
if ((wined3d_shader = wined3d_stateblock_get_state(device->state)->vs))
{
shader_impl = wined3d_shader_get_parent(wined3d_shader);
*shader = &shader_impl->IDirect3DVertexShader9_iface;
......
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